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authoremilybrooks <emilybrooksemilybrooks@gmail.com>2023-09-20 10:07:50 -0700
committerGitHub <noreply@github.com>2023-09-20 10:07:50 -0700
commitea9db85fde9f1b0059379c45e03cac380e567aad (patch)
tree3cd910e4b6b2c5a83e0c8f9da1686fa5432a70db /src/code
parent4ea0ce4f32b3255c2e91ccf36b8b36db80a03f87 (diff)
Matched 23 functions in m_scene (#98)
* ported over from private branch * trying to find original names * matched small functions * matched func_800C5A08_jp * small changes * matched mSc_bank_regist_check * matched mSc_regist_initial_exchange_bank * more cleanup * cleaned up compile errors * renamed struct * remove save struct * named mSc_set_bank_status_after
Diffstat (limited to 'src/code')
-rw-r--r--src/code/m_actor.c49
-rw-r--r--src/code/m_scene.c366
-rw-r--r--src/code/m_submenu.c10
3 files changed, 396 insertions, 29 deletions
diff --git a/src/code/m_actor.c b/src/code/m_actor.c
index 9ef1551..382d775 100644
--- a/src/code/m_actor.c
+++ b/src/code/m_actor.c
@@ -17,7 +17,6 @@
#include "sys_matrix.h"
#include "ovlmgr.h"
#include "gfx.h"
-#include "6E9650.h"
#include "unknown_structs.h"
#include "code_variables.h"
#include "macros.h"
@@ -103,11 +102,11 @@ s32 Actor_data_bank_dma_end_check(Actor* actor, Game_Play* game_play) {
switch (ACTOR_FGNAME_GET_F000(actor->fgName)) {
case FGNAME_F000_D:
case FGNAME_F000_E:
- var_v1 = common_data.unk_1004C->unk_F4(game_play->unk_0110.unk_0000, actor);
+ var_v1 = common_data.unk_1004C->unk_F4(game_play->objectExchangeBank.status, actor);
break;
default:
- var_v1 = game_play->unk_0110.unk_0000[actor->unk_026].unk_00 > 0;
+ var_v1 = game_play->objectExchangeBank.status[actor->unk_026].id > 0;
break;
}
@@ -147,23 +146,23 @@ void Actor_delete(Actor* actor) {
void Actor_ct(Actor* actor, Game_Play* game_play) {
s32 pad[2] UNUSED;
- Game_Play_unk_0110_unk_0000* temp;
+ ObjectStatus* temp;
Npc* npc;
CommonData_unk_1004C_unk_14_arg0 sp34;
- Game_Play_unk_0110* temp_a0;
+ ObjectExchangeBank* temp_a0;
- temp_a0 = &game_play->unk_0110;
+ temp_a0 = &game_play->objectExchangeBank;
- temp = temp_a0->unk_0000;
+ temp = temp_a0->status;
temp += actor->unk_026;
- temp->unk_50++;
+ temp->unk50++;
if (actor->part == ACTOR_PART_NPC) {
npc = (Npc*)actor;
common_data.unk_1004C->unk_14(&sp34, npc->actor.fgName);
- npc->unk_708 = mSc_bank_regist_check(temp_a0->unk_0000, sp34.unk_02);
- temp_a0->unk_0000[npc->unk_708].unk_50++;
+ npc->unk_708 = mSc_bank_regist_check(temp_a0, sp34.unk_02);
+ temp_a0->status[npc->unk_708].unk50++;
}
actor->world = actor->home;
@@ -193,7 +192,7 @@ void Actor_ct(Actor* actor, Game_Play* game_play) {
Shape_Info_init(actor, 0.0f, NULL, 0.0f, 0.0f);
if (Actor_data_bank_dma_end_check(actor, game_play) == 1) {
- gSegments[6] = (uintptr_t)OS_K0_TO_PHYSICAL(temp_a0->unk_0000[actor->unk_026].segment);
+ gSegments[6] = (uintptr_t)OS_K0_TO_PHYSICAL(temp_a0->status[actor->unk_026].segment);
actor->ct(actor, game_play);
actor->ct = NULL;
}
@@ -201,7 +200,7 @@ void Actor_ct(Actor* actor, Game_Play* game_play) {
#ifdef NON_MATCHING
void Actor_dt(Actor* actor, Game_Play* game_play) {
