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#ifndef M_FIELD_MAKE_H
#define M_FIELD_MAKE_H
#include "ultra64.h"
#include "unk.h"
struct Game;
#define BLOCK_X_NUM 7
#define BLOCK_Z_NUM 10
#define BLOCK_TOTAL_NUM (BLOCK_X_NUM * BLOCK_Z_NUM)
#define FG_BLOCK_X_NUM (BLOCK_X_NUM - 2) /* 5 */
#define FG_BLOCK_Z_NUM (BLOCK_Z_NUM - 4) /* 6 */
#define FG_BLOCK_TOTAL_NUM (FG_BLOCK_X_NUM * FG_BLOCK_Z_NUM)
#define UT_BASE_NUM 16
#define UT_X_NUM UT_BASE_NUM /* Spaces per block (acre) in x direction */
#define UT_Z_NUM UT_BASE_NUM /* Spaces per block (acre) in z direction */
#define UT_TOTAL_NUM (UT_X_NUM * UT_Z_NUM)
typedef struct Foreground {
/* 0x000 */ u16 items[UT_Z_NUM][UT_X_NUM];
} Foreground; // size = 0x200
typedef struct FieldMakeMoveActor {
/* 0x0 */ u16 nameId;
/* 0x2 */ s8 utX;
/* 0x3 */ s8 utZ;
/* 0x4 */ s8 npcId;
/* 0x6 */ s16 arg;
} FieldMakeMoveActor; // size = 0x8
typedef struct FieldMakeFGData {
/* 0x000 */ u16 id;
/* 0x002 */ u16 items[UT_Z_NUM][UT_X_NUM];
/* 0x202 */ UNK_TYPE1 unk_202[4];
} FieldMakeFGData; // size = 0x206
typedef struct FieldMakeFGInfo {
/* 0x00 */ u16 fgId;
/* 0x04 */ u16* itemsPtr;
/* 0x08 */ UNK_TYPE1 unk_08[0x8C];
} FieldMakeFGInfo; // size = 0x94
typedef struct FieldMakeBlockInfo {
/* 0x000 */ UNK_TYPE1 unk_000[0x580];
/* 0x580 */ FieldMakeFGInfo fgInfo;
} FieldMakeBlockInfo; // size = 0x614
// void func_80084ED0_jp();
// void func_80084FAC_jp();
// void func_800850E4_jp();
// void func_80085178_jp();
// void func_800851C8_jp();
// void func_800853CC_jp();
// void func_80085490_jp();
// void func_8008557C_jp();
// void func_800855D0_jp();
// void func_80085918_jp();
// void func_800859F4_jp();
// void func_80085A84_jp();
// void func_80085B40_jp();
// void func_80085CC0_jp();
// void func_80085D44_jp();
// void func_80085D64_jp();
// void func_80085D94_jp();
// void func_80085FF0_jp();
// void func_8008609C_jp();
// void func_800862DC_jp();
// void func_8008640C_jp();
// void func_800865D0_jp();
// void func_800867F0_jp();
// void func_80086BD0_jp();
// void func_80086CA4_jp();
// void func_80086D44_jp();
// void func_80086DE0_jp();
// void func_80086E30_jp();
// void func_80086F08_jp();
// void func_80086FA8_jp();
void mFM_SetFieldInitData(s32,s32);
void func_80087004_jp(void);
void func_80087280_jp(void);
// void func_80087380_jp();
void mFM_SetBlockKindLoadCombi(struct Game* game);
void mFM_InitFgCombiSaveData(struct Game* game);
// void func_80087754_jp();
// void func_8008775C_jp();
// void func_80087788_jp();
// void func_800877CC_jp();
void mFM_RenewalReserve(void);
u16 mFM_GetReseveName(s32,s32);
#endif
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