| Age | Commit message (Collapse) | Author |
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* first commit
* matched the gSegments thing
* more progress
* matched aTOU_actor_dt
* matched aTOU_set_bgOffset and imported data
* named everything
* cleanup, work on draw functions
* cleanup
* review
* Revert "review"
This reverts commit 229788b68359cb9ff3c372639c767e4e08011d96.
* format
* removed change to ac_structure.h
* temp changing data symbols
* format
* review
* fix conflicts
* fix season u32 thing
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* moved everything from private fork
* trying to figure out name stuff
* matched mSN_check_life
* fully matching
* add season enum
* forgot
* fixed structs
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* C files
* mMl_clear_mail
* bunch of functions
* mMl_clear_mail_header_common, mMl_copy_mail_header_common
* mMl_hunt_for_send_address
* mMl_set_mail_name_npcinfo, mMl_get_npcinfo_from_mail_name
* mMl_check_send_mail
* mMl_check_set_present_myself
* func_8009C284_jp
* func_8009C1C0_jp
* func_8009C2D8_jp
* renames
* format
* fix
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* sys_ucode OK
* add map names for rspboot variables
* fixes
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* sys_math_atan OK
* accidentally didn't merge the code yaml lol
* hopefully fixed things
* add macros
* refactor
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* C file
* mSM_submenu_ct, mSM_submenu_dt, mSM_submenu_move
* SubmenuArea_DoLink, SubmenuArea_DoUnlink, load_player
* mSM_submenu_ovlptr_cleanup
* mSM_move_Wait, mSM_move_PREWait, mSM_move_Play
* func_800C497C_jp
* mSM_submenu_ctrl
* mSM_ovlptr_dllcnv_sub, mSM_ovlptr_dllcnv, mSM_open_submenu, mSM_open_submenu_new, mSM_open_submenu_new2, mSM_Reset_player_btn_type1, mSM_Reset_player_btn_type2, mSM_submenu_draw
* fix warnings
* name functions referenced by check_process
* migrate data
* func_800C47B4_jp NON_MATCHING
* mSM_check_item_for_furniture, mSM_check_item_for_sell, mSM_check_item_for_give, mSM_check_item_for_take, mSM_check_item_for_minidisk, mSM_check_item_for_shrine, mSM_check_item_for_entrust, mSM_check_item_for_exchange
* rename remaining functions
* match mSM_submenu_ovlptr_init
* cleanup mSM_submenu_ovlptr_init
* match mSM_move_LINKWait?
* Rename mSM struct and other cleanups
* enums
* cleanup
* format
* move unknown struct to header
* typo
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* C file
* func_80077620_jp, CollisionCheck_dt, CollisionCheck_clear
* CollisionCheck_OC
* CollisionCheck_Check1ClObjNoOC and CollisionCheck_Check2ClObjNoOC
* CollisionCheck_OC_Pipe_Vs_JntSph, CollisionCheck_Status_ct, CollisionCheck_Status_Clear
* CollisionCheck_OC_Pipe_Vs_Pipe and CollisionCheck_OCC
* CollisionCheck_OC_JntSph_Vs_Pipe
* CollisionCheck_OC_JntSph_Vs_JntSph
* CollisionCheck_workTrisElemCenter, CollisionCheck_OCC_Tris_Vs_Pipe
* CollisionCheck_OCC_Tris_Vs_JntSph
* a bunch
* ClObjElem_ct, ClObjTrisElemAttr_ct, ClObjTrisElemAttr_set, ClObjTrisElem_set, ClObjTris_ct, ClObjTris_set5_nzm
* fix warnings
* ClObj_ct, ClObj_dt, ClObj_OCClear, ClObjElem_OCClear, ClObjJntSphElem_OCClear, ClObjJntSph_OCClear, ClObjPipeAttr_dt, ClObjPipe_dt, ClObjPipe_OCClear, ClObjTrisElem_OCClear, ClObjTris_OCClear, CollisionCheck_setOCC, CollisionCheck_Status_set3, CollisionCheck_Uty_ActorWorldPosSetPipeC
* ClObjTrisElem_OCCClear, ClObj_OCCClear, ClObjTris_OCCClear, CollisionCheck_Uty_setTrisPos_ad
* get_type, CollisionCheck_setOC_HitInfo
* ClObjTrisElemAttr_dt, ClObjTrisElem_dt, ClObjTris_dt_nzf
* func_80076CC0_jp, func_80076D68_jp, func_80076E2C_jp
* match all
* naming
* cleanup
* cleanup
* name some members and flags
* more naming
* and more cleaning up
* idk
* migrate data
* format
* premigrate collision data in actors
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* C file
* most funcs
* initfunc and migrate data/bss
* format
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* m_lights
* PR
* fix
* PR
* a
* Remove syms
* Rebase and PR
* Remove sym
* Fix syms
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Co-authored-by: Maide <you@example.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* m_start_data_init
* Fix NPC, m,atch last func
* Rebased
* Rebased
* Update struct names
* PR
---------
Co-authored-by: Maide <you@example.com>
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* find object_table and make tool to extract it
* migrate object table
* update the assets yaml a bit
* comment
* name gameplay_keep
* change gameplay_keep to segment 4
* rename exclusive_ram_id to fit the segment used
* review
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* C file
* drafts
* Actor_info_ct and Actor_info_dt
* Actor_info_make_actor draft
* new_var = &argC;
* func_80057940_jp
* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check
* Shape_Info_init
* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class
* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete
* Actor_info_draw_actor
* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor
* gSegments
* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp
* Actor_player_look_direction_check
* Actor_position_move
* find m_kankyo file split
* Actor_ct
* fgName
* projection_pos_set, Actor_display_position_set