- Game_Play_unk_0110_unk_0000* temp_v0_6;
+ ObjectStatus* temp_v0_6;
s32 new_var;
if (actor->save != NULL) {
@@ -222,7 +221,7 @@ void Actor_dt(Actor* actor, Game_Play* game_play) {
actor->parent->child = NULL;
}
- temp_v0_6 = game_play->unk_0110.unk_0000;
+ temp_v0_6 = game_play->objectExchangeBank.status;
if (0) {}
switch ((actor->fgName & 0xF000) >> 0xC) {
@@ -232,13 +231,13 @@ void Actor_dt(Actor* actor, Game_Play* game_play) {
break;
default:
- new_var = game_play->unk_0110.unk_17FC;
+ new_var = game_play->objectExchangeBank.num;
if (actor->unk_026 >= new_var) {
temp_v0_6 = &temp_v0_6[(void)0, actor->unk_026];
- if (temp_v0_6->unk_50 > 0) {
+ if (temp_v0_6->unk50 > 0) {
actor->unk_026 = -1;
- temp_v0_6->unk_50--;
+ temp_v0_6->unk50--;
}
}
break;
@@ -272,7 +271,7 @@ void Actor_draw(Game_Play* game_play, Actor* actor) {
Matrix_scale(actor->scale.x, actor->scale.y, actor->scale.z, MTXMODE_APPLY);
{
- void* segment = game_play->unk_0110.unk_0000[(void)0, actor->unk_026].segment;
+ void* segment = game_play->objectExchangeBank.status[(void)0, actor->unk_026].segment;
gSegments[6] = (uintptr_t)OS_PHYSICAL_TO_K0(segment);
@@ -452,7 +451,8 @@ void Actor_info_call_actor(Game_Play* game_play, ActorInfo* actorInfo) {
if (actor->ct != NULL) {
if (Actor_data_bank_dma_end_check(actor, game_play) == 1) {
- gSegments[6] = (uintptr_t)OS_K0_TO_PHYSICAL(game_play->unk_0110.unk_0000[actor->unk_026].segment);
+ gSegments[6] =
+ (uintptr_t)OS_K0_TO_PHYSICAL(game_play->objectExchangeBank.status[actor->unk_026].segment);
game_play->state.unk_9D = 0x98;
actor->ct(actor, game_play);
@@ -488,7 +488,8 @@ void Actor_info_call_actor(Game_Play* game_play, ActorInfo* actorInfo) {
actor->flags &= ~ACTOR_FLAG_1000000;
if ((actor->flags & (ACTOR_FLAG_40 | ACTOR_FLAG_10)) || (actor->part == ACTOR_PART_NPC)) {
- gSegments[6] = (uintptr_t)OS_K0_TO_PHYSICAL(game_play->unk_0110.unk_0000[actor->unk_026].segment);
+ gSegments[6] =
+ (uintptr_t)OS_K0_TO_PHYSICAL(game_play->objectExchangeBank.status[actor->unk_026].segment);
game_play->state.unk_9D = 0xA1;
actor->update(actor, game_play);
game_play->state.unk_9D = 0xA2;
@@ -692,8 +693,8 @@ s32 func_80057A8C_jp(s32* arg0, ActorProfile* profile UNUSED, ActorOverlay* over
sp90 = sp24.unk_02;
}
- *arg0 = mSc_bank_regist_check(game_play->unk_0110.unk_0000, sp92);
- temp_v0 = mSc_bank_regist_check(game_play->unk_0110.unk_0000, sp90);
+ *arg0 = mSc_bank_regist_check(&game_play->objectExchangeBank, sp92);
+ temp_v0 = mSc_bank_regist_check(&game_play->objectExchangeBank, sp90);
if ((*arg0 < 0) || (temp_v0 < 0)) {
if (*arg0 >= 0) {
@@ -702,7 +703,7 @@ s32 func_80057A8C_jp(s32* arg0, ActorProfile* profile UNUSED, ActorOverlay* over
if (temp_v0 >= 0) {
sp90 = 0;
}
- common_data.unk_1004C->unk_EC(game_play->unk_0110.unk_0000, sp92, sp90);
+ common_data.unk_1004C->unk_EC(game_play->objectExchangeBank.status, sp92, sp90);
actor_free_check(overlayEntry, fgName);
ret = 0;
}
@@ -713,10 +714,10 @@ s32 func_80057B70_jp(s32* arg0, ActorProfile* profile, ActorOverlay* overlayEntr
s32 pad UNUSED;
s32 ret = 1;
