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2023-09-20ac_nameplate OK (#99)MegaIDK
* ac_nameplate OK * ac_nameplate OK * fixed warnings
2023-09-19The NPC PR 2/3 OK (#97)Prakxo
* m_npc_schedule OK Co-authored-by: Maide <you@example.com> * fix structs * fixes --------- Co-authored-by: Maide <you@example.com>
2023-09-15NPC PR 1/3 ok (#96)Prakxo
* m_npc walk ok Co-authored-by: Maide <you@example.com> * fix protos * fixes * forgor some fixes * struct names --------- Co-authored-by: Maide <you@example.com>
2023-09-11ac_toudai matched 12 functions, 2 non-equivalent (#65)emilybrooks
* first commit * matched the gSegments thing * more progress * matched aTOU_actor_dt * matched aTOU_set_bgOffset and imported data * named everything * cleanup, work on draw functions * cleanup * review * Revert "review" This reverts commit 229788b68359cb9ff3c372639c767e4e08011d96. * format * removed change to ac_structure.h * temp changing data symbols * format * review * fix conflicts * fix season u32 thing
2023-09-11m_snowman OK (#94)emilybrooks
* moved everything from private fork * trying to figure out name stuff * matched mSN_check_life * fully matching * add season enum * forgot * fixed structs
2023-09-10`m_mail.c` OK (#92)Anghelo Carvajal
* C files * mMl_clear_mail * bunch of functions * mMl_clear_mail_header_common, mMl_copy_mail_header_common * mMl_hunt_for_send_address * mMl_set_mail_name_npcinfo, mMl_get_npcinfo_from_mail_name * mMl_check_send_mail * mMl_check_set_present_myself * func_8009C284_jp * func_8009C1C0_jp * func_8009C2D8_jp * renames * format * fix
2023-09-08`submenu_ovl`, 3 NON_EQUIVALENTs and 2 NON_MATCHINGs (#88)Anghelo Carvajal
* C file * func_8085DA28_jp, func_8085DA9C_jp * func_8085D638_jp * func_8085D358_jp, func_8085D500_jp, func_8085D674_jp * bleh * func_8085BAC0_jp * func_8085D128_jp * Rename many functions * mSM_move_menu * a * func_8085D43C_jp * mSM_set_char_matrix * mSM_cbuf_copy draft * mSM_cbuf_copy NON_EQUIVALENT * func_8085C20C_jp draft * match func_8085C20C_jp * cleanup unc_8085C20C_jp * func_8085C7A4_jp ok, func_8085C7B8_jp NON_EQUIVALENT * mSM_draw_mail NON_MATCHING * func_8085D094_jp * mSM_set_other_seg mSM_set_before_menu_proc * meh * mSM_move_Move * migrate data * move submenu overlays to the submenu folder and make headers for them * name some files based on rodata strings * name functions from known submenu overlays * mSM_move_chg_base * mSM_menu_ovl_init NON_MATCHING * migrate bss * mSM_menu_ovl_init * SubmenuProgramId * mSM_save_before_func * mSM_return_func NON_EQUIVALENT * some cleanup * rename lots of data * kinda format * more cleanup * symbolize remaining stuff * format * Kinda fix whatever is going on with Game_Play_unk_0110 * mroecleanup * name known overlays * tag_program_dlftbl, hand_program_dlftbl, haniwa_program_dlftbl * format * flag defines
2023-09-07ovl_Ev_Cherry_Manager decompiled (#89)Nuss
2023-09-04gfxprint OK (#85)Prakxo
* gfxprint OK * refactor * refactor 2
2023-09-02Libido OK (#84)Derek Hensley
* libido OK * boot cleanup * format * renames
2023-09-02Stackcheck OK (#83)Derek Hensley
* Stackcheck OK * void*
2023-09-02ovl_Kamakura_Npc0 OK (#82)MegaIDK
* ovl_Kamakura_Npc0 OK * fixed warnings * fun names * suggestions * removed useless variable * change back from bool to s32 * forgor protopye
2023-08-31sys_ucode OK (#81)Prakxo
* sys_ucode OK * add map names for rspboot variables * fixes
2023-08-29Yaz0 OK (#80)Derek Hensley
* yaz0 OK * boot_variables.h cleanup * Small cleanup * decompression abnormality
2023-08-29debug OK (#79)Prakxo
2023-08-28mtxuty-cvt OK (#78)Derek Hensley
* mtxuty-cvt OK * format * struct approach
2023-08-28Fault + Fault_drawer (#77)Derek Hensley
* Fault OK * fault_drawer OK * Cleanup * Cleanup pt 2 * Forgot to save * PR
2023-08-24`z_std_dma.c` (#75)Anghelo Carvajal
* C file * func_80026A64_jp, DmaMgr_RequestSync * func_80026714_jp, func_80026814_jp, func_800269E4_jp, func_80026C4C_jp, func_80026DA0_jp, func_80026DCC_jp, func_80026E10_jp * func_80026770_jp, func_800267DC_jp, func_80026BC0_jp, func_80026C00_jp, func_80026C28_jp * DmaMgr_DmaRomToRam * func_800266C4_jp, func_80026828_jp * func_800263F0_jp * func_80026CAC_jp * migrate other strings * Fix some warnings * start renamings * Improve func_800263F0_jp * steal stuff from OoT * dmaEntryMsgBufs * name the remaining stuff * format * minor cleanups * review * format * review
