diff options
| -rw-r--r-- | .gitignore | 1 | ||||
| -rw-r--r-- | include/6B3DC0.h | 4 | ||||
| -rw-r--r-- | include/code_variables.h | 17 | ||||
| -rw-r--r-- | include/gfxalloc.h | 2 | ||||
| -rw-r--r-- | include/m_rcp.h | 76 | ||||
| -rw-r--r-- | linker_scripts/jp/symbol_addrs_code.txt | 55 | ||||
| -rw-r--r-- | src/code/game.c | 2 | ||||
| -rw-r--r-- | src/code/m_lights.c | 2 | ||||
| -rw-r--r-- | src/code/m_rcp.c | 603 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Toudai/ac_toudai.c | 2 | ||||
| -rw-r--r-- | src/overlays/gamestates/ovl_play/m_play.c | 2 | ||||
| -rw-r--r-- | src/overlays/submenu/submenu_ovl/m_submenu_ovl.c | 2 | ||||
| -rw-r--r-- | yamls/jp/code.yaml | 6 |
13 files changed, 679 insertions, 95 deletions
@@ -25,6 +25,7 @@ ctx.c.m2c *.v64 *.plf *.sym +.venv .vscode/* !.vscode/c_cpp_properties.json diff --git a/include/6B3DC0.h b/include/6B3DC0.h index 2d8e90a..04d1df6 100644 --- a/include/6B3DC0.h +++ b/include/6B3DC0.h @@ -3,6 +3,8 @@ #include "ultra64.h" +struct GraphicsContext; + // void func_80090120_jp(); // void func_80090130_jp(); // void func_80090140_jp(); @@ -29,7 +31,7 @@ // void func_80090E98_jp(); // void mFont_SetMatrix(); // void mFont_UnSetMatrix(); -// void func_80091074_jp(); +void func_80091074_jp(struct GraphicsContext* gfxCtx); // void func_80091094_jp(); // void func_80091104_jp(); // void func_8009113C_jp(); diff --git a/include/code_variables.h b/include/code_variables.h index e30a813..c9fde32 100644 --- a/include/code_variables.h +++ b/include/code_variables.h @@ -691,21 +691,6 @@ extern s32 CanLookGokiCount; // extern UNK_TYPE D_8010C970_jp; // extern UNK_TYPE D_8010C9D0_jp; // extern UNK_TYPE D_8010CB20_jp; -// extern UNK_TYPE D_8010CB30_jp; -// extern UNK_TYPE D_8010CB90_jp; -// extern UNK_TYPE D_8010CBC0_jp; -// extern UNK_TYPE D_8010CBF0_jp; -// extern UNK_TYPE D_8010CC20_jp; -// extern UNK_TYPE D_8010CC50_jp; -// extern UNK_TYPE D_8010CC80_jp; -// extern UNK_TYPE D_8010CCB0_jp; -// extern UNK_TYPE D_8010CD10_jp; -// extern UNK_TYPE D_8010CD70_jp; -// extern UNK_TYPE D_8010CDA0_jp; -// extern UNK_TYPE D_8010CDD0_jp; -// extern UNK_TYPE D_8010CE00_jp; -// extern UNK_TYPE D_8010CE60_jp; -// extern UNK_TYPE D_8010CE90_jp; // extern UNK_TYPE D_8010CEC0_jp; // extern UNK_TYPE D_8010D274_jp; // extern UNK_TYPE D_8010D28C_jp; @@ -1912,7 +1897,7 @@ extern u8 D_80113854_jp; // extern UNK_TYPE B_80144624_jp; // extern UNK_TYPE B_80144628_jp; // extern UNK_TYPE B_8014462C_jp; -// extern UNK_TYPE B_80144650_jp; + // extern UNK_TYPE B_80144660_jp; // extern UNK_TYPE B_80144690_jp; diff --git a/include/gfxalloc.h b/include/gfxalloc.h index 81177a9..3fb27df 100644 --- a/include/gfxalloc.h +++ b/include/gfxalloc.h @@ -5,6 +5,6 @@ Gfx* gfxopen(Gfx* gfxHead); Gfx* gfxclose(Gfx* gfxHead, Gfx* gfx); -// void gfxalloc(); +void* gfxalloc(Gfx** gfxP, size_t size); #endif diff --git a/include/m_rcp.h b/include/m_rcp.h index 93dd903..d34e6e4 100644 --- a/include/m_rcp.h +++ b/include/m_rcp.h @@ -6,46 +6,46 @@ struct GraphicsContext; struct Game_Play; -// void func_800BD2B0_jp(); -Gfx* gfx_set_fog_nosync(Gfx* gfx, u8 arg1, u8 arg2, u8 arg3, s32 arg4, s16 arg5, s16 arg6); -// void func_800BD3EC_jp(); -// void func_800BD428_jp(); -// void func_800BD448_jp(); -// void func_800BD470_jp(); -// void func_800BD498_jp(); -// void func_800BD4C0_jp(); +extern Gfx RSP_RDP_clear_data[]; + +Gfx* gfx_set_fog_nosync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far); +Gfx* func_800BD428_jp(Gfx* gfx, s32 i); +Gfx* func_800BD448_jp(Gfx* gfx); +void func_800BD470_jp(struct GraphicsContext* gfxCtx); +void func_800BD498_jp(struct GraphicsContext* gfxCtx); +void texture_z_light_prim_xlu_disp(struct GraphicsContext* gfxCtx); void _texture_z_light_fog_prim(struct GraphicsContext *gfxCtx); -void _texture_z_light_fog_prim_shadow(struct GraphicsContext*); -// void func_800BD538_jp(); -void _texture_z_light_fog_prim_xlu(struct GraphicsContext *gfxCtx); -void func_800BD5C0_jp(struct GraphicsContext* gfxCtx); +void _texture_z_light_fog_prim_shadow(struct GraphicsContext* gfxCtx); +void _texture_z_light_fog_prim_npc_shadow(struct GraphicsContext* gfxCtx); +void _texture_z_light_fog_prim_xlu(struct GraphicsContext* gfxCtx); +void _texture_z_light_fog_prim_light(struct