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#ifndef GRAPH_H
#define GRAPH_H
#include "ultra64.h"
struct GraphicsContext;
extern OSThread graphThread;
// void func_800D38E0_jp();
// void graph_setup_double_buffer();
// void game_get_next_game_dlftbl();
// void func_800D3C94_jp();
// void graph_ct();
// void graph_dt();
void func_800D3E14_jp(struct GraphicsContext *gfxCtx);
void func_800D3E40_jp(struct GraphicsContext *gfxCtx);
// void graph_task_set00();
// void graph_draw_finish();
// void graph_main();
void graph_proc(void* arg);
#endif
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