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/**************************************************************************
 *									  *
 *		 Copyright (C) 1995, Silicon Graphics, Inc.		  *
 *									  *
 *  These coded instructions, statements, and computer programs  contain  *
 *  unpublished  proprietary  information of Silicon Graphics, Inc., and  *
 *  are protected by Federal copyright law.  They  may  not be disclosed  *
 *  to  third  parties  or copied or duplicated in any form, in whole or  *
 *  in part, without the prior written consent of Silicon Graphics, Inc.  *
 *									  *
 **************************************************************************/

/*---------------------------------------------------------------------*
        Copyright (C) 1998 Nintendo. (Originated by SGI)
        
        $RCSfile: os_internal_reg.h,v $
        $Revision: 1.2 $
        $Date: 1999/03/10 12:19:14 $
 *---------------------------------------------------------------------*/

#ifndef _OS_INTERNAL_REG_H_
#define _OS_INTERNAL_REG_H_

#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif

#include "os.h"

#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)

/* Routines to get/fetch coprocessor 0 registers */
extern u32  __osGetCause(void);
extern void __osSetCause(u32);
extern u32  __osGetCompare(void);
extern void __osSetCompare(u32);
extern u32  __osGetConfig(void);
extern void __osSetConfig(u32);
extern void __osSetCount(u32);
extern u32  __osGetSR(void);
extern void __osSetSR(u32);
extern u32  __osDisableInt(void);
extern void __osRestoreInt(u32);
extern u32  __osGetWatchLo(void);
extern void __osSetWatchLo(u32);

/* Routines to get/set floating-point control and status register */
extern u32  __osSetFpcCsr(u32);
extern u32  __osGetFpcCsr(void);

#endif /* _LANGUAGE_C */

#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif

#endif /* !_OS_INTERNAL_REG_H */