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authorLéo Lam <leo@leolam.fr>2021-12-08 22:51:09 +0100
committerLéo Lam <leo@leolam.fr>2021-12-08 22:51:09 +0100
commitb1a2f945cf4aefe478ffd4358bf64849969618a2 (patch)
tree6d5ef5dbebd300d28674d488720205ca3864f58a
parentdf7ebc50802dc289963a7c5ddba3cccc6c316d84 (diff)
contributing: Link to the library board
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@@ -39,6 +39,7 @@ Unlike the vast majority of games that are being decompiled in 2021, *Breath of
* "Easy" tasks are recommended to familiarize yourself with the process. They can typically be done pretty quickly.
* "Requires library integration" tasks require decompiling an external library (e.g. agl, sead, ...) and integrating it into the project.
* "Manager/singleton" means that the task is about a manager or a singleton (a class with only a single instance).
+ * If you want to work on libraries rather than on BotW code, take a look at [this board](https://botw.link/trello-libs)!
* You do not need to fully understand the function, but you should at least have a rough idea of what it does.
* If you are feeling more ambitious, pick an entire C++ class! This usually allows understanding the code better.