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-rw-r--r--src/code/m_controller.c111
1 files changed, 111 insertions, 0 deletions
diff --git a/src/code/m_controller.c b/src/code/m_controller.c
new file mode 100644
index 0000000..1c108f5
--- /dev/null
+++ b/src/code/m_controller.c
@@ -0,0 +1,111 @@
+#include "m_controller.h"
+#include "game.h"
+#include "m_event.h"
+#include "m_lib.h"
+#include "sys_math_atan.h"
+#include "attributes.h"
+
+void mCon_ct(UNUSED GameState* game) {
+}
+
+void mCon_dt(UNUSED GameState* game) {
+}
+
+void mCon_calc(Controller* controller, f32 x, f32 y) {
+ controller->lastMoveX = controller->moveX;
+ controller->lastMoveY = controller->moveY;
+ controller->lastMoveR = controller->moveR;
+
+ controller->lastMoveAngle = controller->moveAngle;
+
+ controller->lastAdjustedX = controller->adjustedX;
+ controller->lastAdjustedY = controller->adjustedY;
+ controller->lastAdjustedR = controller->adjustedR;
+
+ {
+ f32 r = sqrtf((x * x) + (y * y));
+
+ if (r <= STICK_MIN) {
+ controller->moveX = 0.0f;
+ controller->moveY = 0.0f;
+ controller->moveR = 0.0f;
+ controller->adjustedX = 0.0f;
+ controller->adjustedY = 0.0f;
+ controller->adjustedR = 0.0f;
+ } else {
+ s16 theta = atans_table(x, y);
+
+ if (r > STICK_MAX) {
+ x = cos_s(theta) * STICK_MAX;
+ y = sin_s(theta) * STICK_MAX;
+ r = STICK_MAX;
+ }
+
+ controller->moveAngle = theta;
+ { UNUSED s32 requiredScopeTemp; }
+ controller->moveX = check_percent_abs(x, STICK_MIN, STICK_MAX, STICK_UNCORRECTED_SCALE, 0);
+ controller->moveY = check_percent_abs(y, STICK_MIN, STICK_MAX, STICK_UNCORRECTED_SCALE, 0);
+ controller->moveR = check_percent_abs(r, STICK_MIN, STICK_MAX, STICK_UNCORRECTED_SCALE, 0);
+
+ controller->adjustedX = check_percent_abs(x, STICK_MIN, STICK_MAX, STICK_CORRECTED_SCALE, 1);
+ controller->adjustedY = check_percent_abs(y, STICK_MIN, STICK_MAX, STICK_CORRECTED_SCALE, 1);
+ controller->adjustedR = check_percent_abs(r, STICK_MIN, STICK_MAX, STICK_CORRECTED_SCALE, 1);
+ }
+ }
+}
+
+void mCon_main(GameState* game) {
+ Controller* controller = &game->controller;
+ f32 x = getJoystick_X();
+ f32 y = getJoystick_Y();
+
+ mCon_calc(controller, x, y);
+}
+
+s32 chkButton(u16 mask) {
+ if (mEv_CheckTitleDemo() > 0) {
+ return 0;
+ } else {
+ return mask == (CONTROLLER1(gamePT)->cur.button & mask);
+ }
+}
+
+u16 getButton(void) {
+ if (mEv_CheckTitleDemo() > 0) {
+ return 0;
+ } else {
+ return CONTROLLER1(gamePT)->cur.button;
+ }
+}
+
+s32 chkTrigger(u16 mask) {
+ if (mEv_CheckTitleDemo() > 0) {
+ return 0;
+ } else {
+ return mask == (CONTROLLER1(gamePT)->press.button & mask);
+ }
+}
+
+u16 getTrigger(void) {
+ if (mEv_CheckTitleDemo() > 0) {
+ return 0;
+ } else {
+ return CONTROLLER1(gamePT)->press.button;
+ }
+}
+
+s32 getJoystick_X(void) {
+ if (mEv_CheckTitleDemo() > 0) {
+ return 0;
+ } else {
+ return CONTROLLER1(gamePT)->cur.stick_x;
+ }
+}
+
+s32 getJoystick_Y(void) {
+ if (mEv_CheckTitleDemo() > 0) {
+ return 0;
+ } else {
+ return CONTROLLER1(gamePT)->cur.stick_y;
+ }
+}