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authorDerek Hensley <hensley.derek58@gmail.com>2023-08-28 09:59:31 -0700
committerGitHub <noreply@github.com>2023-08-28 09:59:31 -0700
commit1e3511efea9cf4379a04fca77f6a00cb170da28c (patch)
tree7650c04105d35d867939d19e3421102ae511102f /src/code/m_actor.c
parentfcfbb6c52feec4a01b46f0c2bcc037af373d4fe9 (diff)
Fault + Fault_drawer (#77)
* Fault OK * fault_drawer OK * Cleanup * Cleanup pt 2 * Forgot to save * PR
Diffstat (limited to 'src/code/m_actor.c')
-rw-r--r--src/code/m_actor.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/m_actor.c b/src/code/m_actor.c
index 1762c01..7398d4b 100644
--- a/src/code/m_actor.c
+++ b/src/code/m_actor.c
@@ -253,7 +253,7 @@ void Actor_draw(Game_Play* game_play, Actor* actor) {
FaultClient faultClient;
LightsN* light;
- Fault_AddClient(&faultClient, func_80056380_jp, actor, "Actor_draw");
+ fault_AddClient(&faultClient, func_80056380_jp, actor, "Actor_draw");
//! FAKE
if (1) {}
@@ -289,7 +289,7 @@ void Actor_draw(Game_Play* game_play, Actor* actor) {
CLOSE_DISPS(game_play->state.gfxCtx);
- Fault_RemoveClient(&faultClient);
+ fault_RemoveClient(&faultClient);
}
s32 Actor_draw_actor_no_culling_check(Actor* actor) {