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authorLéo Lam <leo@leolam.fr>2026-09-28 03:39:31 +0200
committerLéo Lam <leo@leolam.fr>2026-10-06 03:19:39 +0200
commitc4c7c00e85df3137d57cc899302a160ff94fa71b (patch)
tree302fc5bbae0f9b9da17d1e41790b41b8fa44630a /src/Game/Actor/Action
parent38905c8c075ec4ed8f8fcf858aef46bc5e05f8e2 (diff)
aoc: Manager is ksys, the DLC managers stay game-side
aoc::Manager is created during engine start-up and called by gdt, map and StarterPackMgr; only game code uses HardModeManager and ChampionBalladManager. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Action')
-rw-r--r--src/Game/Actor/Action/actionCurseRRematchCount.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Game/Actor/Action/actionCurseRRematchCount.cpp b/src/Game/Actor/Action/actionCurseRRematchCount.cpp
index 2838007a..a1d70ca1 100644
--- a/src/Game/Actor/Action/actionCurseRRematchCount.cpp
+++ b/src/Game/Actor/Action/actionCurseRRematchCount.cpp
@@ -1,5 +1,5 @@
#include "Game/Actor/Action/actionCurseRRematchCount.h"
-#include "Game/DLC/aocChampionBalladManager.h"
+#include "Game/AOC/aocChampionBalladManager.h"
#include "KingSystem/GameData/gdtManager.h"
namespace uking::action {
@@ -19,12 +19,12 @@ void CurseRRematchCount::loadParams_() {
}
bool CurseRRematchCount::oneShot_() {
- auto* manager = ChampionBalladManager::instance();
+ auto* manager = aoc::ChampionBalladManager::instance();
if (!manager)
return false;
- auto blight = BlightType(*mCurseRType_d);
- if (blight > BlightType::Water)
+ auto blight = aoc::BlightType(*mCurseRType_d);
+ if (blight > aoc::BlightType::Water)
return false;
if (*mRematchCount_d == 0)