diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:39:30 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-06 03:19:38 +0200 |
| commit | a168b93bbcf603816bf718962fc4d706b5fc772d (patch) | |
| tree | ad3af063d67313243431beef39f4f58b6e6ce2b3 /src/Game/Actor/Action/actionSoundProxyRootAction.h | |
| parent | 7bc225838a580adea925fd56421f520db4c5d393 (diff) | |
snd: move sound actions and AIs to KingSystem/Sound
They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted
Action/AI passes of their own. The three area tag actions keep their
game base AreaTagAction, which links in the Game/Actor/Area block.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Action/actionSoundProxyRootAction.h')
| -rw-r--r-- | src/Game/Actor/Action/actionSoundProxyRootAction.h | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/src/Game/Actor/Action/actionSoundProxyRootAction.h b/src/Game/Actor/Action/actionSoundProxyRootAction.h deleted file mode 100644 index f50389c9..00000000 --- a/src/Game/Actor/Action/actionSoundProxyRootAction.h +++ /dev/null @@ -1,22 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class SoundProxyRootAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(SoundProxyRootAction, ksys::act::ai::Action) -public: - explicit SoundProxyRootAction(const InitArg& arg); - ~SoundProxyRootAction() override; - - bool init_(sead::Heap* heap) override; - void enter_(ksys::act::ai::InlineParamPack* params) override; - void leave_() override; - void loadParams_() override; - -protected: - void calc_() override; -}; - -} // namespace uking::action |
