| Age | Commit message (Collapse) | Author |
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* 25 functions OK
* 10 functions OK
* Add block type and block kind enums/defines
* Formatting/style pass
* Move `FieldMakeBlockType` to `m_field_make`
* Remove unused/duplicate defines
* Split data out for `m_quest` and `m_random_field`; rename data symbols
* Generate `m_random_field.c` and rename function symbols.
* mRF_BlockTypeDirect2GateType, mRF_BlockTypeDirect2GateData OK
* mRF_Type2BlockInfo, mRF_Info2BlockType, mRF_GateType2GateCount, mRF_SearchPond, mRF_Attr2BeastRoadAttr, mRF_CheckBeastRoad OK
* mFI_GetUnitCol OK; mRF_PrintDebug and mRF_BlockInf2CheckBeastRoad OK (pending data import).
* Fix `m_random_field` code split; all newly included functions OK
* Fix mRF_Malloc return type; formatting pass
* Name m_random_field_ovl
* Rename data symbols (m_random_field_ovl).
* Rename symbols (all functions named)
* Import data
* Declare overlay segment; rename symbols
* mRF_MakeRandomField OK (all functions matching).
* Extract asset `data_combi_table`
* Clean up mRF_MakeRandomField; document m_field_make.h
* Rename mCoBG_unkStruct->unk6 as unitAttribute
* Misc cleanup and formatting.
* Rename additional data symbols (m_random_field_ovl).
* Formatting pass
* Improve documentation of BackgroundAttribute enum.
* Formatting pass; add omitted attribute.
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* YAML setup
* func_800CDF78_jp
* func_800CDEDC_jp
* func_800CDCC0_jp
* func_800CDE54_jp
* func_800CDB10_jp
* func_800CDECC_jp
* func_800CE04C_jp
* func_800CDBE0_jp
* func_800CDBF0_jp
* func_800CDC10_jp
* func_800CDC30_jp
* func_800CDDE0_jp
* func_800CE090_jp
* func_800CE0E8_jp
* func_800CE110_jp
* Cleanup
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* YAML setup
* func_800CD640_jp
* func_800CD68C_jp
* func_800CD730_jp
* func_800CD8F8_jp
* func_800CD990_jp
* func_800CD9F0_jp
* func_800CDA4C_jp
* func_800CDA90_jp
* func_800CDAD0_jp
* func_800CD760_jp
* func_800CD82C_jp
* Cleanup
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* Yaml setup
* mCPk_InitPak
* mCPk_get_pkinfo
* mCPk_PakOpen
* func_80079080_jp
* mCPk_SavePak
* func_8007919C_jp
* func_80079378_jp
* func_8007920C_jp
* func_80078EE0_jp
* func_80078EB4_jp
* func_8007942C_jp
* func_800792FC_jp
* func_800793A8_jp
* func_80079D00_jp
* func_80079BF8_jp
* func_80079B28_jp
* func_80079EA4_jp
* func_800794E4_jp
* func_80078F08_jp
* func_80079030_jp
* func_80078FE8_jp
* func_8007967C_jp
* func_80079708_jp
* func_80079760_jp
* func_80079838_jp
* func_800798DC_jp
* func_80079A24_jp
* func_80079AAC_jp
* func_80079E54_jp
* func_80079D50_jp
* func_80079E14_jp
* func_80079EDC_jp
* func_8007A008_jp
* func_80079F44_jp
* func_8007A080_jp
* func_80078F34_jp
* Some cleanup
* m_cpak
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* func_800D2CDC_jp
* func_800D2CB4_jp
* func_800D2C10_jp
* cleanup
* Small docs of CfbInfo struct
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* graph_proc
* game_get_next_game_dlftbl
* graph_ct
* func_800D38E0_jp
* func_800D3C94_jp
* graph_dt
* graph_main
* graph_setup_double_buffer
* graph_task_set00 WIP
* graph_draw_finish
* func_800D3E40_jp
* func_800D3E14_jp
* Some cleanup
* Fix m2ctx.py
* graph_task_set00
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* func_800D94F0_jp
* func_800D9514_jp
* func_800D9524_jp
* func_800D955C_jp
* func_800D9618_jp
* func_800D96A8_jp
* func_800D96E8_jp
* func_800D9700_jp
* func_800D9750_jp
* func_800D9760_jp
* func_800D9770_jp
* func_800D9788_jp
* func_800D97A0_jp
* func_800D97F8_jp
* func_800D986C_jp
* Split off 6FD410 based on bss
* Migrate bss
* add todo
* headers
* Better types for 6FD410 bss based on graph
* Cleanup
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* main OK
* gSegments -> SegmentBaseAddress
* newline
* format
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* m_fbdemo OK
* m_fbdemo_wipe1 OK
* fix play
* m_fbdemo_triforce OK
* link triforce
* m_fbdemo_fade OK
* typo
* newline
* format
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* m_demo OK
* camera fix
* m_bgm OK
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* m_demo OK
* camera fix
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* implement kankyo
* m_kankyo OK
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* m_mail_check OK
* comments
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* lbrtc OK
* format
* names
* format 2
* review + docs
* format
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* m_room_type OK
* offsets
* jenkins
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* work
* m_choice_main OK
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* Start prerender
* wallpaper_draw1
* wallpaper_draw
* gfx_SetUpCFB
* PreRender_setup_savebuf
* PreRender_init
* PreRender_setup_renderbuf
* PreRender_cleanup
* PreRender_TransBufferCopy
* PreRender_TransBuffer
* PreRender_TransBuffer1
* PreRender_TransBuffer2
* PreRender_ShowCoveredge
* PreRender_saveZBuffer
* PreRender_saveFrameBuffer
* PreRender_saveCVG
* PreRender_loadZBuffer
* PreRender_loadFrameBufferAlpha
* PreRender_loadFrameBufferCopy
* PreRender_ConvertFrameBuffer_fg
* PreRender_ConvertFrameBuffer
* AntiAliasFilter
* ASAlgorithm
* PreRender_loadFrameBuffer
* names
* Remove fake in PreRender_TransBuffer1_env
* PreRender_CopyRGBC NON_MATCHING
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* 1 byte off..
