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#include "m_rcp.h"
#include "6B3DC0.h"
#include "gfx.h"
#include "gfxalloc.h"
#include "macros.h"
#include "overlays/gamestates/ovl_play/m_play.h"
s32 fbdemo_mode;
static Gfx z_gsCPModeSet_Data[][6] = {
{
/* 0 */
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineLERP(PRIMITIVE, 0, SHADE, 0, 0, 0, 0, PRIMITIVE, PRIMITIVE, 0, SHADE, 0, 0, 0, 0, PRIMITIVE),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_AA_ZB_XLU_SURF | G_RM_AA_ZB_XLU_SURF2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
/* 1 */
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_ZB_CLD_SURF | G_RM_ZB_CLD_SURF2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
/* 2 */
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIDECALA, G_CC_MODULATEIA_PRIM2),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_AA_ZB_OPA_SURF2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
/* 3 */
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEI_PRIM, G_CC_MODULATEI_PRIM),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_AA_ZB_OPA_SURF | G_RM_AA_ZB_OPA_SURF2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
/* 4 */
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIDECALA_PRIM, G_CC_MODULATEIDECALA_PRIM),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_AA_TEX_EDGE | G_RM_AA_TEX_EDGE2),
gsSPLoadGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
/* 5 */
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2),
gsSPLoadGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
/* 6 */
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEI_PRIM, G_CC_MODULATEI_PRIM),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_ZB_XLU_SURF | G_RM_ZB_XLU_SURF2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
/* 7 */
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2),
gsSPLoadGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
/* 8 */
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2),
gsSPLoadGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
/* 9 */
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA_PRIM, G_CC_PASS2),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_PASS | G_RM_ZB_CLD_SURF2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
/* 10 */
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 |
G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_AA_ZB_TEX_EDGE2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
/* 11 */
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 |
G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | ZMODE_OPA |
CVG_X_ALPHA | ALPHA_CVG_SEL | G_RM_FOG_SHADE_A |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
/* 12 */
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 |
G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_AA_ZB_TEX_EDGE2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
/* 13 */
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 |
G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_CLD_SURF2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
/* 14 */
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIM_LOD_FRAC, 0, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_ZB_OVL_SURF2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
};
Gfx RSP_RDP_clear_data[] = {
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_PERSP | G_CYC_FILL | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
gsDPSetBlendColor(0, 0, 0, 8),
