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#ifndef AC_MY_ROOM_H
#define AC_MY_ROOM_H
#include "ultra64.h"
#include "m_actor.h"
#include "unk.h"
#include "c_keyframe.h"
struct Game_Play;
struct My_Room;
struct Actor;
typedef void (*My_RoomActionFunc)(struct My_Room*, struct Game_Play*);
typedef struct My_Room {
/* 0x000 */ Actor actor;
/* 0x174 */ UNK_TYPE1 unk_174[0x36C];
} My_Room; // size = 0x4E0
typedef struct FurnitureActor {
/* 0x000 */ UNK_TYPE1 unk_000[0x134];
/* 0x134 */ SkeletonInfoR skeletonInfo;
/* 0x1A4 */ s_xyz jointTable[9];
/* 0x1DA */ s_xyz morphTable[9];
/* 0x210 */ Mtx matrix[2][10]; // not sure if the array dimensions are correct
} FurnitureActor; // size >= 0xA10
typedef void (*FurnitureCreate)(FurnitureActor* this, u8* data);
typedef void (*FurnitureMove)(FurnitureActor* this, struct Actor* myRoomActor, struct Game_Play* game_play, u8* data);
typedef void (*FurnitureDraw)(FurnitureActor* this, struct Actor* myRoomActor, struct Game_Play* game_play, u8* data);
typedef void (*FurnitureDestroy)(FurnitureActor* this, u8* data);
typedef void (*FurnitureDma)(u16* name, u8* data);
typedef struct FurnitureActorFunctions {
/* 0x00 */ FurnitureCreate furnitureCreate;
/* 0x04 */ FurnitureMove furnitureMove;
/* 0x08 */ FurnitureDraw furnitureDraw;
/* 0x0C */ FurnitureDestroy furnitureDestroy;
/* 0x10 */ FurnitureDma furnitureDma;
} FurnitureActorFunctions; // size = 0x14
typedef struct FurnitureActorUnkStruct {
/* 0x00 */ UNK_TYPE4 unk00;
/* 0x04 */ UNK_TYPE4 unk04;
/* 0x08 */ UNK_TYPE4 unk08;
/* 0x0C */ UNK_TYPE4 unk0C;
/* 0x10 */ UNK_TYPE4 unk10;
/* 0x14 */ UNK_TYPE4 unk14;
/* 0x18 */ UNK_TYPE4 unk18;
/* 0x1C */ UNK_TYPE4 unk1C;
/* 0x20 */ UNK_TYPE4 unk20;
/* 0x24 */ UNK_TYPE4 unk24;
/* 0x28 */ UNK_TYPE4 unk28;
/* 0x2C */ UNK_TYPE4 unk2C;
/* 0x30 */ UNK_TYPE4 unk30;
/* 0x34 */ UNK_TYPE4 unk34;
/* 0x38 */ UNK_TYPE4 unk38;
/* 0x3C */ UNK_TYPE4 unk3C;
/* 0x40 */ FurnitureActorFunctions* furnitureActorFunctions;
} FurnitureActorUnkStruct; // size = 0x44
#endif
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