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#include "ac_goza.h"
#include "m_actor_dlftbls.h"
#include "m_object.h"
#include "overlays/gamestates/ovl_play/m_play.h"
void aGOZ_actor_ct(Actor* thisx, Game_Play* game_play);
void func_80A76208_jp(Actor* thisx, Game_Play* game_play);
void aGOZ_actor_init(Actor* thisx, Game_Play* game_play);
void aGOZ_actor_draw(Actor* thisx, Game_Play* game_play);
#if 0
ActorProfile Goza_Profile = {
/* */ ACTOR_GOZA,
/* */ ACTOR_PART_0,
/* */ 0,
/* */ 0x582A,
/* */ GAMEPLAY_KEEP,
/* */ sizeof(Goza),
/* */ aGOZ_actor_ct,
/* */ func_80A76208_jp,
/* */ aGOZ_actor_init,
/* */ aGOZ_actor_draw,
/* */ NULL,
};
#endif
#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Goza/ac_goza/aGOZ_actor_ct.s")
#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Goza/ac_goza/func_80A76208_jp.s")
#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Goza/ac_goza/func_80A76294_jp.s")
#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Goza/ac_goza/func_80A76494_jp.s")
#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Goza/ac_goza/func_80A764A4_jp.s")
#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Goza/ac_goza/func_80A764C0_jp.s")
#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Goza/ac_goza/aGOZ_actor_init.s")
#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Goza/ac_goza/aGOZ_actor_draw.s")
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