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authorLéo Lam <leo@leolam.fr>2026-10-06 01:57:14 +0100
committerGitHub <noreply@github.com>2026-10-06 01:57:14 +0100
commit891c0a8494c80e8156968d6a4e3cf609b95fd228 (patch)
tree63bac436b9908be782e23cdddb6484796ebbd9c3 /src/Game/Actor/AI/aiAddViewTarget.cpp
parent9595c31c7f483c553fe4aa50b1ce3cfd19004f0f (diff)
parentb12306210c1c9e40e0ccfc0f11ff64e0b7a0e8bc (diff)
Merge pull request #216 from leoetlino/stack/03a-ai-base-renames
AI: rename misordered base classes
Diffstat (limited to 'src/Game/Actor/AI/aiAddViewTarget.cpp')
-rw-r--r--src/Game/Actor/AI/aiAddViewTarget.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/Game/Actor/AI/aiAddViewTarget.cpp b/src/Game/Actor/AI/aiAddViewTarget.cpp
new file mode 100644
index 00000000..4c7d6e9e
--- /dev/null
+++ b/src/Game/Actor/AI/aiAddViewTarget.cpp
@@ -0,0 +1,23 @@
+#include "Game/Actor/AI/aiAddViewTarget.h"
+
+namespace uking::ai {
+
+AddViewTarget::AddViewTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
+
+AddViewTarget::~AddViewTarget() = default;
+
+bool AddViewTarget::init_(sead::Heap* heap) {
+ return ksys::act::ai::Ai::init_(heap);
+}
+
+void AddViewTarget::enter_(ksys::act::ai::InlineParamPack* params) {
+ ksys::act::ai::Ai::enter_(params);
+}
+
+void AddViewTarget::leave_() {
+ ksys::act::ai::Ai::leave_();
+}
+
+void AddViewTarget::loadParams_() {}
+
+} // namespace uking::ai