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#include "m_mail_check.h"
#include "segment_symbols.h"
#include "game.h"
#include "ovlmgr.h"
#include "m_malloc.h"
typedef s32 (*MailCheckOvlUnkFunc)(s32* len, u8* str);
extern s32 mMck_check_key_hit(s32* len, u8* str);
s32 mMC_get_mail_hit_rate(s32* len, u8* str, Game* game) {
void* buf;
MailCheckOvlUnkFunc func;
s32 ret;
if (game != NULL) {
buf = gamealloc_malloc(&game->alloc, SEGMENT_VRAM_SIZE(m_mail_check_ovl));
} else {
buf = zelda_malloc(SEGMENT_VRAM_SIZE(m_mail_check_ovl));
}
ovlmgr_Load(SEGMENT_ROM_START(m_mail_check_ovl), SEGMENT_ROM_END(m_mail_check_ovl),
SEGMENT_VRAM_START(m_mail_check_ovl), SEGMENT_VRAM_END(m_mail_check_ovl), buf);
func = (MailCheckOvlUnkFunc)SEGMENT_VRAM_RESOLVE_ADDR(m_mail_check_ovl, buf, mMck_check_key_hit);
ret = func(len, str);
if (game != NULL) {
gamealloc_free(&game->alloc, buf);
} else {
zelda_free(buf);
}
return ret;
}
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