diff options
| author | emilybrooks <emilybrooksemilybrooks@gmail.com> | 2023-11-11 14:26:36 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-11 14:26:36 -0700 |
| commit | 7c8e3ecd31099273dc5b3bb6671db2e969590607 (patch) | |
| tree | 4760103154f8449f8c076fd398c8835032024708 /src/code | |
| parent | 583faf9088293b6c467c263176fb6018e2ac2693 (diff) | |
fix some comments that were edited by the game_play rename (#116)
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/c_keyframe.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/c_keyframe.c b/src/code/c_keyframe.c index 8af8bd0..eec880c 100644 --- a/src/code/c_keyframe.c +++ b/src/code/c_keyframe.c @@ -529,7 +529,7 @@ s32 cKF_SkeletonInfo_R_play(SkeletonInfoR* skeletonInfo) { return cKF_FrameControl_play(&skeletonInfo->frameControl); } else if (skeletonInfo->morphCounter > 0.0f) { - // A positive morphCounter will wait to game_play the animation until the morph has finished. + // A positive morphCounter will wait to play the animation until the morph has finished. cKF_SkeletonInfo_R_morphJoint(skeletonInfo); skeletonInfo->morphCounter -= 1.0f; @@ -539,7 +539,7 @@ s32 cKF_SkeletonInfo_R_play(SkeletonInfoR* skeletonInfo) { return 0; } else { - // A negative morphCounter will game_play the animation and morph at the same time. + // A negative morphCounter will play the animation and morph at the same time. cKF_SkeletonInfo_R_morphJoint(skeletonInfo); skeletonInfo->morphCounter += 1.0f; |
