| Age | Commit message (Collapse) | Author |
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* save_menu OK
* work
* m_cpedit OK
* fix
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* Fix fake reference from ovl_Npc_Conv_Master
* ovl_FallSESW fix
* reorder
* ac_npc_guide2 fix
* ovl_Npc_Police
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* warnings_count fix
* Split rom and compress in check_new_warnings.sh
* Jenkinsfile
* Fix full check
* A couple more small fixes
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* Start prerender
* wallpaper_draw1
* wallpaper_draw
* gfx_SetUpCFB
* PreRender_setup_savebuf
* PreRender_init
* PreRender_setup_renderbuf
* PreRender_cleanup
* PreRender_TransBufferCopy
* PreRender_TransBuffer
* PreRender_TransBuffer1
* PreRender_TransBuffer2
* PreRender_ShowCoveredge
* PreRender_saveZBuffer
* PreRender_saveFrameBuffer
* PreRender_saveCVG
* PreRender_loadZBuffer
* PreRender_loadFrameBufferAlpha
* PreRender_loadFrameBufferCopy
* PreRender_ConvertFrameBuffer_fg
* PreRender_ConvertFrameBuffer
* AntiAliasFilter
* ASAlgorithm
* PreRender_loadFrameBuffer
* names
* Remove fake in PreRender_TransBuffer1_env
* PreRender_CopyRGBC NON_MATCHING
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* Partial progress
* `func_809E7F94_jp` OK
* Do some more DMA functions
* Fix build
* Finally make `func_809E823C_jp` work properly
* Finish DMA functions
* Use ALIGN16
* Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows
* Fix build after merge
* aSTR_setupActor_proc OK
* aSTR_init_clip_area OK
* Import data to C
* Lots of cleanup
* Use enum values in actors
* StructureActor-ify the structures
* Move `setupInfo_table` inside the function and name it
* Name `aSTR_get_pal_segment` from context clues
* Use all the names I can from DnM+
* Try (and fail) to import BSS into C
* Match bss
* Make bss sizes more "correct"
* Use ARRAY_COUNT to define DMA length
* A lot fewer hardcoded numbers
* Lots of misc cleanup
* A huge amount of names and cleanup
* Get this PR-ready
* Forgot some booleans
* Name a lot of stuff after digging into the object files
* Remove magic numbers for bss array size
* Respond to review
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* Update GraphicsContext macros
* Fix formatting
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* check_reordering.py script
* bump some versions
* review
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* ac_dump OK
* warnings
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* ac_tama OK
* or else
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* ac_airplane OK and documented
* player lib funcs
* include object
* remove statics
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* ac_kago OK and documented
* palette types
* suggestions + object stuff
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* 1 byte off..
* m_scene_ftr OK
* newline
* warnings
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* ac_bee OK
* fix warning
* change sAdo_OngenPos back
* and in code..
* fix linker script stuff
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* ac_Fuusen OK and documented
* add struct offsets
* use null post merge
* fix sym stuff
* suggestions
* act_balloon extracted
* remove fake symbol
* name object enum
* include assets
* fgname enum/macro
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* ac_ball OK
* hopefully format
* address warnings
* Apply suggestions from code review
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
* suggestions pt2
---------
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* m_DLF.c OK
* added comment
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* m_debug_display.c OK
* .
* Migrated data for m_debug_display
* Finishing touches
* ran format.py
* made suggested changes
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* m_olib.c OK
* ran format.py
* added functions to header file
* updated graphics macros in two overlays to make them work with format.py
* rename z64camera.h to m_camera2.h
* made recommended changes
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* m_submenu OK
* mSM_load_player_anime no warning
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* m_skin_matrix OK
* protos
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* m_view OK
* format?
