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authorAnghelo Carvajal <angheloalf95@gmail.com>2023-08-17 12:19:13 -0400
committerGitHub <noreply@github.com>2023-08-17 09:19:13 -0700
commitc65a8dbc3903af19fe0253ab8774accbc06b0cb7 (patch)
tree8c136e0ecea87503261cdd22fc5b81cf31044f50 /src/code/m_game_dlftbls.c
parent1bebc761b638ad061778667e4bab4ec92fe81aa7 (diff)
Game renaming (#63)
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
Diffstat (limited to 'src/code/m_game_dlftbls.c')
-rw-r--r--src/code/m_game_dlftbls.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/m_game_dlftbls.c b/src/code/m_game_dlftbls.c
index 21e59ec..45b17cc 100644
--- a/src/code/m_game_dlftbls.c
+++ b/src/code/m_game_dlftbls.c
@@ -22,7 +22,7 @@
// Gamestate Overlay Table definition
#define DEFINE_GAMESTATE_INTERNAL(typeName, _enumName) \
- { NULL, 0, 0, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, 0, sizeof(typeName##State) },
+ { NULL, 0, 0, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, 0, sizeof(Game_##typeName) },
#define DEFINE_GAMESTATE(typeName, _enumName, segmentName) \
{ NULL, \
@@ -36,7 +36,7 @@
NULL, \
NULL, \
0, \
- sizeof(typeName##State) },
+ sizeof(Game_##typeName) },
GameStateOverlay game_dlftbls[GAMESTATE_ID_MAX] = {
#include "tables/gamestate_table.h"