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#include "game.h"
#include "segment_symbols.h"
#include "overlays/gamestates/ovl_select/m_select.h"
#include "overlays/gamestates/ovl_first_game/first_game.h"
#include "overlays/gamestates/ovl_play/m_play.h"
#include "overlays/gamestates/ovl_second_game/second_game.h"
#include "overlays/gamestates/ovl_cpedit/m_cpedit.h"
#include "overlays/gamestates/ovl_trademark/m_trademark.h"
#include "overlays/gamestates/ovl_player_select/player_select.h"
#include "overlays/gamestates/ovl_save_menu/save_menu.h"
#include "overlays/gamestates/ovl_famicom_emu/famicom_emu.h"
#include "overlays/gamestates/ovl_prenmi/m_prenmi.h"
// Linker symbol declarations (used in the table below)
#define DEFINE_GAMESTATE(_typeName, _enumName, segmentName) DECLARE_SEGMENT(ovl_##segmentName);
#define DEFINE_GAMESTATE_INTERNAL(_typeName, _enumName)
#include "tables/gamestate_table.h"
#undef DEFINE_GAMESTATE
#undef DEFINE_GAMESTATE_INTERNAL
// Gamestate Overlay Table definition
#define DEFINE_GAMESTATE_INTERNAL(typeName, _enumName) \
{ NULL, 0, 0, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, 0, sizeof(Game_##typeName) },
#define DEFINE_GAMESTATE(typeName, _enumName, segmentName) \
{ NULL, \
SEGMENT_ROM_START(ovl_##segmentName), \
SEGMENT_ROM_END(ovl_##segmentName), \
SEGMENT_VRAM_START(ovl_##segmentName), \
SEGMENT_VRAM_END(ovl_##segmentName), \
NULL, \
segmentName##_init, \
segmentName##_cleanup, \
NULL, \
NULL, \
0, \
sizeof(Game_##typeName) },
GameStateOverlay game_dlftbls[GAMESTATE_ID_MAX] = {
#include "tables/gamestate_table.h"
};
#undef DEFINE_GAMESTATE
#undef DEFINE_GAMESTATE_INTERNAL
GameStateId game_dlftbls_num = GAMESTATE_ID_MAX;
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