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* m_string OK
* replace with defines
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* gfxalloc ok
* format/names
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* weather werk
* ac_weather OK
* format
* review
* sakura werk
* sakura ok
* format
* proto comments
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* house2
* split yamishop
* split douzou
* split kago
* split dump
* split uranai
* split house
* fixed names
* obj_s_house3
* forgot
* obj_s_house4
* house5
* started winter houses
* w house3
* w_house4
* w_house5
* myhome2
* s myhome done
* w_myhome1
* freedom
* kouban
* small fixes
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* weather werk
* ac_weather OK
* format
* review
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* m_clip OK
* format and added offsets
* format
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* initial commit
* started draw function
* fully matching
* fix compile errors
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match `mSM_draw_mail` (#152)
* Update `OPEN_DISPS`/`CLOSE_DISPS` macros and match `mSM_draw_mail`
* Improve matches in `ac_train_window`
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* matched aTOU_actor_draw_after
* some work on aTOU_actor_draw
* aTOU_actor_draw matching
* moved data to in function static
* missed some things
* space
* removed some unneeded stuff
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* matched aMHS_make_bgOffset
* cleaned up
* cleanup
* combine var_v0
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* git subrepo pull --force lib/ultralib
subrepo:
subdir: "lib/ultralib"
merged: "34e07ce"
upstream:
origin: "git@github.com:decompals/ultralib.git"
branch: "main"
commit: "34e07ce"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
* Link in libultra archive
* git subrepo pull (merge) lib/ultralib
subrepo:
subdir: "lib/ultralib"
merged: "ce7b219"
upstream:
origin: "git@github.com:decompals/ultralib.git"
branch: "main"
commit: "caf88de"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
* Update paths in lib warnings
* git subrepo pull (merge) lib/ultralib
subrepo:
subdir: "lib/ultralib"
merged: "4f49c1e"
upstream:
origin: "git@github.com:decompals/ultralib.git"
branch: "main"
commit: "299d7fa"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
* FIXUPS
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* Makefile cleanup
* venv
* baseroms folder
* Jenkinsfile
* Remove z64compress
* Small cleanup
* More small fixes
* diff_settings fix
* Fix jenkins
* make compress in readme
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* ac_t_keitai OK
* Pascal case the invented struct name
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* image_type_in_extension
* new palette extension
* global_id not found
* updated splat
* disaster
* changed wording
* fixed fall texture names
* delete bin_to_inc_c script
* forgot to rename
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* ignore .venv
* Start m_rcp
* gfx_set_fog_position
* gfx_set_fog_nosync
* Data + func_800BD3EC_jp
* func_800BD428_jp
* func_800BD448_jp
* func_800BD470_jp
* func_800BD498_jp
* func_800BD4C0_jp
* _texture_z_light_fog_prim
* _texture_z_light_fog_prim_shadow
* func_800BD538_jp
* _texture_z_light_fog_prim_xlu
* _texture_z_light_fog_prim_light
* _texture_z_light_fog_prim_npc
* texture_z_light_fog_prim_bb_pal_opa
* texture_z_light_fog_prim_bb_pal_xlu
* texture_z_fog_lod_alpha_shadow
* func_800BD6F8_jp
* gfx_rect_moji
* rect_moji
* polygon_z_light_prim
* gfx_softsprite_prim_xlu
* gfx_tex_scroll2
* gfx_two_tex_scroll
* func_800BD9D8_jp
* func_800BD9FC_jp
* tex_scroll2
* two_tex_scroll
* DisplayList_initialize + bss
* fade_rgba8888_draw
* texture_z_light_prim_xlu_disp rename
* func_800BE030_jp
* fade_black_draw
* func_800BE094_jp
* func_800BE0E4_jp
* gfx_gDPFillRectangleF
* func_800BE184_jp
* gfx_gSPTextureRectangle1
* func_800BE27C_jp
* gfx_gSPScisTextureRectangle1
* func_800BE4F8_jp
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* initial commit
* add space
* made till_data static
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* werk
* more werk
* m_actor_shadow OK
* format
* protos fix
* jenkins happy
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* linked yamishop
* linked uranai
* need to fix evw extensions
* count01 linked
* linked count02
* linked douzou
* obj_dump
* extracted the pointer tables
* obj_falls
* obj_e_kago
* koinobori
* lotus
* link koinobori
* mikanbox
* house1
* cleanup
* fix formatting
* comment out c file that doesn't exist yet
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* initial commit
* everything but draw
* fully matching
* imported data
* fixed errors
* review
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* update m2ctx
* size fixes?
* size fix
* work
* more work
* m_private OK
* fix style
* format
* fix warnings
* format..
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