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authorMonsterDruide1 <5958456@gmail.com>2021-08-08 22:39:43 +0200
committerMonsterDruide1 <5958456@gmail.com>2021-08-10 22:11:04 +0200
commitaa4231eff2c604f667999e279aa2b6c872e91b99 (patch)
treea56d06a08c981da09faf572312982c5a2ed9ea4d /README.md
parent18152c59096dbd247f0b15d23ef5b4264cebec55 (diff)
tools/setup: Auto-install `check` (viking)
Diffstat (limited to 'README.md')
-rw-r--r--README.md7
1 files changed, 3 insertions, 4 deletions
diff --git a/README.md b/README.md
index e087ed96..fc991566 100644
--- a/README.md
+++ b/README.md
@@ -158,8 +158,6 @@ Additionally, you'll also need:
2. Run `git submodule update --init --recursive`
-3. Run `cargo install --path tools/common/viking`
-
Next, you'll need to acquire the **original 1.5.0 or 1.6.0 `main` NSO executable**.
* To dump it from a Switch, follow [the instructions on the wiki](https://zeldamods.org/wiki/Help:Dumping_games#Dumping_binaries_.28executable_files.29).
@@ -167,8 +165,9 @@ Additionally, you'll also need:
* The decompressed 1.5.0 NSO has the following SHA256 hash: `d9fa308d0ee7c0ab081c66d987523385e1afe06f66731bbfa32628438521c106`
* If you have a compressed NSO or a 1.6.0 executable, don't worry about this.
-4. Run `tools/common/setup.py [path to the NSO]`
+3. Run `tools/common/setup.py [path to the NSO]`
* This will:
+ * install tools/check to check for differences in decompiled code
* convert the executable if necessary
* set up [Clang 4.0.1](https://releases.llvm.org/download.html#4.0.1) by downloading it from the official LLVM website
* create a build directory in `build/`
@@ -184,7 +183,7 @@ ninja -C build
By default, Ninja will perform a multithreaded build. There is no need to pass -j manually.
-To check whether everything built correctly, just run `botw-check` after the build completes.
+To check whether everything built correctly, just run `tools/check` after the build completes.
## Contributing