gsSPClipRatio(FRUSTRATIO_2),
gsSPEndDisplayList(),
};
void gfx_set_fog_position(Gfx** gfxP, s32 near, s32 far) {
if (near == far) {
gSPFogFactor((*gfxP)++, 0, 0);
} else {
gSPFogPosition((*gfxP)++, near, far);
}
}
Gfx* gfx_set_fog_nosync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far) {
gDPSetFogColor(gfx++, r, g, b, a);
gfx_set_fog_position(&gfx, near, far);
return gfx;
}
Gfx* func_800BD3EC_jp(Gfx* gfx, s32 i) {
s32 dListIndex = 6 * i;
gSPDisplayList(gfx++, &((Gfx*)z_gsCPModeSet_Data)[dListIndex]);
// Equivalent to gSPDisplayList(gfx++, z_gsCPModeSet_Data[i])
return gfx;
}
Gfx* func_800BD428_jp(Gfx* gfx, s32 i) {
return func_800BD3EC_jp(gfx, i);
}
Gfx* func_800BD448_jp(Gfx* gfx) {
gSPDisplayList(gfx++, z_gsCPModeSet_Data[7]);
return gfx;
}
void func_800BD470_jp(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, z_gsCPModeSet_Data[7]);
CLOSE_DISPS(gfxCtx);
}
void func_800BD498_jp(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, z_gsCPModeSet_Data[3]);
CLOSE_DISPS(gfxCtx);
}
void texture_z_light_prim_xlu_disp(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, z_gsCPModeSet_Data[2]);
CLOSE_DISPS(gfxCtx);
}
void _texture_z_light_fog_prim(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, z_gsCPModeSet_Data[2]);
CLOSE_DISPS(gfxCtx);
}
void _texture_z_light_fog_prim_shadow(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx);
gSPDisplayList(SHADOW_DISP++, z_gsCPModeSet_Data[2]);
CLOSE_DISPS(gfxCtx);
}
void _texture_z_light_fog_prim_npc_shadow(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx);
gSPDisplayList(SHADOW_DISP++, z_gsCPModeSet_Data[10]);
gDPPipeSync(SHADOW_DISP++);
gDPSetPrimColor(SHADOW_DISP++, 0, 0x80, 255, 255, 255, 255);
CLOSE_DISPS(gfxCtx);
}
void _texture_z_light_fog_prim_xlu(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, z_gsCPModeSet_Data[2]);
CLOSE_DISPS(gfxCtx);
}
void _texture_z_light_fog_prim_light(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx);
gSPDisplayList(LIGHT_DISP++, z_gsCPModeSet_Data[2]);
CLOSE_DISPS(gfxCtx);
}
void _texture_z_light_fog_prim_npc(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, z_gsCPModeSet_Data[10]);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0x80, 255, 255, 255, 255);
CLOSE_DISPS(gfxCtx);
}
Gfx* texture_z_light_fog_prim_bb_pal_opa(Gfx* gfx) {
gSPDisplayList(gfx++, z_gsCPModeSet_Data[12]);
gDPSetPrimColor(gfx++, 0, 0x80, 255, 255, 255, 255);
return gfx;
}
Gfx* texture_z_light_fog_prim_bb_pal_xlu(Gfx* gfx) {
gSPDisplayList(gfx++, z_gsCPModeSet_Data[13]);
gDPSetPrimColor(gfx++, 0, 0x80, 255, 255, 255, 255);
return gfx;
}
Gfx* texture_z_fog_lod_alpha_shadow(Gfx* gfx) {
gSPDisplayList(gfx++, z_gsCPModeSet_Data[14]);
return gfx;
}
void func_800BD6F8_jp(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, z_gsCPModeSet_Data[5]);
CLOSE_DISPS(gfxCtx);
}
Gfx* gfx_rect_moji(Gfx* gfx) {
gSPDisplayList(gfx++, z_gsCPModeSet_Data[4]);
return gfx;
}
void rect_moji(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, z_gsCPModeSet_Data[4]);
CLOSE_DISPS(gfxCtx);
}
void polygon_z_light_prim(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, z_gsCPModeSet_Data[0]);
CLOSE_DISPS(gfxCtx);
}
void softsprite_prim(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, z_gsCPModeSet_Data[6]);
CLOSE_DISPS(gfxCtx);
}
#define HREG_21 0
#define HREG_22 0
Gfx* gfx_softsprite_prim_xlu(Gfx* gfx) {
gSPDisplayList(gfx++, z_gsCPModeSet_Data[8]);
gDPSetColorDither(gfx++, G_CD_DISABLE);
// clang-format off
