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| author | Tom Overton <tom-overton@users.noreply.github.com> | 2024-05-06 15:26:01 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-05-06 15:26:01 -0700 |
| commit | 8b5260063f75dbaa29636f34ec05774d692cf569 (patch) | |
| tree | 12e9065cf7c180d5b70f352127b45fb67fe5ed42 /src/code/m_start_data_init.c | |
| parent | 749152a745f19e6e1d0705cb7a48f34dd4d8df17 (diff) | |
`ac_structure` OK with some minor documentation (#183)
* Partial progress
* `func_809E7F94_jp` OK
* Do some more DMA functions
* Fix build
* Finally make `func_809E823C_jp` work properly
* Finish DMA functions
* Use ALIGN16
* Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows
* Fix build after merge
* aSTR_setupActor_proc OK
* aSTR_init_clip_area OK
* Import data to C
* Lots of cleanup
* Use enum values in actors
* StructureActor-ify the structures
* Move `setupInfo_table` inside the function and name it
* Name `aSTR_get_pal_segment` from context clues
* Use all the names I can from DnM+
* Try (and fail) to import BSS into C
* Match bss
* Make bss sizes more "correct"
* Use ARRAY_COUNT to define DMA length
* A lot fewer hardcoded numbers
* Lots of misc cleanup
* A huge amount of names and cleanup
* Get this PR-ready
* Forgot some booleans
* Name a lot of stuff after digging into the object files
* Remove magic numbers for bss array size
* Respond to review
Diffstat (limited to 'src/code/m_start_data_init.c')
| -rw-r--r-- | src/code/m_start_data_init.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/m_start_data_init.c b/src/code/m_start_data_init.c index b936e89..9709b55 100644 --- a/src/code/m_start_data_init.c +++ b/src/code/m_start_data_init.c @@ -240,9 +240,9 @@ s32 mSDI_StartInitNew(Game* game2, s32 playerNumber, s32 mallocFlag) { lbRTC_TimeCopy(&common_data.unk_0F8A4, &mTM_rtcTime_clear_code); for (i = 0; i < PLAYER_NUM; i++) { - common_data.homes[i].unk_022 &= (u16)~0xC0; - common_data.homes[i].unk_022 &= 0xCF; - common_data.homes[i].unk_022 &= 0xF7; + common_data.homes[i].unk_022.unk_22_0 = 0; + common_data.homes[i].unk_022.unk_22_2 = 0; + common_data.homes[i].unk_022.unk_22_4 = 0; common_data.homes[i].unk_024 = i; } |
