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authorLéo Lam <leo@leolam.fr>2026-09-28 03:39:30 +0200
committerLéo Lam <leo@leolam.fr>2026-10-06 03:19:38 +0200
commita168b93bbcf603816bf718962fc4d706b5fc772d (patch)
treead3af063d67313243431beef39f4f58b6e6ce2b3 /src/Game/Actor/Action/actionEventBgmStopAction.cpp
parent7bc225838a580adea925fd56421f520db4c5d393 (diff)
snd: move sound actions and AIs to KingSystem/Sound
They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted Action/AI passes of their own. The three area tag actions keep their game base AreaTagAction, which links in the Game/Actor/Area block. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Action/actionEventBgmStopAction.cpp')
-rw-r--r--src/Game/Actor/Action/actionEventBgmStopAction.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/Game/Actor/Action/actionEventBgmStopAction.cpp b/src/Game/Actor/Action/actionEventBgmStopAction.cpp
deleted file mode 100644
index 78f4987e..00000000
--- a/src/Game/Actor/Action/actionEventBgmStopAction.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-#include "Game/Actor/Action/actionEventBgmStopAction.h"
-
-namespace uking::action {
-
-EventBgmStopAction::EventBgmStopAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
-
-EventBgmStopAction::~EventBgmStopAction() = default;
-
-bool EventBgmStopAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void EventBgmStopAction::loadParams_() {
- getDynamicParam(&mFadeSec_d, "FadeSec");
- getDynamicParam(&mBgmName_d, "BgmName");
-}
-
-} // namespace uking::action