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#include "m_fbdemo_triforce.h"
#include "gfxalloc.h"
#include "m_rcp.h"
#include "attributes.h"
extern u8 ef_wipe1_modelT[];
extern u8 ef_wipe2_modelT[];
extern u8 ef_wipe3_modelT[];
void fbdemo_triforce_startup(fbDemoTriforce* this) {
this->finished = 0;
this->frame = 16;
if (this->direction != 0) {
this->txt = 0;
} else {
this->txt = 0x224;
}
guPerspective(&this->perspMtx, &this->normal, 60.0f, 4.0f / 3.0f, 10.0f, 12800.0f, 1.0f);
guLookAt(&this->lookAtMtx, 0.0f, 0.0f, 400.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
}
fbDemoTriforce* fbdemo_triforce_init(fbDemoTriforce* this) {
bzero(this, sizeof(fbDemoTriforce));
return this;
}
void fbdemo_triforce_setrate(s32* rate, f32 scale) {
*rate = 548.0f * scale;
}
void fbdemo_triforce_move(fbDemoTriforce* this, s32 rate) {
s32 moveRate;
UNUSED s32 txt = this->txt;
f32 temp = (1.0f - (this->txt / 548.0f));
moveRate = this->frame + (s32)(12.0f * temp);
if (this->direction != 0) {
this->txt += (moveRate << 1) / rate;
if (this->txt >= 548) {
this->txt = 548;
this->finished = TRUE;
}
} else {
this->txt -= (moveRate << 1) / rate;
if (this->txt <= 0) {
this->txt = 0;
this->finished = TRUE;
}
}
}
void fbdemo_triforce_draw(fbDemoTriforce* this, Gfx** gfxP) {
Gfx* gfx = *gfxP;
Gfx* scroll;
f32 scale;
gDPPipeSync(gfx++);
scroll = gfx_tex_scroll2(&gfx, this->txt, 0, 16, 4);
gSPSegment(gfx++, G_MWO_SEGMENT_9, scroll);
gSPMatrix(gfx++, &this->perspMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPPerspNormalize(gfx++, this->normal);
gSPMatrix(gfx++, &this->lookAtMtx, G_MTX_MUL | G_MTX_PROJECTION);
scale = 0.019f;
if (1.0f != scale) {
Mtx* mtxBuf;
mtxBuf = gfxalloc(&gfx, sizeof(Mtx));
guScale(mtxBuf, 0.019f, 0.019f, 1.0f);
gSPMatrix(gfx++, mtxBuf, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
switch (this->textureNo) {
case 0:
gSPDisplayList(gfx++, ef_wipe1_modelT);
break;
case 1:
gSPDisplayList(gfx++, ef_wipe2_modelT);
break;
case 2:
gSPDisplayList(gfx++, ef_wipe3_modelT);
break;
}
gDPPipeSync(gfx++);
*gfxP = gfx;
}
u8 fbdemo_triforce_is_finish(fbDemoTriforce* this) {
return this->finished;
}
void fbdemo_triforce_settype(fbDemoTriforce* this, s32 type) {
this->textureNo = ((type & 0x80) != 0) ? 1 : ((type & 0x40) != 0 ? 2 : 0);
if ((type & 0xF) == 1) {
this->direction = 0;
} else {
this->direction = 1;
}
}
void fbdemo_triforce_setcolor_rgba8888(UNUSED fbDemoTriforce* this, UNUSED u32* rgba) {
}
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