GraphicsContext* gfxCtx); void _texture_z_light_fog_prim_npc(struct GraphicsContext *gfxCtx); -// void func_800BD648_jp(); -// void func_800BD68C_jp(); -// void func_800BD6D0_jp(); -// void func_800BD6F8_jp(); -Gfx* func_800BD720_jp(Gfx* gfx); -void rect_moji(struct GraphicsContext*); -// void func_800BD770_jp(); -// void func_800BD798_jp(); -Gfx* func_800BD7C0_jp(Gfx* gfx); -// void func_800BD804_jp(); -// void func_800BD8A8_jp(); -// void func_800BD9D8_jp(); -// void func_800BD9FC_jp(); +Gfx* texture_z_light_fog_prim_bb_pal_opa(Gfx* gfx); +Gfx* texture_z_light_fog_prim_bb_pal_xlu(Gfx* gfx); +Gfx* texture_z_fog_lod_alpha_shadow(Gfx* gfx); +void func_800BD6F8_jp(struct GraphicsContext* gfxCtx); +Gfx* gfx_rect_moji(Gfx* gfx); +void rect_moji(struct GraphicsContext* gfxCtx); +void polygon_z_light_prim(struct GraphicsContext* gfxCtx); +void softsprite_prim(struct GraphicsContext* gfxCtx); +Gfx* gfx_softsprite_prim_xlu(Gfx* gfx); +Gfx* gfx_tex_scroll2(Gfx** gfxP, u32 x, u32 y, s32 width, s32 height); +Gfx* gfx_two_tex_scroll(Gfx** gfxP, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2, u32 y2, s32 width2, s32 height2); +Gfx* func_800BD9D8_jp(Gfx** gfxP, u32 x, u32 y); +Gfx* func_800BD9FC_jp(struct GraphicsContext* gfxCtx, u32 x, u32 y); Gfx* tex_scroll2(struct GraphicsContext* gfxCtx, u32 x, u32 y, s32 width, s32 height); -extern Gfx* two_tex_scroll(struct GraphicsContext* gfxCtx, s32 tile1, s32 x1, s32 y1, s32 width1, s32 height1, s32 tile2, s32 x2, s32 y2, s32 width2, s32 height2); -void DisplayList_initialize(struct GraphicsContext* gfxCtx, u8 arg1, u8 arg2, u8 arg3, struct Game_Play* game_play); -void fade_rgba8888_draw(Gfx** gfx, s32 arg1); -// void func_800BE030_jp(); -// void fade_black_draw(); -// void func_800BE094_jp(); -// void func_800BE0E4_jp(); -Gfx *func_800BE12C_jp(Gfx *gfx, s32 arg1, s32 arg2, s32 arg3, s32 arg4); -// void func_800BE184_jp(); -// void func_800BE1D4_jp(); -// void func_800BE27C_jp(); -Gfx* func_800BE320_jp(Gfx*, s32, s32, s32, s32, s32, s32, s32, s32, s32); -// void func_800BE4F8_jp(); +Gfx* two_tex_scroll(struct GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2, u32 y2, s32 width2, s32 height2); +void DisplayList_initialize(struct GraphicsContext* gfxCtx, u8 clearR, u8 clearG, u8 clearB, struct Game_Play* game_play); +void fade_rgba8888_draw(Gfx** gfxP, u32 color); +void func_800BE030_jp(Gfx** gfxP, u32 r, u32 g, u32 b, u32 a); +void fade_black_draw(Gfx** gfxP, u32 color); +Gfx* gfx_gDPFillRectangle1(Gfx* gfx, s32 ulx, s32 uly, s32 lrx, s32 lry); +void func_800BE0E4_jp(Gfx** gfxP, s32 ulx, s32 uly, s32 lrx, s32 lry); +Gfx* gfx_gDPFillRectangleF(Gfx* gfx, s32 ulx, s32 uly, s32 lrx, s32 lry); +void func_800BE184_jp(Gfx** gfxP, s32 ulx, s32 uly, s32 lrx, s32 lry); +Gfx* gfx_gSPTextureRectangle1(Gfx* gfx, s32 xl, s32 yl, s32 xh, s32 yh, s32 tile, s32 s, s32 t, s32 dsdx, s32 dtdy); +Gfx* func_800BE27C_jp(Gfx* gfx, s32 xl, s32 yl, s32 xh, s32 yh, s32 tile, s32 s, s32 t); +Gfx* gfx_gSPScisTextureRectangle1(Gfx* gfx, s32 xl, s32 yl, s32 xh, s32 yh, s32 tile, s32 s, s32 t, s32 dsdx, s32 dtdy); +Gfx* func_800BE4F8_jp(Gfx* gfx, s32 xl, s32 yl, s32 xh, s32 yh, s32 tile, s32 s, s32 t); #endif diff --git a/linker_scripts/jp/symbol_addrs_code.txt b/linker_scripts/jp/symbol_addrs_code.txt index 0975771..dba1ffc 100644 --- a/linker_scripts/jp/symbol_addrs_code.txt +++ b/linker_scripts/jp/symbol_addrs_code.txt @@ -2872,31 +2872,31 @@ func_800BCFA4_jp = 0x800BCFA4; // type:func mRF_BlockTypeDirect2GateData = 0x800BCFC8; // type:func func_800BD02C_jp = 0x800BD02C; // type:func func_800BD1E4_jp = 0x800BD1E4; // type:func -func_800BD2B0_jp = 0x800BD2B0; // type:func +gfx_set_fog_position = 0x800BD2B0; // type:func gfx_set_fog_nosync = 0x800BD37C; // type:func func_800BD3EC_jp = 0x800BD3EC; // type:func func_800BD428_jp = 0x800BD428; // type:func func_800BD448_jp = 0x800BD448; // type:func func_800BD470_jp = 0x800BD470; // type:func func_800BD498_jp = 0x800BD498; // type:func -func_800BD4C0_jp = 0x800BD4C0; // type:func +texture_z_light_prim_xlu_disp = 0x800BD4C0; // type:func _texture_z_light_fog_prim = 0x800BD4E8; // type:func _texture_z_light_fog_prim_shadow = 0x800BD510; // type:func -func_800BD538_jp = 0x800BD538; // type:func +_texture_z_light_fog_prim_npc_shadow = 0x800BD538; // type:func _texture_z_light_fog_prim_xlu = 0x800BD598; // type:func -func_800BD5C0_jp = 0x800BD5C0; // type:func +_texture_z_light_fog_prim_light = 0x800BD5C0; // type:func _texture_z_light_fog_prim_npc = 0x800BD5E8; // type:func -func_800BD648_jp = 0x800BD648; // type:func -func_800BD68C_jp = 0x800BD68C; // type:func -func_800BD6D0_jp = 0x800BD6D0; // type:func +texture_z_light_fog_prim_bb_pal_opa = 0x800BD648; // type:func +texture_z_light_fog_prim_bb_pal_xlu = 0x800BD68C; // type:func +texture_z_fog_lod_alpha_shadow = 0x800BD6D0; // type:func func_800BD6F8_jp = 0x800BD6F8; // type:func -func_800BD720_jp = 0x800BD720; // type:func +gfx_rect_moji = 0x800BD720; // type:func rect_moji = 0x800BD748; // type:func -func_800BD770_jp = 0x800BD770; // type:func -func_800BD798_jp = 0x800BD798; // type:func -func_800BD7C0_jp = 0x800BD7C0; // type:func -func_800BD804_jp = 0x800BD804; // type:func -func_800BD8A8_jp = 0x800BD8A8; // type:func +polygon_z_light_prim = 0x800BD770; // type:func +softsprite_prim = 0x800BD798; // type:func +gfx_softsprite_prim_xlu = 0x800BD7C0; // type:func +gfx_tex_scroll2 = 0x800BD804; // type:func +gfx_two_tex_scroll = 0x800BD8A8; // type:func func_800BD9D8_jp = 0x800BD9D8; // type:func func_800BD9FC_jp = 0x800BD9FC; // type:func tex_scroll2 = 0x800BDA20; // type:func @@ -2905,13 +2905,13 @@ DisplayList_initialize = 0x800BDBB4; // type:func fade_rgba8888_draw = 0x800BDF90; // type:func func_800BE030_jp = 0x800BE030; // type:func fade_black_draw = 0x800BE070; // type:func -func_800BE094_jp = 0x800BE094; // type:func +gfx_gDPFillRectangle1 = 0x800BE094; // type:func func_800BE0E4_jp = 0x800BE0E4; // type:func -func_800BE12C_jp = 0x800BE12C; // type:func +gfx_gDPFillRectangleF = 0x800BE12C; // type:func func_800BE184_jp = 0x800BE184; // type:func -func_800BE1D4_jp = 0x800BE1D4; // type:func +gfx_gSPTextureRectangle1 = 0x800BE1D4; // type:func func_800BE27C_jp = 0x800BE27C; // type:func -func_800BE320_jp = 0x800BE320; // type:func +gfx_gSPScisTextureRectangle1 = 0x800BE320; // type:func func_800BE4F8_jp = 0x800BE4F8; // type:func func_800BE660_jp = 0x800BE660; // type:func func_800BE69C_jp = 0x800BE69C; // type:func @@ -4878,21 +4878,10 @@ D_8010C958_jp = 0x8010C958; // D_8010C970_jp = 0x8010C970; // D_8010C9D0_jp = 0x8010C9D0; // type:u8 D_8010CB20_jp = 0x8010CB20; // -D_8010CB30_jp = 0x8010CB30; // -D_8010CB90_jp = 0x8010CB90; // -D_8010CBC0_jp = 0x8010CBC0; // -D_8010CBF0_jp = 0x8010CBF0; // -D_8010CC20_jp = 0x8010CC20; // -D_8010CC50_jp = 0x8010CC50; // -D_8010CC80_jp = 0x8010CC80; // -D_8010CCB0_jp = 0x8010CCB0; // -D_8010CD10_jp = 0x8010CD10; // -D_8010CD70_jp = 0x8010CD70; // -D_8010CDA0_jp = 0x8010CDA0; // -D_8010CDD0_jp = 0x8010CDD0; // -D_8010CE00_jp = 0x8010CE00; // -D_8010CE60_jp = 0x8010CE60; // -D_8010CE90_jp = 0x8010CE90; // +z_gsCPModeSet_Data = 0x8010CB30; // type:Gfx size:0x2D0 +RSP_RDP_clear_data = 0x8010CE00; // type:Gfx size:0x60 +fade_gfx = 0x8010CE60; // type:Gfx size:0x30 +fill_gfx = 0x8010CE90; // type:Gfx size:0x28 D_8010CEC0_jp = 0x8010CEC0; // type:u8 D_8010D274_jp = 0x8010D274; // D_8010D28C_jp = 0x8010D28C; // @@ -6130,7 +6119,7 @@ B_80144620_jp = 0x80144620; // type:s16 B_80144624_jp = 0x80144624; // B_80144628_jp = 0x80144628; // B_8014462C_jp = 0x8014462C; // -B_80144650_jp = 0x80144650; // +fbdemo_mode = 0x80144650; // B_80144660_jp = 0x80144660; // B_80144670_jp = 0x80144670; // B_80144680_jp = 0x80144680; // diff --git a/src/code/game.c b/src/code/game.c index 07fc3ca..beaf04f 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -74,7 +74,7 @@ void func_800D2E58_jp(u16 button, Gfx** gfxP) { if (button & (1 << i)) { j = i + 1; gDPSetFillColor(gfx++, (RO_80117CE0_jp[i] << 0x10) | RO_80117CE0_jp[i]); - gfx = func_800BE12C_jp(gfx, (i * 4) + 226, 220, (j * 4) + 226, 224); + gfx = gfx_gDPFillRectangleF(gfx, (i * 4) + 226, 220, (j * 4) + 226, 224); gDPPipeSync(gfx++); } diff --git a/src/code/m_lights.c b/src/code/m_lights.c index 8de578a..28753bd 100644 --- a/src/code/m_lights.c +++ b/src/code/m_lights.c @@ -339,7 +339,7 @@ void Light_list_point_draw(Game_Play* game_play) { Gfx* gfx; OPEN_DISPS(game_play->state.gfxCtx); - gfx = func_800BD7C0_jp(POLY_XLU_DISP); + gfx = gfx_softsprite_prim_xlu(POLY_XLU_DISP); gDPSetAlphaDither(gfx++, G_AD_NOISE); gDPSetColorDither(gfx++, G_CD_MAGICSQ); diff --git a/src/code/m_rcp.c b/src/code/m_rcp.c new file mode 100644 index 0000000..23b3dcd --- /dev/null +++ b/src/code/m_rcp.c @@ -0,0 +1,603 @@ +#include "m_rcp.h" + +#include "6B3DC0.h" +#include "gfx.h" +#include "gfxalloc.h" +#include "macros.h" + +#include "overlays/gamestates/ovl_play/m_play.h" + +s32 fbdemo_mode; + +static Gfx z_gsCPModeSet_Data[][6] = { + { + /* 0 */ + gsDPPipeSync(), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), + gsDPSetCombineLERP(PRIMITIVE, 0, SHADE, 0, 0, 0, 0, PRIMITIVE, PRIMITIVE, 0, SHADE, 0, 0, 0, 0, PRIMITIVE), + gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_AA_ZB_XLU_SURF | G_RM_AA_ZB_XLU_SURF2), + gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH), + gsSPEndDisplayList(), + }, + { + /* 1 */ + gsDPPipeSync(), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), + gsDPSetCombineMode(G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM), + gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE, + G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_ZB_CLD_SURF | G_RM_ZB_CLD_SURF2), + gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH), + gsSPEndDisplayList(), + }, + { + /* 2 */ + gsDPPipeSync(), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), + gsDPSetCombineMode(G_CC_MODULATEIDECALA, G_CC_MODULATEIA_PRIM2), + gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_AA_ZB_OPA_SURF2), + gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH), + gsSPEndDisplayList(), + }, + { + /* 3 */ + gsDPPipeSync(), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), + gsDPSetCombineMode(G_CC_MODULATEI_PRIM, G_CC_MODULATEI_PRIM), + gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_AA_ZB_OPA_SURF | G_RM_AA_ZB_OPA_SURF2), + gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH), + gsSPEndDisplayList(), + }, + { + /* 4 */ + gsDPPipeSync(), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), + gsDPSetCombineMode(G_CC_MODULATEIDECALA_PRIM, G_CC_MODULATEIDECALA_PRIM), + gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, + G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_AA_TEX_EDGE | G_RM_AA_TEX_EDGE2), + gsSPLoadGeometryMode(G_SHADE | G_SHADING_SMOOTH), + gsSPEndDisplayList(), + }, + { + /* 5 */ + gsDPPipeSync(), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), + gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), + gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE, + G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2), + gsSPLoadGeometryMode(G_SHADE | G_SHADING_SMOOTH), + gsSPEndDisplayList(), + }, + { + /* 6 */ + gsDPPipeSync(), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), + gsDPSetCombineMode(G_CC_MODULATEI_PRIM, G_CC_MODULATEI_PRIM), + gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_ZB_XLU_SURF | G_RM_ZB_XLU_SURF2), + gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH), + gsSPEndDisplayList(), + }, + { + /* 7 */ + gsDPPipeSync(), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), + gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE), + gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, + G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2), + gsSPLoadGeometryMode(G_SHADING_SMOOTH), + gsSPEndDisplayList(), + }, + { + /* 8 */ + gsDPPipeSync(), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), + gsDPSetCombineMode(G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM), + gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE, + G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2), + gsSPLoadGeometryMode(G_SHADE | G_SHADING_SMOOTH), + gsSPEndDisplayList(), + }, + { + /* 9 */ + gsDPPipeSync(), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), + gsDPSetCombineMode(G_CC_MODULATEIA_PRIM, G_CC_PASS2), + gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_PASS | G_RM_ZB_CLD_SURF2), + gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH), + gsSPEndDisplayList(), + }, + { + /* 10 */ + gsDPPipeSync(), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), + gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED), + gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 | + G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_AA_ZB_TEX_EDGE2), + gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH), + gsSPEndDisplayList(), + }, + { + /* 11 */ + gsDPPipeSync(), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), + gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED), + gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 | + G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | ZMODE_OPA | + CVG_X_ALPHA | ALPHA_CVG_SEL | G_RM_FOG_SHADE_A | + GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)), + gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH), + gsSPEndDisplayList(), + }, + { + /* 12 */ + gsDPPipeSync(), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), + gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED), + gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 | + G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_AA_ZB_TEX_EDGE2), + gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH), + gsSPEndDisplayList(), + }, + { + /* 13 */ + gsDPPipeSync(), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), + gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED), + gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 | + G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_CLD_SURF2), + gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH), + gsSPEndDisplayList(), + }, + { + /* 14 */ + gsDPPipeSync(), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), + gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIM_LOD_FRAC, 0, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED), + gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_ZB_OVL_SURF2), + gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_SHADING_SMOOTH), + gsSPEndDisplayList(), + }, +}; + +Gfx RSP_RDP_clear_data[] = { + gsDPPipeSync(), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), + gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), + gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_PERSP | G_CYC_FILL | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2), + gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH), + gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), + gsDPSetBlendColor(0, 0, 0, 8), + gsSPClipRatio(FRUSTRATIO_2), + gsSPEndDisplayList(), +}; + +void gfx_set_fog_position(Gfx** gfxP, s32 near, s32 far) { + if (near == far) { + gSPFogFactor((*gfxP)++, 0, 0); + } else { + gSPFogPosition((*gfxP)++, near, far); + } +} + +Gfx* gfx_set_fog_nosync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far) { + gDPSetFogColor(gfx++, r, g, b, a); + gfx_set_fog_position(&gfx, near, far); + return gfx; +} + +Gfx* func_800BD3EC_jp(Gfx* gfx, s32 i) { + s32 dListIndex = 6 * i; + + gSPDisplayList(gfx++, &((Gfx*)z_gsCPModeSet_Data)[dListIndex]); + // Equivalent to gSPDisplayList(gfx++, z_gsCPModeSet_Data[i]) + return gfx; +} + +Gfx* func_800BD428_jp(Gfx* gfx, s32 i) { + return func_800BD3EC_jp(gfx, i); +} + +Gfx* func_800BD448_jp(Gfx* gfx) { + gSPDisplayList(gfx++, z_gsCPModeSet_Data[7]); + return gfx; +} + +void func_800BD470_jp(GraphicsContext* gfxCtx) { + OPEN_DISPS(gfxCtx); + + gSPDisplayList(POLY_OPA_DISP++, z_gsCPModeSet_Data[7]); + + CLOSE_DISPS(gfxCtx); +} + +void func_800BD498_jp(GraphicsContext* gfxCtx) { + OPEN_DISPS(gfxCtx); + + gSPDisplayList(POLY_OPA_DISP++, z_gsCPModeSet_Data[3]); + + CLOSE_DISPS(gfxCtx); +} + +void texture_z_light_prim_xlu_disp(GraphicsContext* gfxCtx) { + OPEN_DISPS(gfxCtx); + + gSPDisplayList(POLY_XLU_DISP++, z_gsCPModeSet_Data[2]); + + CLOSE_DISPS(gfxCtx); +} + +void _texture_z_light_fog_prim(GraphicsContext* gfxCtx) { + OPEN_DISPS(gfxCtx); + + gSPDisplayList(POLY_OPA_DISP++, z_gsCPModeSet_Data[2]); + + CLOSE_DISPS(gfxCtx); +} + +void _texture_z_light_fog_prim_shadow(GraphicsContext* gfxCtx) { + OPEN_DISPS(gfxCtx); + + gSPDisplayList(SHADOW_DISP++, z_gsCPModeSet_Data[2]); + + CLOSE_DISPS(gfxCtx); +} + +void _texture_z_light_fog_prim_npc_shadow(GraphicsContext* gfxCtx) { + OPEN_DISPS(gfxCtx); + + gSPDisplayList(SHADOW_DISP++, z_gsCPModeSet_Data[10]); + gDPPipeSync(SHADOW_DISP++); + gDPSetPrimColor(SHADOW_DISP++, 0, 0x80, 255, 255, 255, 255); + + CLOSE_DISPS(gfxCtx); +} + +void _texture_z_light_fog_prim_xlu(GraphicsContext* gfxCtx) { + OPEN_DISPS(gfxCtx); + + gSPDisplayList(POLY_XLU_DISP++, z_gsCPModeSet_Data[2]); + + CLOSE_DISPS(gfxCtx); +} + +void _texture_z_light_fog_prim_light(GraphicsContext* gfxCtx) { + OPEN_DISPS(gfxCtx); + + gSPDisplayList(LIGHT_DISP++, z_gsCPModeSet_Data[2]); + + CLOSE_DISPS(gfxCtx); +} + +void _texture_z_light_fog_prim_npc(GraphicsContext* gfxCtx) { + OPEN_DISPS(gfxCtx); + + gSPDisplayList(POLY_OPA_DISP++, z_gsCPModeSet_Data[10]); + gDPPipeSync(POLY_OPA_DISP++); + gDPSetPrimColor(POLY_OPA_DISP++, 0, 0x80, 255, 255, 255, 255); + + CLOSE_DISPS(gfxCtx); +} + +Gfx* texture_z_light_fog_prim_bb_pal_opa(Gfx* gfx) { + gSPDisplayList(gfx++, z_gsCPModeSet_Data[12]); + gDPSetPrimColor(gfx++, 0, 0x80, 255, 255, 255, 255); + + return gfx; +} + +Gfx* texture_z_light_fog_prim_bb_pal_xlu(Gfx* gfx) { + gSPDisplayList(gfx++, z_gsCPModeSet_Data[13]); + gDPSetPrimColor(gfx++, 0, 0x80, 255, 255, 255, 255); + + return gfx; +} + +Gfx* texture_z_fog_lod_alpha_shadow(Gfx* gfx) { + gSPDisplayList(gfx++, z_gsCPModeSet_Data[14]); + + return gfx; +} + +void func_800BD6F8_jp(GraphicsContext* gfxCtx) { + OPEN_DISPS(gfxCtx); + + gSPDisplayList(POLY_OPA_DISP++, z_gsCPModeSet_Data[5]); + + CLOSE_DISPS(gfxCtx); +} + +Gfx* gfx_rect_moji(Gfx* gfx) { + gSPDisplayList(gfx++, z_gsCPModeSet_Data[4]); + + return gfx; +} + +void rect_moji(GraphicsContext* gfxCtx) { + OPEN_DISPS(gfxCtx); + + gSPDisplayList(POLY_OPA_DISP++, z_gsCPModeSet_Data[4]); + + CLOSE_DISPS(gfxCtx); +} + +void polygon_z_light_prim(GraphicsContext* gfxCtx) { + OPEN_DISPS(gfxCtx); + + gSPDisplayList(POLY_XLU_DISP++, z_gsCPModeSet_Data[0]); + + CLOSE_DISPS(gfxCtx); +} + +void softsprite_prim(GraphicsContext* gfxCtx) { + OPEN_DISPS(gfxCtx); + + gSPDisplayList(POLY_XLU_DISP++, z_gsCPModeSet_Data[6]); + + CLOSE_DISPS(gfxCtx); +} + +#define HREG_21 0 +#define HREG_22 0 + +Gfx* gfx_softsprite_prim_xlu(Gfx* gfx) { + gSPDisplayList(gfx++, z_gsCPModeSet_Data[8]); + gDPSetColorDither(gfx++, G_CD_DISABLE); + + // clang-format off + switch (HREG_21) { + case 1: gDPSetAlphaDither(gfx++, G_AD_DISABLE); break; + case 2: gDPSetAlphaDither(gfx++, G_AD_PATTERN); break; + case 3: gDPSetAlphaDither(gfx++, G_AD_NOTPATTERN); break; + case 4: gDPSetAlphaDither(gfx++, G_AD_NOISE); break; + default: break; + } + + switch (HREG_22) { + case 1: gDPSetColorDither(gfx++, G_CD_DISABLE); break; + case 2: gDPSetColorDither(gfx++, G_CD_MAGICSQ); break; + case 3: gDPSetColorDither(gfx++, G_CD_BAYER); break; + case 4: gDPSetColorDither(gfx++, G_CD_NOISE); break; + default: break; + } + // clang-format on + + return gfx; +} + +Gfx* gfx_tex_scroll2(Gfx** gfxP, u32 x, u32 y, s32 width, s32 height) { + Gfx* dList = gfxalloc(gfxP, 3 * sizeof(Gfx)); + + gDPTileSync(dList); + gDPSetTileSize(dList + 1, G_TX_RENDERTILE, x, y, x + ((width - 1) << 2), y + ((height - 1) << 2)); + gSPEndDisplayList(dList + 2); + + return dList; +} + +Gfx* gfx_two_tex_scroll(Gfx** gfxP, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2, u32 y2, + s32 width2, s32 height2) { + Gfx* dList = gfxalloc(gfxP, 5 * sizeof(Gfx)); + + x1 %= 512 << 2; + y1 %= 512 << 2; + x2 %= 512 << 2; + y2 %= 512 << 2; + + gDPTileSync(dList); + gDPSetTileSize(dList + 1, tile1, x1, y1, x1 + ((width1 - 1) << 2), y1 + ((height1 - 1) << 2)); + gDPTileSync(dList + 2); + gDPSetTileSize(dList + 3, tile2, x2, y2, x2 + ((width2 - 1) << 2), y2 + ((height2 - 1) << 2)); + gSPEndDisplayList(dList + 4); + + return dList; +} + +Gfx* func_800BD9D8_jp(Gfx** gfxP, u32 x, u32 y) { + return gfx_tex_scroll2(gfxP, x, y, 0, 0); +} + +Gfx* func_800BD9FC_jp(GraphicsContext* gfxCtx, u32 x, u32 y) { + return tex_scroll2(gfxCtx, x, y, 0, 0); +} + +Gfx* tex_scroll2(GraphicsContext* gfxCtx, u32 x, u32 y, s32 width, s32 height) { + Gfx* dList = GRAPH_ALLOC_NO_ALIGN(gfxCtx, 3 * sizeof(Gfx)); + + if (dList != NULL) { + x %= 512 << 2; + y %= 512 << 2; + + gDPTileSync(dList); + gDPSetTileSize(dList + 1, G_TX_RENDERTILE, x, y, x + ((width - 1) << 2), y + ((height - 1) << 2)); + gSPEndDisplayList(dList + 2); + } + + return dList; +} + +Gfx* two_tex_scroll(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2, + u32 y2, s32 width2, s32 height2) { + Gfx* dList = GRAPH_ALLOC_NO_ALIGN(gfxCtx, 5 * sizeof(Gfx)); + + if (dList != NULL) { + x1 %= 512 << 2; + y1 %= 512 << 2; + x2 %= 512 << 2; + y2 %= 512 << 2; + + gDPTileSync(dList); + gDPSetTileSize(dList + 1, tile1, x1, y1, x1 + ((width1 - 1) << 2), y1 + ((height1 - 1) << 2)); + gDPTileSync(dList + 2); + gDPSetTileSize(dList + 3, tile2, x2, y2, x2 + ((width2 - 1) << 2), y2 + ((height2 - 1) << 2)); + gSPEndDisplayList(dList + 4); + } + + return dList; +} + +void DisplayList_initialize(GraphicsContext* gfxCtx, u8 clearR, u8 clearG, u8 clearB, Game_Play* game_play) { + void* unk_008; + + OPEN_DISPS(gfxCtx); + + gSPDisplayList(POLY_OPA_DISP++, RSP_RDP_clear_data); + gSPDisplayList(POLY_XLU_DISP++, RSP_RDP_clear_data); + gSPDisplayList(OVERLAY_DISP++, RSP_RDP_clear_data); + gSPDisplayList(UNK_2B0_DISP++, RSP_RDP_clear_data); + gSPDisplayList(SHADOW_DISP++, z_gsCPModeSet_Data[2]); + gSPDisplayList(LIGHT_DISP++, z_gsCPModeSet_Data[2]); + + gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + gDPSetScissor(POLY_XLU_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + gDPSetScissor(UNK_2B0_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + gDPSetScissor(SHADOW_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + gDPSetScissor(LIGHT_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + + gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4); + gDPSetColorImage(POLY_XLU_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4); + gDPSetColorImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4); + gDPSetColorImage(UNK_2B0_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4); + gDPSetColorImage(SHADOW_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4); + gDPSetColorImage(LIGHT_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4); + + unk_008 = gfxCtx->unk_008; + + gDPSetDepthImage(POLY_OPA_DISP++, unk_008); + gDPSetDepthImage(POLY_XLU_DISP++, unk_008); + gDPSetDepthImage(OVERLAY_DISP++, unk_008); + gDPSetDepthImage(UNK_2B0_DISP++, unk_008); + gDPSetDepthImage(SHADOW_DISP++, unk_008); + gDPSetDepthImage(LIGHT_DISP++, unk_008); + + if ((game_play == NULL) || ((game_play->submenu.unk_00 < 2) && (fbdemo_mode < 2))) { + gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_008); + gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL); + gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2); + gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0)); + gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1); + gDPPipeSync(POLY_OPA_DISP++); + gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4); + gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL); + gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2); + gDPSetFillColor(POLY_OPA_DISP++, + (GPACK_RGBA5551(clearR, clearG, clearB, 1) << 16) | GPACK_RGBA5551(clearR, clearG, clearB, 1)); + gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1); + gDPPipeSync(POLY_OPA_DISP++); + } + + //! FAKE: + if (gfxCtx && gfxCtx && gfxCtx) {} + + CLOSE_DISPS(gfxCtx); + + func_80091074_jp(gfxCtx); +} + +void fade_rgba8888_draw(Gfx** gfxP, u32 color) { + static Gfx fade_gfx[] = { + gsDPPipeSync(), + gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2), + gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE), + gsDPFillRectangle(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), + gsDPPipeSync(), + gsSPEndDisplayList(), + }; + static Gfx fill_gfx[] = { + gsDPPipeSync(), + gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_1PRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2), + gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1), + gsDPPipeSync(), + gsSPEndDisplayList(), + }; + Gfx* gfx; + + if ((color & 0xFF) == 255) { + u32 c; + + gfx = *gfxP; + c = ((color >> 27) << 11) | ((color >> 19) << 6) | (color >> 10) | 1; + gDPSetFillColor(gfx, (c << 0x10) | c); + gSPDisplayList(gfx + 1, fill_gfx); + *gfxP = gfx + 2; + } else if ((color & 0xFF) != 0) { + gfx = *gfxP; + gDPSetColor(gfx, G_SETPRIMCOLOR, color); + gSPDisplayList(gfx + 1, fade_gfx); + *gfxP = gfx + 2; + } +} + +void func_800BE030_jp(Gfx** gfxP, u32 r, u32 g, u32 b, u32 a) { + fade_rgba8888_draw(gfxP, (r << 24) | (g << 16) | (b << 8) | a); +} + +void fade_black_draw(Gfx** gfxP, u32 color) { + //! FAKE: + fade_rgba8888_draw(gfxP, color ^ 0); +} + +Gfx* gfx_gDPFillRectangle1(Gfx* gfx, s32 ulx, s32 uly, s32 lrx, s32 lry) { + gDPFillRectangle(gfx++, ulx, uly, lrx, lry); + return gfx; +} + +void func_800BE0E4_jp(Gfx** gfxP, s32 ulx, s32 