diff options
| author | Lucas Shaw <49287729+shawlucas@users.noreply.github.com> | 2024-04-11 02:20:00 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-10 23:20:00 -0700 |
| commit | fb02647839bda70f4e50a2f79c7bdcfb93ef61af (patch) | |
| tree | 65c13ed9b50fe68cfb6da0b236f2db364969f0e2 /src/overlays | |
| parent | 7146ace5cb89772c195a41ee41b375cf4fe2166e (diff) | |
m_olib.c OK (#167)
* m_olib.c OK
* ran format.py
* added functions to header file
* updated graphics macros in two overlays to make them work with format.py
* rename z64camera.h to m_camera2.h
* made recommended changes
Diffstat (limited to 'src/overlays')
| -rw-r--r-- | src/overlays/actors/ovl_Koinobori/ac_koinobori.c | 6 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Toudai/ac_toudai.c | 18 |
2 files changed, 16 insertions, 8 deletions
diff --git a/src/overlays/actors/ovl_Koinobori/ac_koinobori.c b/src/overlays/actors/ovl_Koinobori/ac_koinobori.c index 11bad7a..e12ef87 100644 --- a/src/overlays/actors/ovl_Koinobori/ac_koinobori.c +++ b/src/overlays/actors/ovl_Koinobori/ac_koinobori.c @@ -112,13 +112,15 @@ void aKOI_actor_init(Actor* thisx, Game_Play* game_play) { { \ Gfx* __polyOpa = __gfxCtx->polyOpa.p; \ int __opa_opened = 0; \ - while (0) + do { \ + } while (0) #define CLOSE_POLY_OPA_DISPS() \ __gfxCtx->polyOpa.p = __polyOpa; \ (void)__opa_opened; \ } \ - while (0) + do { \ + } while (0) extern u16 aKOI_obj_e_koinobori_a_pal[]; extern u16 obj_e_koinobori_b_pal[]; diff --git a/src/overlays/actors/ovl_Toudai/ac_toudai.c b/src/overlays/actors/ovl_Toudai/ac_toudai.c index c128db3..abbcffa 100644 --- a/src/overlays/actors/ovl_Toudai/ac_toudai.c +++ b/src/overlays/actors/ovl_Toudai/ac_toudai.c @@ -209,37 +209,43 @@ s32 aTOU_actor_draw_before(Game_Play* game_play UNUSED, SkeletonInfoR* skeletonI { \ Gfx* __polyOpa = __gfxCtx->polyOpa.p; \ int __opa_opened = 0; \ - while (0) + do { \ + } while (0) #define CLOSE_POLY_OPA_DISPS() \ __gfxCtx->polyOpa.p = __polyOpa; \ (void)__opa_opened; \ } \ - while (0) + do { \ + } while (0) #define OPEN_POLY_XLU_DISPS() \ { \ Gfx* __polyXlu = __gfxCtx->polyXlu.p; \ int __xlu_opened = 0; \ - while (0) + do { \ + } while (0) #define CLOSE_POLY_XLU_DISPS() \ __gfxCtx->polyXlu.p = __polyXlu; \ (void)__xlu_opened; \ } \ - while (0) + do { \ + } while (0); #define OPEN_LIGHT_DISPS() \ { \ Gfx* __light = __gfxCtx->light.p; \ int __light_opened = 0; \ - while (0) + do { \ + } while (0) #define CLOSE_LIGHT_DISPS() \ __gfxCtx->light.p = __light; \ (void)__light_opened; \ } \ - while (0) + do { \ + } while (0) extern Gfx obj_s_toudai_light_model[]; extern Gfx obj_w_toudai_light_model[]; |