switch (HREG_21) {
case 1: gDPSetAlphaDither(gfx++, G_AD_DISABLE); break;
case 2: gDPSetAlphaDither(gfx++, G_AD_PATTERN); break;
case 3: gDPSetAlphaDither(gfx++, G_AD_NOTPATTERN); break;
case 4: gDPSetAlphaDither(gfx++, G_AD_NOISE); break;
default: break;
}
switch (HREG_22) {
case 1: gDPSetColorDither(gfx++, G_CD_DISABLE); break;
case 2: gDPSetColorDither(gfx++, G_CD_MAGICSQ); break;
case 3: gDPSetColorDither(gfx++, G_CD_BAYER); break;
case 4: gDPSetColorDither(gfx++, G_CD_NOISE); break;
default: break;
}
// clang-format on
return gfx;
}
Gfx* gfx_tex_scroll2(Gfx** gfxP, u32 x, u32 y, s32 width, s32 height) {
Gfx* dList = gfxalloc(gfxP, 3 * sizeof(Gfx));
gDPTileSync(dList);
gDPSetTileSize(dList + 1, G_TX_RENDERTILE, x, y, x + ((width - 1) << 2), y + ((height - 1) << 2));
gSPEndDisplayList(dList + 2);
return dList;
}
Gfx* gfx_two_tex_scroll(Gfx** gfxP, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2, u32 y2,
s32 width2, s32 height2) {
Gfx* dList = gfxalloc(gfxP, 5 * sizeof(Gfx));
x1 %= 512 << 2;
y1 %= 512 << 2;
x2 %= 512 << 2;
y2 %= 512 << 2;
gDPTileSync(dList);
gDPSetTileSize(dList + 1, tile1, x1, y1, x1 + ((width1 - 1) << 2), y1 + ((height1 - 1) << 2));
gDPTileSync(dList + 2);
gDPSetTileSize(dList + 3, tile2, x2, y2, x2 + ((width2 - 1) << 2), y2 + ((height2 - 1) << 2));
gSPEndDisplayList(dList + 4);
return dList;
}
Gfx* func_800BD9D8_jp(Gfx** gfxP, u32 x, u32 y) {
return gfx_tex_scroll2(gfxP, x, y, 0, 0);
}
Gfx* func_800BD9FC_jp(GraphicsContext* gfxCtx, u32 x, u32 y) {
return tex_scroll2(gfxCtx, x, y, 0, 0);
}
Gfx* tex_scroll2(GraphicsContext* gfxCtx, u32 x, u32 y, s32 width, s32 height) {
Gfx* dList = GRAPH_ALLOC_NO_ALIGN(gfxCtx, 3 * sizeof(Gfx));
if (dList != NULL) {
x %= 512 << 2;
y %= 512 << 2;
gDPTileSync(dList);
gDPSetTileSize(dList + 1, G_TX_RENDERTILE, x, y, x + ((width - 1) << 2), y + ((height - 1) << 2));
gSPEndDisplayList(dList + 2);
}
return dList;
}
Gfx* two_tex_scroll(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2,
u32 y2, s32 width2, s32 height2) {
Gfx* dList = GRAPH_ALLOC_NO_ALIGN(gfxCtx, 5 * sizeof(Gfx));
if (dList != NULL) {
x1 %= 512 << 2;
y1 %= 512 << 2;
x2 %= 512 << 2;
y2 %= 512 << 2;
gDPTileSync(dList);
gDPSetTileSize(dList + 1, tile1, x1, y1, x1 + ((width1 - 1) << 2), y1 + ((height1 - 1) << 2));
gDPTileSync(dList + 2);
gDPSetTileSize(dList + 3, tile2, x2, y2, x2 + ((width2 - 1) << 2), y2 + ((height2 - 1) << 2));
gSPEndDisplayList(dList + 4);
}
return dList;
}
void DisplayList_initialize(GraphicsContext* gfxCtx, u8 clearR, u8 clearG, u8 clearB, Game_Play* game_play) {
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, RSP_RDP_clear_data);
gSPDisplayList(POLY_XLU_DISP++, RSP_RDP_clear_data);
gSPDisplayList(OVERLAY_DISP++, RSP_RDP_clear_data);
gSPDisplayList(FONT_DISP++, RSP_RDP_clear_data);
gSPDisplayList(SHADOW_DISP++, z_gsCPModeSet_Data[2]);
gSPDisplayList(LIGHT_DISP++, z_gsCPModeSet_Data[2]);
gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPSetScissor(POLY_XLU_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPSetScissor(FONT_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPSetScissor(SHADOW_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPSetScissor(LIGHT_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4);
gDPSetColorImage(POLY_XLU_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4);
gDPSetColorImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4);
gDPSetColorImage(FONT_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4);
