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authorLéo Lam <leo@leolam.fr>2026-10-13 10:39:03 +0200
committerLéo Lam <leo@leolam.fr>2026-10-15 01:59:46 +0200
commit8eca2642b01591ccbfbee98e66181d8ad5982cd3 (patch)
treedeede94dd7b37cea5ccc651b22dd7cc58a7b77c5 /src/Game/Actor/Action/actionForceSetCameraPos.cpp
parente78c02499d0f108ae9c00158198289764c5980fe (diff)
ksys, uking: move four definitions to match link order
calc_ goes before leave_ in ForceSetCameraPos and InWaterSelForkASPlay, and RailRoute's dtor goes after getCheckPointName (an unnamed row there is likely its D0). BaseProcJobHandler's ctor is linked right before BaseProc's ctor, so it moves into actBaseProc.cpp, and the class moves into actBaseProc.h so that its declaration stays with its definition. (AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Action/actionForceSetCameraPos.cpp')
-rw-r--r--src/Game/Actor/Action/actionForceSetCameraPos.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Game/Actor/Action/actionForceSetCameraPos.cpp b/src/Game/Actor/Action/actionForceSetCameraPos.cpp
index ade0b7de..61e5b345 100644
--- a/src/Game/Actor/Action/actionForceSetCameraPos.cpp
+++ b/src/Game/Actor/Action/actionForceSetCameraPos.cpp
@@ -14,14 +14,14 @@ void ForceSetCameraPos::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
+void ForceSetCameraPos::calc_() {
+ ksys::act::ai::Action::calc_();
+}
+
void ForceSetCameraPos::leave_() {
ksys::act::ai::Action::leave_();
}
void ForceSetCameraPos::loadParams_() {}
-void ForceSetCameraPos::calc_() {
- ksys::act::ai::Action::calc_();
-}
-
} // namespace uking::action