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authorAnghelo Carvajal <angheloalf95@gmail.com>2023-08-17 12:19:13 -0400
committerGitHub <noreply@github.com>2023-08-17 09:19:13 -0700
commitc65a8dbc3903af19fe0253ab8774accbc06b0cb7 (patch)
tree8c136e0ecea87503261cdd22fc5b81cf31044f50 /src/code/sys_matrix.c
parent1bebc761b638ad061778667e4bab4ec92fe81aa7 (diff)
Game renaming (#63)
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
Diffstat (limited to 'src/code/sys_matrix.c')
-rw-r--r--src/code/sys_matrix.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c
index 815677e..1661c13 100644
--- a/src/code/sys_matrix.c
+++ b/src/code/sys_matrix.c
@@ -75,7 +75,7 @@ MtxF* Matrix_now; // Top of the stack.
/**
* Create the matrix stack and set the pointer to the top of it.
*/
-void new_Matrix(GameState* gameState) {
+void new_Matrix(Game* gameState) {
Matrix_now = THA_alloc16(&gameState->heap, MATRIX_STACK_SIZE * sizeof(MtxF));
Matrix_stack = Matrix_now;
}