* Actor_info_call_actor
* func_80057A8C_jp
* import data and bss
* cleanups
* more cleanup
* format
* and even more cleanup
* hilite funcs
* Part_Break_init
* and more cleanup
* Actor_draw
* fake stuff
* Part_Break stuff from OoT
* a
* fix
* fix fake symbol
* fix
* fix
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* m_pause OK
* yeah now it's OK lol
* refactor
* refactor 2
* m_controller OK
* format
* fix size comment in game
* refactor 3
* refactor 4
* refactor 5
* add unused macro
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* m_pause OK
* yeah now it's OK lol
* refactor
* refactor 2
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* zurumode OK
* forgor to rename zuruKeyCheck
* should remove warnings
* refactor
* rename pad to mgr
* refactor 2
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* m_debug OK
* forgor to format
* replace macros for zelda64 ones
* refactor
* refactor 3
* refactor 4
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* file split
* name overlays
* sys_romcheck
* gamestate headers
* table
* renaming
* unname ovl_sys_romcheck
* move externs to game.h
* format
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* match
* bss
* format
* fix
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* C file
* game_dt
* game_ct
* fix offsets and building
* game_init_hyral and SetGameFrame
* more funcs
* game_main
* game_get_controller and func_800D2E00_jp
* Input
* game_draw_last
* a few attempts
* game_draw_first
* improve func_800D2E58_jp a bit
* format
* migrate data and bss
* what
* whoops
* name bss
* minor cleanup
* match game.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* fix malloc function wrongly named
* Update src/code/game.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* C file
* match file
* review
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* irqmgr OK
* refactor
* refactor 2
* refactor 3
* refactor 5
* refactor 6
* fix yaml
* fix bss
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* matched a few functions
* found some function names from the dnm+ map
* floating point hell and struct hell
* investigating skeletoninfo
* structs
* g3
* matching progress
* cKF_SkeletonInfo_R_AnimationMove_base
* lots of matched functions
* matched 2 functions
* keycalc
* rodata problem fixed
* cKF_SkeletonInfo_R_morphJoint matched
* cKF_Si3_draw_R_SV fake match
* cKF_SkeletonInfo_R_combine_translation matched
* cKF_SkeletonInfo_R_combine_rotation matched
* func_80053384_jp matched
* cKF_SkeletonInfo_R_AnimationMove_ct_base matched
* started documenting
* naming some stuff
* wrong struct size
* moved stuff to header files
* documenting
* more documenting
* comments for FrameControl done
* cKF_Si3_draw_SV_R_child fake match
* cleaning up draw functions
* imported bss
* matched cKF_SkeletonInfo_R_combine_play
* matched cKF_SkeletonInfo_R_T_combine_play
* matched cKF_SkeletonInfo_R_play
* everything matching
* cleaning up cKF_SkeletonInfo_R_play
* started on morph stuff
* cleaning up draw functions
* cleaning up structs
* trying to make pr ready
* changed wording
* review feedback
* forgot some animation pointer temps
* reverted cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode
* review2
* fixed draw function fake matches
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* start
* match the file
* actor_dlftbls_num
* script to extract the actor table
* bootstrap actor table
* ActorId enum
* migrate actor table
* reorganize overlays in subfolders
* Fix Player
* migrate bss
* cleanup and format
* ActorProfile
* Move player_actor to actors folder
* RomOffset
* ACTOR_ID_MAX
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* m_common_data OK
* Respond to review
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* matched TwoHeadArena and THA_GA
* header files
* started sys_matrix.c
* more functions matched
* sys_matrix matching
* imported data
* imported bss
* cleanup
* more cleanup
* last cleanup
* formatting
* moved prototypes
* add back ultra64.h
* remove dlabel jlabel temp fix
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* git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "5da3132"
upstream:
origin: "git@github.com:z64tools/z64compress.git"
branch: "5da3132606e4fd427a8d72b8428e4f921cd6e56f"
commit: "5da3132"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* z64compress_wrapper.py
* fixes
* dmadata.c
* readme
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "01ac556"
upstream:
origin: "git@github.com:ethteck/splat.git"
branch: "master"
commit: "01ac556"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* segment_end_before_align: True
* Add compressed step to jenkinsfile
* TODO
* format
* remove from boot_variables.h
* simplify
* Change makefile to match MM
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* boot splits
* code file splits
* functions from sheets
* symbols from the sheet
* bootstrap headers
* common_data
* most segments
* headers for boot files
* add overlays as placeholders
* unname _os files
* named a few files
* code headers
* typo
* Disassemble every overlay
* bootstrap symbol_addrs_overlays.txt
* split yamls
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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