2023-08-24sys_math_atan OK (#74)Prakxo
* sys_math_atan OK * accidentally didn't merge the code yaml lol * hopefully fixed things * add macros * refactor
2023-08-23`m_submenu` with 3 NON_MATCHINGs and 5 unattempted (#70)Anghelo Carvajal
* C file * mSM_submenu_ct, mSM_submenu_dt, mSM_submenu_move * SubmenuArea_DoLink, SubmenuArea_DoUnlink, load_player * mSM_submenu_ovlptr_cleanup * mSM_move_Wait, mSM_move_PREWait, mSM_move_Play * func_800C497C_jp * mSM_submenu_ctrl * mSM_ovlptr_dllcnv_sub, mSM_ovlptr_dllcnv, mSM_open_submenu, mSM_open_submenu_new, mSM_open_submenu_new2, mSM_Reset_player_btn_type1, mSM_Reset_player_btn_type2, mSM_submenu_draw * fix warnings * name functions referenced by check_process * migrate data * func_800C47B4_jp NON_MATCHING * mSM_check_item_for_furniture, mSM_check_item_for_sell, mSM_check_item_for_give, mSM_check_item_for_take, mSM_check_item_for_minidisk, mSM_check_item_for_shrine, mSM_check_item_for_entrust, mSM_check_item_for_exchange * rename remaining functions * match mSM_submenu_ovlptr_init * cleanup mSM_submenu_ovlptr_init * match mSM_move_LINKWait? * Rename mSM struct and other cleanups * enums * cleanup * format * move unknown struct to header * typo
2023-08-23ovl_Npc_Engineer OK (#73)MegaIDK
* ovl_Npc_Engineer OK * mass variable name * suggestions * migrate data and other suggesions * format * empty line Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2023-08-21`m_collision_obj.c` OK (#64)Anghelo Carvajal
* C file * func_80077620_jp, CollisionCheck_dt, CollisionCheck_clear * CollisionCheck_OC * CollisionCheck_Check1ClObjNoOC and CollisionCheck_Check2ClObjNoOC * CollisionCheck_OC_Pipe_Vs_JntSph, CollisionCheck_Status_ct, CollisionCheck_Status_Clear * CollisionCheck_OC_Pipe_Vs_Pipe and CollisionCheck_OCC * CollisionCheck_OC_JntSph_Vs_Pipe * CollisionCheck_OC_JntSph_Vs_JntSph * CollisionCheck_workTrisElemCenter, CollisionCheck_OCC_Tris_Vs_Pipe * CollisionCheck_OCC_Tris_Vs_JntSph * a bunch * ClObjElem_ct, ClObjTrisElemAttr_ct, ClObjTrisElemAttr_set, ClObjTrisElem_set, ClObjTris_ct, ClObjTris_set5_nzm * fix warnings * ClObj_ct, ClObj_dt, ClObj_OCClear, ClObjElem_OCClear, ClObjJntSphElem_OCClear, ClObjJntSph_OCClear, ClObjPipeAttr_dt, ClObjPipe_dt, ClObjPipe_OCClear, ClObjTrisElem_OCClear, ClObjTris_OCClear, CollisionCheck_setOCC, CollisionCheck_Status_set3, CollisionCheck_Uty_ActorWorldPosSetPipeC * ClObjTrisElem_OCCClear, ClObj_OCCClear, ClObjTris_OCCClear, CollisionCheck_Uty_setTrisPos_ad * get_type, CollisionCheck_setOC_HitInfo * ClObjTrisElemAttr_dt, ClObjTrisElem_dt, ClObjTris_dt_nzf * func_80076CC0_jp, func_80076D68_jp, func_80076E2C_jp * match all * naming * cleanup * cleanup * name some members and flags * more naming * and more cleaning up * idk * migrate data * format * premigrate collision data in actors
2023-08-21`m_player_call` OK (#68)Anghelo Carvajal
* C file * most funcs * initfunc and migrate data/bss * format
2023-08-21syncprintf OK (#66)Derek Hensley
* syncprintf OK * UNUSED
2023-08-21math64 OK (#67)Derek Hensley
* math64 OK * Header
2023-08-18m_lights (#54)Maide
* m_lights * PR * fix * PR * a * Remove syms * Rebase and PR * Remove sym * Fix syms --------- Co-authored-by: Maide <you@example.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2023-08-17m_start_data_init (#61)Maide
* m_start_data_init * Fix NPC, m,atch last func * Rebased * Rebased * Update struct names * PR --------- Co-authored-by: Maide <you@example.com>
2023-08-17system_heap (007060) OK (#60)Derek Hensley
* OK * Renames + cleanup * format --------- Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2023-08-17getcurrentms (0073A0) OK (#59)Derek Hensley
* func_8002BFA0_jp OK * rename * format * PR
2023-08-17qrand OK (#62)Prakxo
* qrand OK * refactor * format
2023-08-17Game renaming (#63)Anghelo Carvajal
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
2023-08-16sprintf OK (#57)Prakxo
* sprintf OK * format * refactor
2023-08-16Bootstrap actors (#56)Anghelo Carvajal