- *arg0 = mSc_bank_regist_check(game_play->unk_0110.unk_0000, profile->objectId);
+ *arg0 = mSc_bank_regist_check(&game_play->objectExchangeBank, profile->objectId);
if (*arg0 == -1) {
- func_800C6144_jp(game_play->unk_0110.unk_0000, profile->objectId);
+ func_800C6144_jp(&game_play->objectExchangeBank, profile->objectId);
actor_free_check(overlayEntry, fgName);
ret = 0;
}
diff --git a/src/code/m_scene.c b/src/code/m_scene.c
new file mode 100644
index 0000000..87df0c3
--- /dev/null
+++ b/src/code/m_scene.c
@@ -0,0 +1,366 @@
+#include "unk.h"
+#include "libc/stdint.h"
+#include "m_scene.h"
+#include "m_common_data.h"
+#include "TwoHeadArena.h"
+#include "m_lib.h"
+#include "m_submenu.h"
+#include "overlays/gamestates/ovl_play/m_play.h"
+#include "game.h"
+#include "code_variables.h"
+#include "m_object.h"
+#include "m_player_lib.h"
+#include "z_std_dma.h"
+
+s32 func_800C59B0_jp(ObjectExchangeBank* objectExchangeBank) {
+ ObjectStatus* objectStatus = &objectExchangeBank->status[objectExchangeBank->unk17FC];
+ s32 ret = -1;
+ s32 statusIndex = objectExchangeBank->unk17FC;
+
+ if (statusIndex < OBJECT_EXCHANGE_BANK_MAX) {
+ do {
+ if (objectStatus->id == 0) {
+ ret = statusIndex;
+ break;
+ }
+ objectStatus++;
+ statusIndex++;
+ } while (statusIndex != OBJECT_EXCHANGE_BANK_MAX);
+ }
+
+ return ret;
+}
+
+s32 func_800C5A08_jp(ObjectExchangeBank* objectExchangeBank) {
+ ObjectStatus* objectStatus = &objectExchangeBank->status[objectExchangeBank->unk17FC];
+ s32 ret = -1;
+ s32 statusIndex = objectExchangeBank->unk17FC;
+
+ if (statusIndex < OBJECT_EXCHANGE_BANK_MAX) {
+ do {
+ if (objectStatus->unk50 == 0) {
+ ret = statusIndex;
+ break;
+ }
+ objectStatus++;
+ statusIndex++;
+ } while (statusIndex < OBJECT_EXCHANGE_BANK_MAX);
+ }
+
+ return ret;
+}
+
+s32 func_800C5A60_jp(ObjectExchangeBank* objectExchangeBank) {
+ s32 temp_v0;
+ s32 var_v1;
+
+ temp_v0 = func_800C59B0_jp(objectExchangeBank);
+ var_v1 = temp_v0;
+
+ if (temp_v0 == -1) {
+ var_v1 = func_800C5A08_jp(objectExchangeBank);
+ }
+
+ return var_v1;
+}
+
+s32 func_800C5AA0_jp(ObjectStatus* objectStatus, ObjectExchangeBank* objectExchangeBank, s16 objectBankIndex) {
+ s32 ret = 1;
+ s32 objectSize = gObjectTable[objectBankIndex].vromEnd - gObjectTable[objectBankIndex].vromStart;
+ u32 temp_t0 = (objectExchangeBank->unk1800 + objectSize + 0xF) & ~0xF;
+
+ if (temp_t0 >= objectExchangeBank->unk1804) {
+ ret = 0;
+
+ } else {
+ objectStatus->id = -objectBankIndex;
+ objectStatus->unk_08 = objectExchangeBank->unk1800;
+ objectStatus->segment = 0;
+ objectStatus->vrom = gObjectTable[objectBankIndex].vromStart;
+ objectStatus->size = objectSize;
+ objectStatus->unk50 = 0;
+ objectStatus->unk53 = 1;
+ objectExchangeBank->unk1800 = temp_t0;
+ }
+
+ return ret;
+}
+
+void mSc_set_bank_status_after(ObjectStatus* objectStatus) {
+ objectStatus->id = (objectStatus->id >= 0) ? objectStatus->id : -objectStatus->id;
+ objectStatus->unk53 = 0;
+ objectStatus->segment = (void*)objectStatus->unk_08;
+}
+
+void mSc_clear_bank_status(ObjectStatus* objectStatus) {
+ objectStatus->id = 0;
+ objectStatus->size = 0;
+ objectStatus->unk_08 = 0;
