diff options
| author | Prakxo <87568477+Prakxo@users.noreply.github.com> | 2023-09-15 18:36:15 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-15 09:36:15 -0700 |
| commit | ef0a26fd481675a955b301d1b2261ded362c4190 (patch) | |
| tree | 0c2a9de1eda9cd4d465aa4845f18f1ba16584b93 /src/code/m_start_data_init.c | |
| parent | 898b6fb3a4157f2e681a42c6f420f4b9d7152cc9 (diff) | |
NPC PR 1/3 ok (#96)
* m_npc walk ok
Co-authored-by: Maide <you@example.com>
* fix protos
* fixes
* forgor some fixes
* struct names
---------
Co-authored-by: Maide <you@example.com>
Diffstat (limited to 'src/code/m_start_data_init.c')
| -rw-r--r-- | src/code/m_start_data_init.c | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/code/m_start_data_init.c b/src/code/m_start_data_init.c index 86ed5b3..43ca1bf 100644 --- a/src/code/m_start_data_init.c +++ b/src/code/m_start_data_init.c @@ -42,24 +42,24 @@ void famicom_emu_initial_common_data(void) { FamicomEmuCommonData* famicom = &common_data.famicom_emu_common_data; - famicom->unk_00 = 0; - famicom->unk_02 = 0x3E8; - famicom->unk_04 = 0x3E8; - famicom->unk_06 = 0x9C4; - famicom->unk_08 = 0; - famicom->unk_0A = 0; - famicom->unk_0C = 0; - famicom->unk_0E = 0; - famicom->unk_10 = 0x64; - famicom->unk_14 = 0; - famicom->unk_16 = 0; - famicom->unk_18 = 0; - famicom->unk_1A = 0; - famicom->unk_1C = 0; - famicom->unk_1E = 0; - famicom->unk_20 = 0; - famicom->unk_22 = 0; - famicom->unk_24 = 0; + famicom->unk00 = 0; + famicom->unk02 = 0x3E8; + famicom->unk04 = 0x3E8; + famicom->unk06 = 0x9C4; + famicom->unk08 = 0; + famicom->unk0A = 0; + famicom->unk0C = 0; + famicom->unk0E = 0; + famicom->unk10 = 0x64; + famicom->unk14 = 0; + famicom->unk16 = 0; + famicom->unk18 = 0; + famicom->unk1A = 0; + famicom->unk1C = 0; + famicom->unk1E = 0; + famicom->unk20 = 0; + famicom->unk22 = 0; + famicom->unk24 = 0; } void decide_fruit(u16* fruit) { @@ -193,7 +193,7 @@ s32 mSDI_StartInitNew(Game* game2, s32 player_no, s32 malloc_flag) { UNUSED s32 pad[2]; common_data.scene_from_title_demo = SCENE_START_DEMO; - lbRTC_GetTime(&common_data.time.rtc_time); + lbRTC_GetTime(&common_data.time.rtcTime); priv = &common_data.private[player_no]; common_data.now_private = priv; @@ -271,7 +271,7 @@ s32 mSDI_StartInitFrom(Game* game2, s32 player_no, s32 malloc_flag) { } common_data.scene_from_title_demo = SCENE_FG; - lbRTC_GetTime(&common_data.time.rtc_time); + lbRTC_GetTime(&common_data.time.rtcTime); if (mFRm_CheckSaveData() == TRUE) { priv = &common_data.private[player_no]; @@ -320,7 +320,7 @@ s32 mSDI_StartInitNewPlayer(Game* game, s32 player_no, s32 malloc_flag) { UNUSED s32 pad; common_data.scene_from_title_demo = SCENE_START_DEMO2; - lbRTC_GetTime(&common_data.time.rtc_time); + lbRTC_GetTime(&common_data.time.rtcTime); priv = &common_data.private[player_no]; if (mFRm_CheckSaveData() == TRUE) { @@ -411,7 +411,7 @@ void mSDI_StartInitAfter(Game* game, s32 renewal_reserve_flag, s32 malloc_flag) } mQst_ClearNotSaveQuest(&common_data.quest); mNPS_set_all_schedule_area(); - mNpcW_InitNpcWalk(&common_data.npc_walk); + mNpcW_InitNpcWalk(&common_data.npcWalk); mHm_CheckRehouseOrder(); decide_fish_location(&common_data.fish_location); mTRC_init(game_play); |
