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#include "m_fbdemo_wipe1.h"
#include "m_common_data.h"
#include "m_rcp.h"
extern Gfx wipe1_modelT[]; // TODO: extract
fbDemoWipe1* fbdemo_wipe1_init(fbDemoWipe1* this) {
bzero(this, sizeof(fbDemoWipe1));
return this;
}
void fbdemo_wipe1_move(fbDemoWipe1* this, s32 rate) {
if (this->direction != 0) {
this->texY += (common_data.wipeRate * 3) / rate;
if (this->texY >= (s32)(153.0f * (1 << 2))) {
this->texY = (s32)(153.0f * (1 << 2));
this->finished = TRUE;
}
} else {
this->texY -= (common_data.wipeRate * 3) / rate;
if (this->texY <= (s32)(83.25f * (1 << 2))) {
this->texY = (s32)(83.25f * (1 << 2));
this->finished = TRUE;
}
}
}
void fbdemo_wipe1_draw(fbDemoWipe1* this, Gfx** gfxP) {
Gfx* gfx = *gfxP;
Mtx* modelView;
UNUSED s32 pad[5];
Gfx* texScroll;
modelView = this->modelView[this->frame];
this->frame ^= 1;
guScale(&modelView[0], 0.56f, 0.56f, 1.0f);
guRotate(&modelView[1], 0.0f, 0.0f, 0.0f, 1.0f);
guTranslate(&modelView[2], 0.0f, 0.0f, 0.0f);
gDPPipeSync(gfx++);
texScroll = gfx_tex_scroll2(&gfx, this->texX, this->texY, 0, 0);
gSPSegment(gfx++, 8, texScroll);
gDPSetPrimColor(gfx++, 0, 0x80, this->color.r, this->color.g, this->color.b, 255);
gSPMatrix(gfx++, &this->projection, G_MTX_LOAD | G_MTX_PROJECTION);
gSPPerspNormalize(gfx++, this->normal);
gSPMatrix(gfx++, &this->lookAt, G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gfx++, &modelView[0], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gfx++, &modelView[1], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPMatrix(gfx++, &modelView[2], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(gfx++, wipe1_modelT);
gDPPipeSync(gfx++);
*gfxP = gfx;
}
void fbdemo_wipe1_startup(fbDemoWipe1* this) {
this->finished = 0;
if (this->direction != 0) {
this->texY = (s32)(83.25f * (1 << 2));
} else {
this->texY = (s32)(153.0f * (1 << 2));
}
guPerspective(&this->projection, &this->normal, 60.0f, 4.0f / 3.0f, 10.0f, 12800.0f, 1.0f);
guLookAt(&this->lookAt, 0.0f, 0.0f, 400.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
}
void fbdemo_wipe1_settype(fbDemoWipe1* this, s32 type) {
if (type == 1) {
this->direction = 1;
this->texY = 0x14D;
return;
}
this->direction = 0;
this->texY = 0x264;
}
void fbdemo_wipe1_setcolor_rgba8888(fbDemoWipe1* this, u32 color) {
this->color.rgba = color;
}
void fbdemo_wipe1_setaltcolor_rgba8888(fbDemoWipe1* this, u32 color) {
this->altColor.rgba = color;
}
u8 fbdemo_wipe1_is_finish(fbDemoWipe1* this) {
return this->finished;
}
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