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authorMaide <34639600+Kelebek1@users.noreply.github.com>2023-08-18 04:44:08 +0100
committerGitHub <noreply@github.com>2023-08-17 20:44:08 -0700
commitc863d781327c1d371cb81ad31a4fd06b53e1b953 (patch)
tree27d282e78cfe134623a000394dace56d03eb261a /src/code/m_actor.c
parentae5aa8db7c07a162cf140a30e9af772c57e4b16b (diff)
m_start_data_init (#61)
* m_start_data_init * Fix NPC, m,atch last func * Rebased * Rebased * Update struct names * PR --------- Co-authored-by: Maide <you@example.com>
Diffstat (limited to 'src/code/m_actor.c')
-rw-r--r--src/code/m_actor.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/m_actor.c b/src/code/m_actor.c
index 21fc868..809a754 100644
--- a/src/code/m_actor.c
+++ b/src/code/m_actor.c
@@ -11,7 +11,6 @@
#include "m_lib.h"
#include "m_skin_matrix.h"
#include "m_player_lib.h"
-#include "m_npc.h"
#include "m_scene.h"
#include "libc/math.h"
#include "fault.h"
@@ -24,6 +23,7 @@
#include "macros.h"
#include "overlays/gamestates/ovl_play/m_play.h"
#include "overlays/actors/player_actor/m_player.h"
+#include "overlays/actors/ovl_Npc/ac_npc.h"
void func_80056380_jp(void* arg0, void* arg1 UNUSED) {
Actor* actor = arg0;