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| author | Léo Lam <leo@leolam.fr> | 2021-12-08 22:51:09 +0100 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2021-12-08 22:51:09 +0100 |
| commit | b1a2f945cf4aefe478ffd4358bf64849969618a2 (patch) | |
| tree | 6d5ef5dbebd300d28674d488720205ca3864f58a | |
| parent | df7ebc50802dc289963a7c5ddba3cccc6c316d84 (diff) | |
contributing: Link to the library board
| -rw-r--r-- | Contributing.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Contributing.md b/Contributing.md index 6774b0bf..966fe089 100644 --- a/Contributing.md +++ b/Contributing.md @@ -39,6 +39,7 @@ Unlike the vast majority of games that are being decompiled in 2021, *Breath of * "Easy" tasks are recommended to familiarize yourself with the process. They can typically be done pretty quickly. * "Requires library integration" tasks require decompiling an external library (e.g. agl, sead, ...) and integrating it into the project. * "Manager/singleton" means that the task is about a manager or a singleton (a class with only a single instance). + * If you want to work on libraries rather than on BotW code, take a look at [this board](https://botw.link/trello-libs)! * You do not need to fully understand the function, but you should at least have a rough idea of what it does. * If you are feeling more ambitious, pick an entire C++ class! This usually allows understanding the code better. |