uly, s32 lrx, s32 lry) { + gDPFillRectangle(*gfxP, ulx, uly, lrx, lry); +} + +Gfx* gfx_gDPFillRectangleF(Gfx* gfx, s32 ulx, s32 uly, s32 lrx, s32 lry) { + gDPFillRectangle(gfx++, ulx, uly, lrx - 1, lry - 1); + return gfx; +} + +void func_800BE184_jp(Gfx** gfxP, s32 ulx, s32 uly, s32 lrx, s32 lry) { + gDPFillRectangle(*gfxP, ulx, uly, lrx - 1, lry - 1); +} + +Gfx* gfx_gSPTextureRectangle1(Gfx* gfx, s32 xl, s32 yl, s32 xh, s32 yh, s32 tile, s32 s, s32 t, s32 dsdx, s32 dtdy) { + gSPTextureRectangle(gfx++, xl, yl, xh, yh, tile, s, t, dsdx, dtdy); + return gfx; +} + +Gfx* func_800BE27C_jp(Gfx* gfx, s32 xl, s32 yl, s32 xh, s32 yh, s32 tile, s32 s, s32 t) { + gSPTextureRectangle(gfx++, xl, yl, xh - 1, yh - 1, tile, s, t, 1 << 10, 1 << 10); + return gfx; +} + +Gfx* gfx_gSPScisTextureRectangle1(Gfx* gfx, s32 xl, s32 yl, s32 xh, s32 yh, s32 tile, s32 s, s32 t, s32 dsdx, + s32 dtdy) { + gSPScisTextureRectangle(gfx++, (s16)xl, (s16)yl, xh, yh, tile, s, t, dsdx, dtdy); + return gfx; +} + +Gfx* func_800BE4F8_jp(Gfx* gfx, s32 xl, s32 yl, s32 xh, s32 yh, s32 tile, s32 s, s32 t) { + gSPScisTextureRectangle(gfx++, (s16)xl, (s16)yl, xh - 1, yh - 1, tile, s, t, 1 << 10, 1 << 10); + return gfx; +} diff --git a/src/overlays/actors/ovl_Toudai/ac_toudai.c b/src/overlays/actors/ovl_Toudai/ac_toudai.c index 280dfa6..694e058 100644 --- a/src/overlays/actors/ovl_Toudai/ac_toudai.c +++ b/src/overlays/actors/ovl_Toudai/ac_toudai.c @@ -233,7 +233,7 @@ s32 aTOU_actor_draw_after(Game_Play* game_play, SkeletonInfoR* skeletonInfo, s32 type = (common_data.time.season == 3); object = common_data.unk_10098->unk_AC(45); palette = common_data.unk_10098->unk_450(90); - func_800BD5C0_jp(game_play->state.gfxCtx); + _texture_z_light_fog_prim_light(game_play->state.gfxCtx); gfx = LIGHT_DISP; gSPSegment(gfx++, 0x08, palette); gSPSegment(gfx++, 0x06, object); diff --git a/src/overlays/gamestates/ovl_play/m_play.c b/src/overlays/gamestates/ovl_play/m_play.c index 17d5c53..08cf02c 100644 --- a/src/overlays/gamestates/ovl_play/m_play.c +++ b/src/overlays/gamestates/ovl_play/m_play.c @@ -710,7 +710,7 @@ void draw_version(GraphicsContext* gfxCtx) { OPEN_DISPS(gfxCtx); - temp_s0 = func_800BD720_jp(OVERLAY_DISP); + temp_s0 = gfx_rect_moji(OVERLAY_DISP); printer = alloca(sizeof(gfxprint)); gfxprint_init(printer); diff --git a/src/overlays/submenu/submenu_ovl/m_submenu_ovl.c b/src/overlays/submenu/submenu_ovl/m_submenu_ovl.c index 0bc469a..deb95ba 100644 --- a/src/overlays/submenu/submenu_ovl/m_submenu_ovl.c +++ b/src/overlays/submenu/submenu_ovl/m_submenu_ovl.c @@ -1106,7 +1106,7 @@ void mSM_draw_item(GraphicsContext* gfxCtx, f32 arg1, f32 arg2, f32 arg3, u16 ar ar8 = (s32)((1.0f / arg3) * 1365.3334f); ar9 = (s32)((1.0f / arg3) * 1365.3334f); - gfx = func_800BE320_jp(gfx, ar1, ar2, ar3, ar4, ar5, ar6, ar7, ar8, ar9); + gfx = gfx_gSPScisTextureRectangle1(gfx, ar1, ar2, ar3, ar4, ar5, ar6, ar7, ar8, ar9); } gDPPipeSync(gfx++); diff --git a/yamls/jp/code.yaml b/yamls/jp/code.yaml index c50a1e2..c9bebfc 100644 --- a/yamls/jp/code.yaml +++ b/yamls/jp/code.yaml @@ -69,7 +69,7 @@ - [0x6DB420, c, code/m_private] - [0x6DE300, asm, code/6DE300] - [0x6E08E0, asm, code/m_random_field] - - [0x6E0F50, asm, code/m_rcp] + - [0x6E0F50, c, code/m_rcp] - [0x6E2300, asm, code/6E2300] - [0x6E30B0, asm, code/6E30B0] - [0x6E6C90, c, code/m_start_data_init] @@ -159,6 +159,8 @@ - [0x72F9B0, data, code/72F9B0] - [0x7302C0, .data, code/m_private] - [0x730320, data, code/730320] + - [0x7307D0, .data, code/m_rcp] + - [0x730B60, data, code/730B60] - [0x731940, .data, code/m_start_data_init] - [0x731980, .data, code/m_submenu] - [0x731A20, data, code/731A20] @@ -282,6 +284,8 @@ - { start: 0x73F4D0, type: bss, vram: 0x80143910, name: code/80143910 } - { start: 0x73F4D0, type: .bss, vram: 0x801439A0, name: code/m_private } - { start: 0x73F4D0, type: bss, vram: 0x80144620, name: code/80144620 } + - { start: 0x73F4D0, type: .bss, vram: 0x80144650, name: code/m_rcp } + - { start: 0x73F4D0, type: bss, vram: 0x80144660, name: code/80144660 } - { start: 0x73F4D0, type: .bss, vram: 0x80144670, name: code/m_submenu } - { start: 0x73F4D0, type: bss, vram: 0x80144690, name: code/80144690 } - { start: 0x73F4D0, type: .bss, vram: 0x80144D20, name: code/audioMgr } |
