diff options
Diffstat (limited to 'src/overlays/gamestates/ovl_play/m_play.c')
| -rw-r--r-- | src/overlays/gamestates/ovl_play/m_play.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/overlays/gamestates/ovl_play/m_play.c b/src/overlays/gamestates/ovl_play/m_play.c index 1cbd4a2..44dea63 100644 --- a/src/overlays/gamestates/ovl_play/m_play.c +++ b/src/overlays/gamestates/ovl_play/m_play.c @@ -482,8 +482,8 @@ void Game_play_move(Game_Play* game_play) { game_play->state.unk_9D = 0x8D; game_play->state.unk_9C = 1; Game_play_Reset_destiny(); - gSegments[4] = (uintptr_t)OS_K0_TO_PHYSICAL(p->status[0].segment); - gSegments[2] = (uintptr_t)OS_K0_TO_PHYSICAL(game_play->unk_010C); + SegmentBaseAddress[4] = (uintptr_t)OS_K0_TO_PHYSICAL(p->status[0].segment); + SegmentBaseAddress[2] = (uintptr_t)OS_K0_TO_PHYSICAL(game_play->unk_010C); game_play->state.unk_9C = 2; if (zurumode_flag >= 2) { @@ -536,8 +536,8 @@ void Game_play_move(Game_Play* game_play) { void func_80803810_jp(Game_Play* game_play, GraphicsContext* gfxCtx) { void* temp_v0 = game_play->objectExchangeBank.status[0].segment; - gSegments[4] = (uintptr_t)OS_K0_TO_PHYSICAL(temp_v0); - gSegments[2] = (uintptr_t)OS_K0_TO_PHYSICAL(game_play->unk_010C); + SegmentBaseAddress[4] = (uintptr_t)OS_K0_TO_PHYSICAL(temp_v0); + SegmentBaseAddress[2] = (uintptr_t)OS_K0_TO_PHYSICAL(game_play->unk_010C); OPEN_DISPS(gfxCtx); @@ -861,7 +861,7 @@ void Gameplay_Scene_Read(Game_Play* game_play, s16 arg1) { game_play->unk_00E0 = arg1; game_play->unk_010C = func_80804138_jp(game_play, sp1C); sp1C->unk_13 = 0; - gSegments[2] = (uintptr_t)OS_K0_TO_PHYSICAL(game_play->unk_010C); + SegmentBaseAddress[2] = (uintptr_t)OS_K0_TO_PHYSICAL(game_play->unk_010C); Gameplay_Scene_Init(game_play); sAdo_RoomType(mPl_SceneNo2SoundRoomType(common_data.save.sceneNo)); } |
