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#ifndef AC_BOXMANAGER_H
#define AC_BOXMANAGER_H
#include "ultra64.h"
#include "m_actor.h"
#include "unk.h"
struct Game_Play;
struct BoxManager;
typedef void (*BoxManagerActionFunc)(struct BoxManager*, struct Game_Play*);
typedef struct BoxManager {
/* 0x000 */ Actor actor;
/* 0x174 */ UNK_TYPE1 unk_174[0x84];
} BoxManager; // size = 0x1F8
#endif
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