* m_scene_ftr OK
* newline
* warnings
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* m_DLF.c OK
* added comment
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* m_debug_display.c OK
* .
* Migrated data for m_debug_display
* Finishing touches
* ran format.py
* made suggested changes
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* m_olib.c OK
* ran format.py
* added functions to header file
* updated graphics macros in two overlays to make them work with format.py
* rename z64camera.h to m_camera2.h
* made recommended changes
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* m_skin_matrix OK
* protos
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* m_view OK
* format?
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* m_string OK
* replace with defines
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* gfxalloc ok
* format/names
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* m_clip OK
* format and added offsets
* format
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* ignore .venv
* Start m_rcp
* gfx_set_fog_position
* gfx_set_fog_nosync
* Data + func_800BD3EC_jp
* func_800BD428_jp
* func_800BD448_jp
* func_800BD470_jp
* func_800BD498_jp
* func_800BD4C0_jp
* _texture_z_light_fog_prim
* _texture_z_light_fog_prim_shadow
* func_800BD538_jp
* _texture_z_light_fog_prim_xlu
* _texture_z_light_fog_prim_light
* _texture_z_light_fog_prim_npc
* texture_z_light_fog_prim_bb_pal_opa
* texture_z_light_fog_prim_bb_pal_xlu
* texture_z_fog_lod_alpha_shadow
* func_800BD6F8_jp
* gfx_rect_moji
* rect_moji
* polygon_z_light_prim
* gfx_softsprite_prim_xlu
* gfx_tex_scroll2
* gfx_two_tex_scroll
* func_800BD9D8_jp
* func_800BD9FC_jp
* tex_scroll2
* two_tex_scroll
* DisplayList_initialize + bss
* fade_rgba8888_draw
* texture_z_light_prim_xlu_disp rename
* func_800BE030_jp
* fade_black_draw
* func_800BE094_jp
* func_800BE0E4_jp
* gfx_gDPFillRectangleF
* func_800BE184_jp
* gfx_gSPTextureRectangle1
* func_800BE27C_jp
* gfx_gSPScisTextureRectangle1
* func_800BE4F8_jp
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* werk
* more werk
* m_actor_shadow OK
* format
* protos fix
* jenkins happy
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* update m2ctx
* size fixes?
* size fix
* work
* more work
* m_private OK
* fix style
* format
* fix warnings
* format..
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* initial commit
* almost matching, need to figure out segment stuff
* fully matching
* file description
* m_std_dma
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* audiomgr work
* audiomgr OK
* format
* remove comment
* review
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* audio OK
* format
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* initial commit
* missed some stuff
* review
* made unk names consistent
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* npc werk
* atleast it builds
* m_npc OK
* forgor format
* review
* format
* fix warns?
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* m_cockroach OK
* fixes
* fixes
* fix
* forgor which change was mine lol
* space
---------
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* initial commit
* fix
* review
* fix m_play bss
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* lb_reki OK
* fix protos
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* m_lib OK
* fixes
* rename segmented2virtual macro
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* lb_rtc OK
* fixes
* Use equality enum values
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* ported over from private branch
* trying to find original names
* matched small functions
* matched func_800C5A08_jp
* small changes
* matched mSc_bank_regist_check
* matched mSc_regist_initial_exchange_bank
* more cleanup
* cleaned up compile errors
* renamed struct
* remove save struct
* named mSc_set_bank_status_after
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* m_npc_schedule OK
Co-authored-by: Maide <you@example.com>
* fix structs
* fixes
---------
Co-authored-by: Maide <you@example.com>
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* m_npc walk ok
Co-authored-by: Maide <you@example.com>
* fix protos
* fixes
* forgor some fixes
* struct names
---------
Co-authored-by: Maide <you@example.com>
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