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authorDerek Hensley <hensley.derek58@gmail.com>2024-12-26 07:14:55 -0800
committerGitHub <noreply@github.com>2024-12-26 08:14:55 -0700
commitbececbff99bd2bb208a811c100c8f79ebbecc77d (patch)
treee2e3e00ac3d9aa866c727197e20c6f6b0201f24b /src/code/m_actor.c
parent60579a4260965c1de2e8a8f320fe9f8c3f5d2dde (diff)
main OK (#234)
* main OK * gSegments -> SegmentBaseAddress * newline * format
Diffstat (limited to 'src/code/m_actor.c')
-rw-r--r--src/code/m_actor.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/code/m_actor.c b/src/code/m_actor.c
index 8995617..e59d78f 100644
--- a/src/code/m_actor.c
+++ b/src/code/m_actor.c
@@ -192,7 +192,7 @@ void Actor_ct(Actor* actor, Game_Play* game_play) {
Shape_Info_init(actor, 0.0f, NULL, 0.0f, 0.0f);
if (Actor_data_bank_dma_end_check(actor, game_play) == 1) {
- gSegments[6] = (uintptr_t)OS_K0_TO_PHYSICAL(temp_a0->status[actor->unk_026].segment);
+ SegmentBaseAddress[6] = (uintptr_t)OS_K0_TO_PHYSICAL(temp_a0->status[actor->unk_026].segment);
actor->ct(actor, game_play);
actor->ct = NULL;
}
@@ -263,7 +263,7 @@ void Actor_draw(Game_Play* game_play, Actor* actor) {
{
void* segment = game_play->objectExchangeBank.status[(void)0, actor->unk_026].segment;
- gSegments[6] = (uintptr_t)OS_PHYSICAL_TO_K0(segment);
+ SegmentBaseAddress[6] = (uintptr_t)OS_PHYSICAL_TO_K0(segment);
gSPSegment(POLY_OPA_DISP++, 0x06, segment);
gSPSegment(POLY_XLU_DISP++, 0x06, segment);
@@ -441,7 +441,7 @@ void Actor_info_call_actor(Game_Play* game_play, ActorInfo* actorInfo) {
if (actor->ct != NULL) {
if (Actor_data_bank_dma_end_check(actor, game_play) == 1) {
- gSegments[6] =
+ SegmentBaseAddress[6] =
(uintptr_t)OS_K0_TO_PHYSICAL(game_play->objectExchangeBank.status[actor->unk_026].segment);
game_play->state.unk_9D = 0x98;
@@ -478,7 +478,7 @@ void Actor_info_call_actor(Game_Play* game_play, ActorInfo* actorInfo) {
actor->flags &= ~ACTOR_FLAG_1000000;
if ((actor->flags & (ACTOR_FLAG_40 | ACTOR_FLAG_10)) || (actor->part == ACTOR_PART_NPC)) {
- gSegments[6] =
+ SegmentBaseAddress[6] =
(uintptr_t)OS_K0_TO_PHYSICAL(game_play->objectExchangeBank.status[actor->unk_026].segment);
game_play->state.unk_9D = 0xA1;
actor->update(actor, game_play);
@@ -833,9 +833,9 @@ Actor* Actor_info_make_actor(ActorInfo* actorInfo, Game_Play* game_play, s16 act
{
uintptr_t segmentTemp;
- segmentTemp = gSegments[6];
+ segmentTemp = SegmentBaseAddress[6];
Actor_ct(sp68, game_play);
- gSegments[6] = segmentTemp;
+ SegmentBaseAddress[6] = segmentTemp;
}
return sp68;