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#ifndef M_SCENE_TABLE_H
#define M_SCENE_TABLE_H
#include "ultra64.h"
#include "z64math.h"
typedef struct SceneDmaStatus {
/* 0x00 */ RomOffset vromStart;
/* 0x04 */ RomOffset vromEnd;
/* 0x08 */ char unk08[0xB];
/* 0x13 */ u8 unk_13;
} SceneDmaStatus;
typedef enum SceneTable {
/* 00 */ SCENE_TEST1,
/* 01 */ SCENE_TEST2,
/* 02 */ SCENE_TEST3,
/* 03 */ SCENE_WATER_TEST,
/* 04 */ SCENE_FOOTPRINT_TEST,
/* 05 */ SCENE_NPC_TEST,
/* 06 */ SCENE_NPC_HOUSE, /* npc house interior */
/* 07 */ SCENE_FG, /* outdoors/FG */
/* 08 */ SCENE_RANDOM_NPC_TEST,
/* 09 */ SCENE_SHOP0, /* nook's cranny */
/* 10 */ SCENE_BG_TEST_NO_RIVER,
/* 11 */ SCENE_BG_TEST_RIVER,
/* 12 */ SCENE_BROKER_SHOP, /* crazy redd's tent */
/* 13 */ SCENE_FIELD_TOOL_INSIDE,
/* 14 */ SCENE_POST_OFFICE, /* post office */
/* 15 */ SCENE_START_DEMO, /* after player select */
/* 16 */ SCENE_START_DEMO2, /* */
/* 17 */ SCENE_POLICE_BOX,
/* 18 */ SCENE_BUGGY,
/* 19 */ SCENE_PLAYERSELECT,
/* 20 */ SCENE_MY_ROOM_S,
/* 21 */ SCENE_MY_ROOM_M,
/* 22 */ SCENE_MY_ROOM_L,
/* 23 */ SCENE_CONVENI, /* nook 'n' go */
/* 24 */ SCENE_SUPER, /* nookway */
/* 25 */ SCENE_DEPART, /* nookington's 1st floor */
/* 26 */ SCENE_TEST5,
/* 27 */ SCENE_PLAYERSELECT_2,
/* 28 */ SCENE_PLAYERSELECT_3,
/* 29 */ SCENE_DEPART_2, /* nookington's 2nd floor */
/* 30 */ SCENE_EVENT_ANNOUNCEMENT,
/* 31 */ SCENE_KAMAKURA,
/* 32 */ SCENE_FIELD_TOOL,
/* 33 */ SCENE_TITLE_DEMO, /* title screen demo */
/* 34 */ SCENE_PLAYERSELECT_SAVE,
/* 35 */ SCENE_NUM
} SceneTable;
extern SceneDmaStatus scene_data_status[];
#endif
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