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authorLucas Shaw <49287729+shawlucas@users.noreply.github.com>2024-04-12 23:19:59 -0400
committerGitHub <noreply@github.com>2024-04-12 20:19:59 -0700
commit08f273cdf9fa97162f8a0e501c081170a9547769 (patch)
tree5707a848861c49626e01142f4962ec7d89955f10 /src/code
parentfa63b7c79bd6707a8b75a402c17cf3cab9fbcccb (diff)
m_DLF.c OK (#170)
* m_DLF.c OK * added comment
Diffstat (limited to 'src/code')
-rw-r--r--src/code/m_DLF.c97
1 files changed, 97 insertions, 0 deletions
diff --git a/src/code/m_DLF.c b/src/code/m_DLF.c
new file mode 100644
index 0000000..0bfb4e9
--- /dev/null
+++ b/src/code/m_DLF.c
@@ -0,0 +1,97 @@
+#include "m_DLF.h"
+
+// Function names taken from Zelda64 Decompilation
+
+void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
+ void* vramStart;
+
+ if (overlayEntry->loadedRamAddr != NULL) {
+ return;
+ }
+
+ vramStart = overlayEntry->vramStart;
+ if (vramStart == NULL) {
+ overlayEntry->unk_28 = 0;
+ return;
+ }
+
+ overlayEntry->loadedRamAddr = malloc_r((uintptr_t)overlayEntry->vramEnd - (uintptr_t)vramStart);
+
+ if (overlayEntry->loadedRamAddr != NULL) {
+ ovlmgr_Load(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd,
+ overlayEntry->loadedRamAddr);
+ overlayEntry->unk_14 =
+ (void*)((overlayEntry->unk_14 != NULL)
+ ? (void*)((uintptr_t)overlayEntry->unk_14 - (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
+
+ overlayEntry->init =
+ (void*)((overlayEntry->init != NULL)
+ ? (void*)((uintptr_t)overlayEntry->init - (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
+
+ overlayEntry->destroy =
+ (void*)((overlayEntry->destroy != NULL)
+ ? (void*)((uintptr_t)overlayEntry->destroy - (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
+
+ overlayEntry->unk_20 =
+ (void*)((overlayEntry->unk_20 != NULL)
+ ? (void*)((uintptr_t)overlayEntry->unk_20 - (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
+
+ overlayEntry->unk_24 =
+ (void*)((overlayEntry->unk_24 != NULL)
+ ? (void*)((uintptr_t)overlayEntry->unk_24 - (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
+
+ overlayEntry->unk_28 = 0;
+ }
+}
+
+void Overlay_FreeGameState(GameStateOverlay* overlayEntry) {
+ s32 var_v0;
+
+ if (overlayEntry->loadedRamAddr != NULL) {
+ var_v0 = (overlayEntry->unk_28 != 0) ? -1 : 0;
+ if (var_v0 == 0) {
+ overlayEntry->unk_14 =
+ (void*)((overlayEntry->unk_14 != NULL) ? (void*)((uintptr_t)overlayEntry->unk_14 +
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
+
+ overlayEntry->init =
+ (void*)((overlayEntry->init != NULL) ? (void*)((uintptr_t)overlayEntry->init +
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
+
+ overlayEntry->destroy =
+ (void*)((overlayEntry->destroy != NULL) ? (void*)((uintptr_t)overlayEntry->destroy +
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
+
+ overlayEntry->unk_20 =
+ (void*)((overlayEntry->unk_20 != NULL) ? (void*)((uintptr_t)overlayEntry->unk_20 +
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
+
+ overlayEntry->unk_24 =
+ (void*)((overlayEntry->unk_24 != NULL) ? (void*)((uintptr_t)overlayEntry->unk_24 +
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
+
+ free(overlayEntry->loadedRamAddr);
+ overlayEntry->loadedRamAddr = NULL;
+ }
+ }
+}