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#include "gamealloc.h"
#include "libc64/malloc.h"
#include "libc/stdint.h"
void func_800D3720_jp(GameAlloc* this) {
GameAllocEntry* iter = this->base.next;
while (&this->base != iter) {
iter = iter->next;
}
}
void* gamealloc_malloc(GameAlloc* this, size_t size) {
GameAllocEntry* ptr = malloc(size + sizeof(GameAllocEntry));
if (ptr != NULL) {
ptr->size = size;
ptr->prev = this->head;
this->head->next = ptr;
this->head = ptr;
ptr->next = &this->base;
this->base.prev = this->head;
return ptr + 1;
}
return NULL;
}
void gamealloc_free(GameAlloc* this, void* ptr) {
if (ptr != NULL) {
GameAllocEntry* entry = (GameAllocEntry*)ptr - 1;
entry->prev->next = entry->next;
entry->next->prev = entry->prev;
this->head = this->base.prev;
free(entry);
}
}
void gamealloc_cleanup(GameAlloc* this) {
GameAllocEntry* iter = this->base.next;
while (&this->base != iter) {
GameAllocEntry* cur = iter;
iter = iter->next;
free(cur);
}
this->head = &this->base;
this->base.next = &this->base;
this->base.prev = &this->base;
}
void gamealloc_init(GameAlloc* this) {
this->head = &this->base;
this->base.next = &this->base;
this->base.prev = &this->base;
}
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