* rename actors to their profile names. still need to rename thir files * name the files of almost half the actors * name the files of the rest of the actors * name functions used in actor profiles * create c files * fix building * fix fake symbol in ac_ball * make headers * bootstrap most of the stuff * rename ovl_player_actor to player_actor * name all the actor enums * actor and object enums * flags * restore comment * avoid building asm/lib because it can be problematic for FULL_DISASM * format
2023-08-16m_play (#50)Maide
* m_play * Some warnings * lots of function renames from the gcn version * fix warnings * format * a * a * PR * PR2 --------- Co-authored-by: Maide <you@example.com> Co-authored-by: angie <angheloalf95@gmail.com>
2023-08-16Object table (#53)Anghelo Carvajal
* find object_table and make tool to extract it * migrate object table * update the assets yaml a bit * comment * name gameplay_keep * change gameplay_keep to segment 4 * rename exclusive_ram_id to fit the segment used * review
2023-08-16sleep OK (#52)Prakxo
* sleep OK * add array_count macro
2023-08-15aprintf OK (#51)Prakxo
* m_pause OK * yeah now it's OK lol * refactor * refactor 2 * m_controller OK * format * fix size comment in game * refactor 3 * refactor 4 * refactor 5 * add unused macro * aprintf OK
2023-08-14`m_actor.c` with 1 NON_MATCHING (#49)Anghelo Carvajal
* C file * drafts * Actor_info_ct and Actor_info_dt * Actor_info_make_actor draft * new_var = &argC; * func_80057940_jp * Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check * Shape_Info_init * Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class * func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete * Actor_info_draw_actor * Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor * gSegments * Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp * Actor_player_look_direction_check * Actor_position_move * find m_kankyo file split * Actor_ct * fgName * projection_pos_set, Actor_display_position_set * Actor_info_call_actor * func_80057A8C_jp * import data and bss * cleanups * more cleanup * format * and even more cleanup * hilite funcs * Part_Break_init * and more cleanup * Actor_draw * fake stuff * Part_Break stuff from OoT * a * fix * fix fake symbol * fix * fix
2023-08-14m_controller OK (#48)Prakxo
* m_pause OK * yeah now it's OK lol * refactor * refactor 2 * m_controller OK * format * fix size comment in game * refactor 3 * refactor 4 * refactor 5 * add unused macro
2023-08-12m_pause OK (#47)Prakxo
* m_pause OK * yeah now it's OK lol * refactor * refactor 2
2023-08-10zurumode OK (#46)Prakxo
* zurumode OK * forgor to rename zuruKeyCheck * should remove warnings * refactor * rename pad to mgr * refactor 2
2023-08-10`libc64.a` identification (#45)Anghelo Carvajal
* __osMalloc * aprintf.c * math64.c * qrand.c * sleep.c * sprintf.c * malloc.c * fixes * fp and math64 cleanup * RAD_TO_BINANG
2023-08-10m_debug OK (#39)Prakxo
* m_debug OK * forgor to format * replace macros for zelda64 ones * refactor * refactor 3 * refactor 4
2023-08-10`m_game_dlftbls.c` (#44)Anghelo Carvajal
* file split * name overlays * sys_romcheck * gamestate headers * table * renaming * unname ovl_sys_romcheck * move externs to game.h * format
2023-08-09`libu64.a` identification (#43)Anghelo Carvajal
* identify debug * identify gfxprint.c and gfxprint_data.c * pad.c * fix * stackcheck * loadfragment and logseverity * mtxconv * comment * Revert "loadfragment and logseverity" This reverts commit 34d8214aa3869a518db8c9b59dc06361e8507418. * review * fix * another fix * fix
2023-08-09`m_malloc.c` (#41)Anghelo Carvajal
* match * bss * format * fix
2023-08-09`game.c` OK (#37)Anghelo Carvajal
* C file * game_dt * game_ct * fix offsets and building * game_init_hyral and SetGameFrame * more funcs * game_main * game_get_controller and func_800D2E00_jp * Input * game_draw_last * a few attempts * game_draw_first * improve func_800D2E58_jp a bit * format * migrate data and bss * what * whoops * name bss * minor cleanup * match game.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * fix malloc function wrongly named * Update src/code/game.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-08-09`malloc.c` (#42)Anghelo Carvajal
* malloc * match * bss * Fix naming * move __osMalloc to libc64 folder * move headers to libc64 folder
2023-08-06`gamealloc.c` (#33)Anghelo Carvajal
* C file * match file * review
2023-08-06irqmgr OK (#28)Prakxo
* irqmgr OK * refactor * refactor 2 * refactor 3 * refactor 5 * refactor 6 * fix yaml * fix bss