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| author | Léo Lam <leo@leolam.fr> | 2026-10-04 21:14:43 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-10-04 21:14:43 +0100 |
| commit | 88b478ac375a4f965241bf086567556d353b6dd4 (patch) | |
| tree | 47151f27f6619337944c1fcbce64dd01d2cfac95 /src/Game/Actor/Action/actionEmitEffectLoopAction.cpp | |
| parent | a005c77334319d42bb3285fb8d141e11f0873cc9 (diff) | |
| parent | ec2ec9ad6dc334522d5175967be8e4a468874896 (diff) | |
Merge pull request #211 from leoetlino/stack/01-moves
Move source files around to better match link order
Diffstat (limited to 'src/Game/Actor/Action/actionEmitEffectLoopAction.cpp')
| -rw-r--r-- | src/Game/Actor/Action/actionEmitEffectLoopAction.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/Game/Actor/Action/actionEmitEffectLoopAction.cpp b/src/Game/Actor/Action/actionEmitEffectLoopAction.cpp new file mode 100644 index 00000000..06bfe2e5 --- /dev/null +++ b/src/Game/Actor/Action/actionEmitEffectLoopAction.cpp @@ -0,0 +1,46 @@ +#include "Game/Actor/Action/actionEmitEffectLoopAction.h" + +namespace uking::action { + +EmitEffectLoopAction::EmitEffectLoopAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} + +EmitEffectLoopAction::~EmitEffectLoopAction() = default; + +bool EmitEffectLoopAction::init_(sead::Heap* heap) { + return ksys::act::ai::Action::init_(heap); +} + +void EmitEffectLoopAction::enter_(ksys::act::ai::InlineParamPack* params) { + ksys::act::ai::Action::enter_(params); +} + +void EmitEffectLoopAction::leave_() { + ksys::act::ai::Action::leave_(); +} + +void EmitEffectLoopAction::loadParams_() { + getDynamicParam(&mScale_d, "Scale"); + getDynamicParam(&mX_d, "X"); + getDynamicParam(&mY_d, "Y"); + getDynamicParam(&mZ_d, "Z"); + getDynamicParam(&mRX_d, "RX"); + getDynamicParam(&mRY_d, "RY"); + getDynamicParam(&mRZ_d, "RZ"); + getDynamicParam(&mR_d, "R"); + getDynamicParam(&mG_d, "G"); + getDynamicParam(&mB_d, "B"); + getDynamicParam(&mA_d, "A"); + getDynamicParam(&mOverWrite_d, "OverWrite"); + getDynamicParam(&mNoFade_d, "NoFade"); + getDynamicParam(&mActor_d, "Actor"); + getDynamicParam(&mInstanceName_d, "InstanceName"); + getDynamicParam(&mELinkKey_d, "ELinkKey"); + getDynamicParam(&mOption_d, "Option"); + getDynamicParam(&mCutChangeReset_d, "CutChangeReset"); +} + +void EmitEffectLoopAction::calc_() { + ksys::act::ai::Action::calc_(); +} + +} // namespace uking::action |
