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#include "m_scene_ftr.h"
#include "overlays/gamestates/ovl_play/m_play.h"
void mScn_Dma2Bank(ObjectExchangeBank* exchange, s32 id, RomOffset vrom, size_t size) {
if (vrom != NULL) {
DmaMgr_RequestSyncDebug(exchange->status[id + 3].unk14.vram, vrom, size, "../m_scene_ftr.c", 52);
}
}
void mScn_KeepMyRoomBankNew(ObjectExchangeBank* exchange, s16 id, size_t size) {
ObjectStatus* bank = exchange->status + exchange->num;
bank->id = id;
bank->vram = (void*)exchange->unk1800;
bank->segment = (void*)exchange->unk1800;
bank->size = size;
if (exchange->num < (OBJECT_EXCHANGE_BANK_MAX - 1)) {
exchange->unk1800 = ALIGN16(exchange->unk1800 + size);
exchange->num++;
}
}
void mScn_ObtainCarpetBank(Game_Play* play) {
ObjectExchangeBank* exchange = &play->objectExchangeBank;
s32 i;
for (i = 0; i < 2; i++) {
mScn_KeepMyRoomBankNew(exchange, 18, 0x2020);
}
for (i = 0; i < 2; i++) {
mScn_KeepMyRoomBankNew(exchange, 19, 0x1020);
}
}
s32 mScn_ObtainFurnitureBank(UNUSED Game_Play* play, s32 bank) {
common_data.clip.unk_020 = bank;
}
void mScn_ObtainMyRoomBank(Game_Play* play) {
mScn_ObtainCarpetBank(play);
}
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