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authorLéo Lam <leo@leolam.fr>2026-09-28 03:39:30 +0200
committerLéo Lam <leo@leolam.fr>2026-10-06 03:19:38 +0200
commita168b93bbcf603816bf718962fc4d706b5fc772d (patch)
treead3af063d67313243431beef39f4f58b6e6ce2b3 /src/Game/Actor/Action/actionSoundProxyRootAction.h
parent7bc225838a580adea925fd56421f520db4c5d393 (diff)
snd: move sound actions and AIs to KingSystem/Sound
They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted Action/AI passes of their own. The three area tag actions keep their game base AreaTagAction, which links in the Game/Actor/Area block. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Action/actionSoundProxyRootAction.h')
-rw-r--r--src/Game/Actor/Action/actionSoundProxyRootAction.h22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/Game/Actor/Action/actionSoundProxyRootAction.h b/src/Game/Actor/Action/actionSoundProxyRootAction.h
deleted file mode 100644
index f50389c9..00000000
--- a/src/Game/Actor/Action/actionSoundProxyRootAction.h
+++ /dev/null
@@ -1,22 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class SoundProxyRootAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(SoundProxyRootAction, ksys::act::ai::Action)
-public:
- explicit SoundProxyRootAction(const InitArg& arg);
- ~SoundProxyRootAction() override;
-
- bool init_(sead::Heap* heap) override;
- void enter_(ksys::act::ai::InlineParamPack* params) override;
- void leave_() override;
- void loadParams_() override;
-
-protected:
- void calc_() override;
-};
-
-} // namespace uking::action