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authorPistonight <pistonknight@outlook.com>2024-12-30 21:38:59 -0800
committerPistonight <pistonknight@outlook.com>2024-12-30 21:43:28 -0800
commit2363fbfe206f1203e753b9aab90e990a13e91354 (patch)
treed22aace0f36e7100a41c6a307ebff6cc37b546d7 /src/Game/AI/Query
parentd5128f8fb43c20a8de388d5a7a4bbb6a549bf1b4 (diff)
PlayerInfo stuff that doesn't require PlayerBase
Diffstat (limited to 'src/Game/AI/Query')
-rw-r--r--src/Game/AI/Query/queryComparePlayerHeart.cpp2
-rw-r--r--src/Game/AI/Query/queryComparePlayerMaxHeart.cpp2
-rw-r--r--src/Game/AI/Query/queryComparePlayerMaxStamina.cpp2
-rw-r--r--src/Game/AI/Query/queryComparePlayerOriginalHeart.cpp4
4 files changed, 5 insertions, 5 deletions
diff --git a/src/Game/AI/Query/queryComparePlayerHeart.cpp b/src/Game/AI/Query/queryComparePlayerHeart.cpp
index b7742ad6..deed74e0 100644
--- a/src/Game/AI/Query/queryComparePlayerHeart.cpp
+++ b/src/Game/AI/Query/queryComparePlayerHeart.cpp
@@ -13,7 +13,7 @@ int ComparePlayerHeart::doQuery() {
if (pi == nullptr)
return 0;
- return pi->getLife() >= *mThreshold;
+ return pi->getLifeFromPlayerActor() >= *mThreshold;
}
void ComparePlayerHeart::loadParams(const evfl::QueryArg& arg) {
diff --git a/src/Game/AI/Query/queryComparePlayerMaxHeart.cpp b/src/Game/AI/Query/queryComparePlayerMaxHeart.cpp
index 4482a6f7..3c0dade0 100644
--- a/src/Game/AI/Query/queryComparePlayerMaxHeart.cpp
+++ b/src/Game/AI/Query/queryComparePlayerMaxHeart.cpp
@@ -13,7 +13,7 @@ int ComparePlayerMaxHeart::doQuery() {
if (pi == nullptr)
return 0;
- s32 full_hearts = pi->getMaxHearts() / 4;
+ s32 full_hearts = pi->getMaxHeartValue() / 4;
return full_hearts >= *mThreshold;
}
diff --git a/src/Game/AI/Query/queryComparePlayerMaxStamina.cpp b/src/Game/AI/Query/queryComparePlayerMaxStamina.cpp
index fa2c8c54..82a15bdd 100644
--- a/src/Game/AI/Query/queryComparePlayerMaxStamina.cpp
+++ b/src/Game/AI/Query/queryComparePlayerMaxStamina.cpp
@@ -13,7 +13,7 @@ int ComparePlayerMaxStamina::doQuery() {
if (pi == nullptr)
return 0;
- s32 stamina = pi->getMaxStamina();
+ s32 stamina = pi->getStaminaMax();
if (stamina % 200 <= 0)
return stamina / 200 >= *mThreshold;
else
diff --git a/src/Game/AI/Query/queryComparePlayerOriginalHeart.cpp b/src/Game/AI/Query/queryComparePlayerOriginalHeart.cpp
index a107699a..1b9d7a75 100644
--- a/src/Game/AI/Query/queryComparePlayerOriginalHeart.cpp
+++ b/src/Game/AI/Query/queryComparePlayerOriginalHeart.cpp
@@ -15,8 +15,8 @@ int ComparePlayerOriginalHeart::doQuery() {
if (PlayerInfo::instance() == nullptr)
return 0;
- s32 life = PlayerInfo::instance()->getLife();
- s32 hearts = PlayerInfo::instance()->getMaxHearts();
+ s32 life = PlayerInfo::instance()->getLifeFromPlayerActor();
+ s32 hearts = PlayerInfo::instance()->getMaxHeartValue();
s32 compare;
if (life <= hearts)
compare = life;