diff options
Diffstat (limited to 'src/overlays')
| -rw-r--r-- | src/overlays/gamestates/ovl_play/m_play.c | 4 | ||||
| -rw-r--r-- | src/overlays/gamestates/ovl_prenmi/m_prenmi.c | 3 | ||||
| -rw-r--r-- | src/overlays/gamestates/ovl_second_game/second_game.c | 3 |
3 files changed, 6 insertions, 4 deletions
diff --git a/src/overlays/gamestates/ovl_play/m_play.c b/src/overlays/gamestates/ovl_play/m_play.c index 44dea63..d3201e5 100644 --- a/src/overlays/gamestates/ovl_play/m_play.c +++ b/src/overlays/gamestates/ovl_play/m_play.c @@ -337,8 +337,8 @@ void play_cleanup(Game* game) { Game_Play* game_play = (Game_Play*)game; func_800A3304_jp(game_play); - game_play->state.gfxCtx->unk_2F4 = 0; - game_play->state.gfxCtx->unk_2F8 = 0; + game_play->state.gfxCtx->callback = NULL; + game_play->state.gfxCtx->callbackArg = NULL; game_play->submenu.unk_00 = 0; PreRender_cleanup(&game_play->unk_1DC0); CollisionCheck_dt(game_play, &game_play->unk_2138); diff --git a/src/overlays/gamestates/ovl_prenmi/m_prenmi.c b/src/overlays/gamestates/ovl_prenmi/m_prenmi.c index 122e1ef..cbd567d 100644 --- a/src/overlays/gamestates/ovl_prenmi/m_prenmi.c +++ b/src/overlays/gamestates/ovl_prenmi/m_prenmi.c @@ -1,4 +1,5 @@ #include "m_prenmi.h" +#include "libc/stdbool.h" #include "irqmgr.h" #include "viconfig.h" #include "gfx.h" @@ -54,7 +55,7 @@ void prenmi_main(Game* game) { prenmi_move(prenmi); prenmi_draw(prenmi); - prenmi->state.unk_A4 = 1; + prenmi->state.unk_A4 = true; { UNUSED s32 scopedTemp; } graph = game->gfxCtx; diff --git a/src/overlays/gamestates/ovl_second_game/second_game.c b/src/overlays/gamestates/ovl_second_game/second_game.c index 3fe3dcd..c823089 100644 --- a/src/overlays/gamestates/ovl_second_game/second_game.c +++ b/src/overlays/gamestates/ovl_second_game/second_game.c @@ -1,4 +1,5 @@ #include "second_game.h" +#include "libc/stdbool.h" #include "overlays/gamestates/ovl_trademark/m_trademark.h" #include "overlays/gamestates/ovl_cpedit/m_cpedit.h" #include "69CB30.h" @@ -30,7 +31,7 @@ void second_game_main(Game* game) { SET_NEXT_GAMESTATE(&secondGame->state, trademark_init, sizeof(Game_Trademark)); } - secondGame->state.unk9E = 1; + secondGame->state.unk_9E = true; } void second_game_cleanup(UNUSED Game* game) { |
