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#ifndef C_6A8180_H
#define C_6A8180_H
#include "ultra64.h"
struct Game_Play;
typedef struct Game_Play2128 {
/* 0x00 */ char unk00[0x10];
} Game_Play2128; // size = 0x10
void fbdemo_fade_init(void* arg0);
void fbdemo_fade_move(void* arg0, u8 arg1);
void fbdemo_fade_draw(void* arg0, Gfx** gfx);
void fbdemo_fade_startup(void* arg0);
void fbdemo_fade_settype(void* arg0, s32 arg1);
void fbdemo_fade_setcolor_rgba8888(void* arg0, s32 arg1);
s32 fbdemo_fade_is_finish(void* arg0, struct Game_Play* game_play);
#endif
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