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#include "m_DLF.h"
// Function names taken from Zelda64 Decompilation
void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
void* vramStart;
if (overlayEntry->loadedRamAddr != NULL) {
return;
}
vramStart = overlayEntry->vramStart;
if (vramStart == NULL) {
overlayEntry->unk_28 = 0;
return;
}
overlayEntry->loadedRamAddr = malloc_r((uintptr_t)overlayEntry->vramEnd - (uintptr_t)vramStart);
if (overlayEntry->loadedRamAddr != NULL) {
ovlmgr_Load(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd,
overlayEntry->loadedRamAddr);
overlayEntry->unk_14 =
(void*)((overlayEntry->unk_14 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_14 - (intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->init =
(void*)((overlayEntry->init != NULL)
? (void*)((uintptr_t)overlayEntry->init - (intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->destroy =
(void*)((overlayEntry->destroy != NULL)
? (void*)((uintptr_t)overlayEntry->destroy - (intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->unk_20 =
(void*)((overlayEntry->unk_20 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_20 - (intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->unk_24 =
(void*)((overlayEntry->unk_24 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_24 - (intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->unk_28 = 0;
}
}
void Overlay_FreeGameState(GameStateOverlay* overlayEntry) {
s32 var_v0;
if (overlayEntry->loadedRamAddr != NULL) {
var_v0 = (overlayEntry->unk_28 != 0) ? -1 : 0;
if (var_v0 == 0) {
overlayEntry->unk_14 =
(void*)((overlayEntry->unk_14 != NULL) ? (void*)((uintptr_t)overlayEntry->unk_14 +
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->init =
(void*)((overlayEntry->init != NULL) ? (void*)((uintptr_t)overlayEntry->init +
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->destroy =
(void*)((overlayEntry->destroy != NULL) ? (void*)((uintptr_t)overlayEntry->destroy +
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->unk_20 =
(void*)((overlayEntry->unk_20 != NULL) ? (void*)((uintptr_t)overlayEntry->unk_20 +
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->unk_24 =
(void*)((overlayEntry->unk_24 != NULL) ? (void*)((uintptr_t)overlayEntry->unk_24 +
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
free(overlayEntry->loadedRamAddr);
overlayEntry->loadedRamAddr = NULL;
}
}
}
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