gDPSetColorImage(SHADOW_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4);
gDPSetColorImage(LIGHT_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4);
{
void* unk_008 = gfxCtx->unk_008;
gDPSetDepthImage(POLY_OPA_DISP++, unk_008);
gDPSetDepthImage(POLY_XLU_DISP++, unk_008);
gDPSetDepthImage(OVERLAY_DISP++, unk_008);
gDPSetDepthImage(FONT_DISP++, unk_008);
gDPSetDepthImage(SHADOW_DISP++, unk_008);
gDPSetDepthImage(LIGHT_DISP++, unk_008);
}
if ((game_play == NULL) || ((game_play->submenu.unk_00 < 2) && (fbdemo_mode < 2))) {
gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_008);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0));
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(POLY_OPA_DISP++,
(GPACK_RGBA5551(clearR, clearG, clearB, 1) << 16) | GPACK_RGBA5551(clearR, clearG, clearB, 1));
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
gDPPipeSync(POLY_OPA_DISP++);
}
CLOSE_DISPS(gfxCtx);
func_80091074_jp(gfxCtx);
}
void fade_rgba8888_draw(Gfx** gfxP, u32 color) {
static Gfx fade_gfx[] = {
gsDPPipeSync(),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2),
gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE),
gsDPFillRectangle(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
static Gfx fill_gfx[] = {
gsDPPipeSync(),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_1PRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2),
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
Gfx* gfx;
if ((color & 0xFF) == 255) {
u32 c;
gfx = *gfxP;
c = ((color >> 27) << 11) | ((color >> 19) << 6) | (color >> 10) | 1;
gDPSetFillColor(gfx, (c << 0x10) | c);
gSPDisplayList(gfx + 1, fill_gfx);
*gfxP = gfx + 2;
} else if ((color & 0xFF) != 0) {
gfx = *gfxP;
gDPSetColor(gfx, G_SETPRIMCOLOR, color);
gSPDisplayList(gfx + 1, fade_gfx);
*gfxP = gfx + 2;
}
}
void func_800BE030_jp(Gfx** gfxP, u32 r, u32 g, u32 b, u32 a) {
fade_rgba8888_draw(gfxP, (r << 24) | (g << 16) | (b << 8) | a);
}
void fade_black_draw(Gfx** gfxP, u32 color) {
//! FAKE:
fade_rgba8888_draw(gfxP, color ^ 0);
}
Gfx* gfx_gDPFillRectangle1(Gfx* gfx, s32 ulx, s32 uly, s32 lrx, s32 lry) {
gDPFillRectangle(gfx++, ulx, uly, lrx, lry);
return gfx;
}
void func_800BE0E4_jp(Gfx** gfxP, s32 ulx, s32 uly, s32 lrx, s32 lry) {
gDPFillRectangle(*gfxP, ulx, uly, lrx, lry);
}
Gfx* gfx_gDPFillRectangleF(Gfx* gfx, s32 ulx, s32 uly, s32 lrx, s32 lry) {
gDPFillRectangle(gfx++, ulx, uly, lrx - 1, lry - 1);
return gfx;
}
void func_800BE184_jp(Gfx** gfxP, s32 ulx, s32 uly, s32 lrx, s32 lry) {
gDPFillRectangle(*gfxP, ulx, uly, lrx - 1, lry - 1);
}
Gfx* gfx_gSPTextureRectangle1(Gfx* gfx, s32 xl, s32 yl, s32 xh, s32 yh, s32 tile, s32 s, s32 t, s32 dsdx, s32 dtdy) {
gSPTextureRectangle(gfx++, xl, yl, xh, yh, tile, s, t, dsdx, dtdy);
return gfx;
}
Gfx* func_800BE27C_jp(Gfx* gfx, s32 xl, s32 yl, s32 xh, s32 yh, s32 tile, s32 s, s32 t) {
gSPTextureRectangle(gfx++, xl, yl, xh - 1, yh - 1, tile, s, t, 1 << 10, 1 << 10);
return gfx;
}
Gfx* gfx_gSPScisTextureRectangle1(Gfx* gfx, s32 xl, s32 yl, s32 xh, s32 yh, s32 tile, s32 s, s32 t, s32 dsdx,
s32 dtdy) {
gSPScisTextureRectangle(gfx++, (s16)xl, (s16)yl, xh, yh, tile, s, t, dsdx, dtdy);
return gfx;
}
Gfx* func_800BE4F8_jp(Gfx* gfx, s32 xl, s32 yl, s32 xh, s32 yh, s32 tile, s32 s, s32 t) {
gSPScisTextureRectangle(gfx++, (s16)xl, (s16)yl, xh - 1, yh - 1, tile, s, t, 1 << 10, 1 << 10);
return gfx;
}
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