+ objectStatus->segment = 0;
+}
+
+// object_spawn equivalent
+s32 func_800C5B74_jp(ObjectExchangeBank* objectExchangeBank, s16 id) {
+ s32 ret = 0;
+
+ if (objectExchangeBank->num < OBJECT_EXCHANGE_BANK_MAX) {
+ ObjectStatus* objectStatus = &objectExchangeBank->status[objectExchangeBank->num];
+
+ if (func_800C5AA0_jp(objectStatus, objectExchangeBank, id) == 1) {
+
+ DmaMgr_RequestSyncDebug((void*)objectStatus->unk_08, objectStatus->vrom, objectStatus->size, "../m_scene.c",
+ 317);
+ mSc_set_bank_status_after(objectStatus);
+ objectStatus->unk50 = 1;
+ objectExchangeBank->num++;
+ ret = 1;
+ }
+ }
+
+ return ret;
+}
+
+void Object_Exchange_keep_new_Player(s32 arg0) {
+ func_800B1784_jp(arg0);
+ func_800B190C_jp(arg0);
+ func_800B190C_jp(arg0);
+ func_800B1960_jp(arg0, 0, 0);
+ func_800B19C4_jp(arg0, 0, 0);
+ func_800B1960_jp(arg0, 1, 2);
+ func_800B19C4_jp(arg0, 1, 2);
+ func_800B1A28_jp(arg0);
+ func_800B1A28_jp(arg0);
+ func_800B1A60_jp(arg0);
+}
+
+u32 mSc_secure_exchange_keep_bank(ObjectExchangeBank* objectExchangeBank, s16 id, s32 size) {
+ ObjectStatus* objectStatus = &objectExchangeBank->status[objectExchangeBank->num];
+ u32 ret = 0;
+
+ if (objectExchangeBank->num < OBJECT_EXCHANGE_BANK_MAX) {
+ ret = (objectExchangeBank->unk1800 + size + 0xF) & ~0xF;
+ if (ret >= objectExchangeBank->unk1804) {
+ ret = 0;
+
+ } else {
+ objectStatus->id = id;
+ objectStatus->segment = (void*)objectExchangeBank->unk1800;
+ objectStatus->unk_08 = objectExchangeBank->unk1800;
+ objectStatus->vrom = 0;
+ objectStatus->size = size;
+ objectStatus->unk50 = 0;
+ objectStatus->unk53 = 3;
+ objectExchangeBank->unk1800 = ret;
+ objectExchangeBank->num++;
+ }
+ }
+
+ return ret;
+}
+
+#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C5D68_jp.s")
+
+void func_800C5E10_jp(ObjectExchangeBank* objectExchangeBank) {
+ s32 temp_s3 = objectExchangeBank->unk181C;
+ s32 var_s1 = objectExchangeBank->unk17FC;
+ ObjectStatus* objectStatus = &objectExchangeBank->status[objectExchangeBank->unk17FC];
+
+ if (var_s1 < OBJECT_EXCHANGE_BANK_MAX) {
+ do {
+ if ((objectStatus->id != 0) && (temp_s3 == objectStatus->unk52)) {
+ mSc_clear_bank_status(objectStatus);
+ objectStatus++;
+ }
+ var_s1++;
+ } while (var_s1 < OBJECT_EXCHANGE_BANK_MAX);
+ }
+}
+
+#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C5EA0_jp.s")
+
+s32 func_800C5F0C_jp(ObjectStatus* objectStatus, ObjectExchangeBank* objectExchangeBank) {
+ s32 var_v1 = 1;
+ u32 temp_v0 = (objectExchangeBank->unk1800 + objectStatus->size + 0xF) & ~0xF;
+
+ if (temp_v0 >= (u32)objectExchangeBank->unk1804) {
+ var_v1 = 0;
+
+ } else {
+ objectStatus->unk_08 = objectExchangeBank->unk1800;
+ objectStatus->unk52 = objectExchangeBank->unk181C;
+ objectStatus->unk53 = 1;
+ objectStatus->unk14 = 0;
+ objectExchangeBank->unk1800 = temp_v0;
+ }
+
+ return var_v1;
+}
+
+#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/mSc_dmacopy_data_bank.s")
+
+s32 mSc_bank_regist_check(ObjectExchangeBank* objectExchangeBank, s16 id) {
+ ObjectStatus* objectStatus;
+ s32 i;
+ s32 ret = -1;
+
+ for (i = 0; i < OBJECT_EXCHANGE_BANK_MAX; i++) {
