1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
#ifndef M_VIEW_H
#define M_VIEW_H
#include "ultra64.h"
#include "z64math.h"
#include "unk.h"
struct Game_Play;
struct GraphicsContext;
typedef struct Viewport {
/* 0x00 */ s32 topY; // uly (upper left y)
/* 0x04 */ s32 bottomY; // lry (lower right y)
/* 0x08 */ s32 leftX; // ulx (upper left x)
/* 0x0C */ s32 rightX; // lrx (lower right x)
} Viewport; // size = 0x10
typedef struct Stretch {
/* 0x00 */ xyz_t targetRotate;
/* 0x0C */ xyz_t targetScale;
/* 0x18 */ f32 step;
/* 0x1C */ xyz_t rotate;
/* 0x28 */ xyz_t scale;
} Stretch; // size = 0x34
typedef struct View {
/* 0x000 */ s32 unk_000;
/* 0x004 */ struct GraphicsContext* gfxCtx;
/* 0x008 */ Viewport viewport;
/* 0x018 */ f32 fovY;
/* 0x01C */ f32 near;
/* 0x020 */ f32 far;
/* 0x024 */ f32 scale;
/* 0x028 */ xyz_t eye;
/* 0x034 */ xyz_t at;
/* 0x040 */ xyz_t up;
/* 0x050 */ Vp vp;
/* 0x060 */ Mtx projectionMtx;
/* 0x0A0 */ Mtx viewingMtx;
/* 0x0E0 */ Mtx* projectionMtxPtr;
/* 0x0E4 */ Mtx* viewingMtxPtr;
/* 0x0E8 */ Stretch stretch;
/* 0x11C */ u16 normal;
/* 0x120 */ s32 flag;
/* 0x124 */ s8 unk_124[0x4];
} View; // size = 0x128
#define SET_FULLSCREEN_VIEWPORT(view) \
{ \
Viewport viewport; \
viewport.bottomY = SCREEN_HEIGHT; \
viewport.rightX = SCREEN_WIDTH; \
viewport.topY = 0; \
viewport.leftX = 0; \
setScissorView(view, &viewport); \
} \
(void)0
void set_viewport(Vp* vp, Viewport* viewport);
void initView(View* view, struct GraphicsContext* graph);
void setLookAtView(View* view, xyz_t* eye, xyz_t* at, xyz_t* up);
void getLookAtView(View* view, xyz_t* eye, xyz_t* at, xyz_t* up);
void setScaleView(View* view, f32 scale);
void getScaleView(View* view, f32* scale);
void setPerspectiveView(View* view, f32 fovY, f32 near, f32 far);
void getPerspectiveView(View* view, f32* fovY, f32* near, f32* far);
void setScissorView(View* view, Viewport* viewport);
void getScissorView(View* view, Viewport* viewport);
void setScissorX(Gfx** gfxP, s32 leftX, s32 topY, s32 rightX, s32 bottomY);
void setScissorOvl(View* view, Gfx** gfxP);
void setScissor(View* view);
s32 stretchViewInit(View* view);
s32 do_stretch_view(View* view, Mtx* mtx);
s32 showView(View* view, s32 flagMask);
s32 showPerspectiveView(View* view);
s32 showOrthoView(View* view);
s32 showOverLayView(View* view);
s32 showPerspectiveOverLayView(View* view);
s32 showOrthoView1(View* view, Gfx** gfxPtr);
s32 showView1(View* view, s32 flagMask, Gfx** gfxPtr);
#endif
|