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| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:39:30 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-06 03:19:38 +0200 |
| commit | a168b93bbcf603816bf718962fc4d706b5fc772d (patch) | |
| tree | ad3af063d67313243431beef39f4f58b6e6ce2b3 /src/Game/Actor/Action/actionDummyDropTable.cpp | |
| parent | 7bc225838a580adea925fd56421f520db4c5d393 (diff) | |
snd: move sound actions and AIs to KingSystem/Sound
They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted
Action/AI passes of their own. The three area tag actions keep their
game base AreaTagAction, which links in the Game/Actor/Area block.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Action/actionDummyDropTable.cpp')
0 files changed, 0 insertions, 0 deletions