+ objectStatus = &objectExchangeBank->status[i];
+
+ if (((objectStatus->id >= 0) ? objectStatus->id : -objectStatus->id) == id) {
+ ret = i;
+ break;
+ }
+ }
+
+ return ret;
+}
+
+s32 func_800C6144_jp(ObjectExchangeBank* objectExchangeBank, s16 arg1) {
+ s32 temp_v0;
+ s32 ret = 0;
+
+ temp_v0 = func_800C5A60_jp(objectExchangeBank);
+
+ if (temp_v0 != -1) {
+ ObjectStatus* temp_a0 = &objectExchangeBank->status[temp_v0];
+
+ if (func_800C5AA0_jp(temp_a0, objectExchangeBank, arg1) == 1) {
+ temp_a0->unk14 = 0;
+ temp_a0->unk52 = objectExchangeBank->unk181C;
+ ret = 1;
+ }
+ }
+
+ return ret;
+}
+
+void mSc_regist_initial_exchange_bank(Game_Play* game_play) {
+ ObjectExchangeBank* objectExchangeBank = &game_play->objectExchangeBank;
+ s16* var_s1 = game_play->unk_1EB4;
+ s32 var_s2;
+
+ objectExchangeBank->unk181C = 0;
+ var_s2 = 0;
+ objectExchangeBank->unk17FC = objectExchangeBank->num;
+
+ if (game_play->unk_1EA7 > 0) {
+ do {
+ func_800C6144_jp(objectExchangeBank, *var_s1);
+ var_s2 += 1;
+ var_s1 += 1;
+ objectExchangeBank->num += 1;
+ } while (var_s2 < game_play->unk_1EA7);
+ }
+
+ if (common_data.unk_10001 == 0) {
+ //! FAKE
+ u32 temp = ((u32)(objectExchangeBank->unk1804 - objectExchangeBank->unk1800) >> 1);
+ s32 temp_v0 = (objectExchangeBank->unk1800 + temp + 0xF) & ~0xF;
+
+ objectExchangeBank->unk1814 = objectExchangeBank->unk1804;
+ objectExchangeBank->unk1810 = temp_v0;
+ objectExchangeBank->unk180C = temp_v0;
+ objectExchangeBank->unk1804 = temp_v0;
+ temp = objectExchangeBank->unk1800;
+ objectExchangeBank->unk1808 = temp;
+
+ } else {
+ objectExchangeBank->unk1808 = objectExchangeBank->unk1800;
+ objectExchangeBank->unk180C = objectExchangeBank->unk1800;
+ objectExchangeBank->unk1810 = objectExchangeBank->unk1804;
+ objectExchangeBank->unk1814 = objectExchangeBank->unk1804;
+ }
+
+ objectExchangeBank->unk17FC = objectExchangeBank->num;
+}
+
+#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C62C4_jp.s")
+
+#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/mSc_dmacopy_all_exchange_bank.s")
+
+void mSc_data_bank_ct(Game_Play* game_play, ObjectExchangeBank* objectExchangeBank) {
+ u32 temp_v0;
+ u32 temp_v1;
+
+ bzero(objectExchangeBank, 0x1824);
+ objectExchangeBank->unk17F8 = -1;
+ objectExchangeBank->unk17FC = -1;
+ temp_v0 = (u32)THA_alloc16(&game_play->state.heap, 0x93400);
+ temp_v1 = temp_v0 + 0x93400;
+ objectExchangeBank->unk1800 = temp_v0;
+ objectExchangeBank->unk1808 = temp_v0;
+ objectExchangeBank->unk180C = temp_v0;
+ objectExchangeBank->unk1804 = temp_v1;
+ objectExchangeBank->unk1810 = temp_v1;
+ objectExchangeBank->unk1814 = temp_v1;
+ func_800C5B74_jp(objectExchangeBank, GAMEPLAY_KEEP);
+ gSegments[4] = (uintptr_t)OS_PHYSICAL_TO_K0(objectExchangeBank->status[0].segment);
+}
+
+void mSc_decide_exchange_bank(ObjectExchangeBank* objectExchangeBank) {
+ objectExchangeBank->unk17F8 = objectExchangeBank->num;
+ objectExchangeBank->unk1818 = (void*)objectExchangeBank->unk1800;
+}
+
+#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6690_jp.s")
+
+#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/Scene_ct.s")
