diff options
Diffstat (limited to 'src/overlays/actors/ovl_Toudai')
| -rw-r--r-- | src/overlays/actors/ovl_Toudai/ac_toudai.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/overlays/actors/ovl_Toudai/ac_toudai.c b/src/overlays/actors/ovl_Toudai/ac_toudai.c index 6320f7b..16cced7 100644 --- a/src/overlays/actors/ovl_Toudai/ac_toudai.c +++ b/src/overlays/actors/ovl_Toudai/ac_toudai.c @@ -7,6 +7,7 @@ #include "m_collision_bg.h" #include "m_rcp.h" #include "m_lib.h" +#include "m_time.h" #include "macros.h" #include "code_variables.h" @@ -145,7 +146,8 @@ void aTOU_init(Toudai* this, Game_Play* game_play UNUSED) { } void aTOU_wait(Toudai* this, Game_Play* game_play UNUSED) { - if ((common_data.time.nowSec >= 0xFD20) || (common_data.time.nowSec < 0x4650)) { + if ((common_data.time.nowSec >= mTM_TIME_TO_SEC(18, 0, 0)) || + (common_data.time.nowSec < mTM_TIME_TO_SEC(5, 0, 0))) { this->structureActor.unk_2BC = 1; this->structureActor.skeletonInfo.frameControl.speed = 1.0f; aTOU_setup_action(this, 2); @@ -153,7 +155,8 @@ void aTOU_wait(Toudai* this, Game_Play* game_play UNUSED) { } void aTOU_lighting(Toudai* this, Game_Play* game_play UNUSED) { - if ((common_data.time.nowSec < 64800) && (common_data.time.nowSec >= 18000)) { + if ((common_data.time.nowSec < mTM_TIME_TO_SEC(18, 0, 0)) && + (common_data.time.nowSec >= mTM_TIME_TO_SEC(5, 0, 0))) { aTOU_setup_action(this, 3); } } |