+
+#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/Scene_Proc_Player_Ptr.s")
+
+void Scene_Proc_Ctrl_Actor_Ptr(Game_Play* game_play, MSceneUnkStruct* arg1) {
+ void* temp = arg1->unk4;
+
+ game_play->unk_1EA6 = arg1->unk1;
+ game_play->unk_1EB0 = Lib_SegmentedToVirtual(temp);
+}
+
+void Scene_Proc_Actor_Ptr(Game_Play* game_play, MSceneUnkStruct* arg1) {
+ void* temp = arg1->unk4;
+
+ game_play->unk_1EA5 = arg1->unk1;
+ game_play->unk_1EAC = Lib_SegmentedToVirtual(temp);
+}
+
+void Scene_Proc_Object_Exchange_Bank_Ptr(Game_Play* game_play, MSceneUnkStruct* arg1) {
+ game_play->unk_1EA7 = arg1->unk1;
+ game_play->unk_1EB4 = Lib_SegmentedToVirtual(arg1->unk4);
+}
+
+void Scene_Proc_Door_Data_Ptr(Game_Play* game_play, MSceneUnkStruct* arg1) {
+ UNK_PTR temp = arg1->unk4;
+
+ game_play->unk_1E10 = arg1->unk1;
+ game_play->unk_1E14 = Lib_SegmentedToVirtual(temp);
+}
+
+void Door_info_ct(s8* arg0) {
+ *arg0 = 0;
+}
+
+void Scene_Proc_Sound(UNK_TYPE arg0 UNUSED, UNK_TYPE arg1 UNUSED) {
+}
+
+#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6AE0_jp.s")
+
+#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6B50_jp.s")
+
+#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6BB0_jp.s")
+
+#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6BD4_jp.s")
+
+#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6BF8_jp.s")
+
+#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6C10_jp.s")
+
+#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6D14_jp.s")
+
+#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6D5C_jp.s")
+
+void return_emu_game(Game* game) {
+ mem_copy(&common_data.unk_10754, &common_data.unk_107A0, 0x14);
+ common_data.unk_10754 = common_data.unk_107A0 + 1;
+ game->unk_74 = 0;
+ game_goto_next_game_play(game);
+ common_data.unk_00014 = common_data.unk_107A0;
+}
diff --git a/src/code/m_submenu.c b/src/code/m_submenu.c
index b40490c..c466fbc 100644
--- a/src/code/m_submenu.c
+++ b/src/code/m_submenu.c
@@ -8,7 +8,7 @@
#include "ovlmgr.h"
#include "game.h"
#include "sys_math3d.h"
-#include "6E9650.h"
+#include "m_scene.h"
#include "6DE300.h"
#include "6F5550.h"
#include "libc/stddef.h"
@@ -60,7 +60,7 @@ s32 SubmenuArea_IsPlayer(void) {
#ifdef NON_MATCHING
// regalloc
void mSM_load_player_anime(Game_Play* game_play) {
- Game_Play_unk_0110_unk_0000* var_s4;
+ ObjectStatus* var_s4;
s32 var_s0;
s32 var_s3;
Player* temp_v0;
@@ -71,8 +71,8 @@ void mSM_load_player_anime(Game_Play* game_play) {
return;
}
- var_s4 = game_play->unk_0110.unk_0000;
- var_s4 += mSc_bank_regist_check(var_s4, 9);
+ var_s4 = game_play->objectExchangeBank.status;
+ var_s4 += mSc_bank_regist_check(&game_play->objectExchangeBank, 9);
for (var_s3 = 0; var_s3 < 2; var_s3++, var_s4++) {
segment = var_s4->segment;
@@ -506,7 +506,7 @@ void mSM_move_End(Submenu* submenu) {
sp24 = mMsg_Get_base_window_p();
submenu->unk_00 = 0;
- mSc_dmacopy_all_exchange_bank(sp28->unk_0110.unk_0000);
+ mSc_dmacopy_all_exchange_bank(&sp28->objectExchangeBank);
SubmenuArea_DoUnlink(SubmenuArea_dlftbl, submenu);
load_player(submenu);
mSM_load_player_anime(sp28);