diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:39:31 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-06 03:19:39 +0200 |
| commit | c4c7c00e85df3137d57cc899302a160ff94fa71b (patch) | |
| tree | 302fc5bbae0f9b9da17d1e41790b41b8fa44630a /src/Game/Actor/Action | |
| parent | 38905c8c075ec4ed8f8fcf858aef46bc5e05f8e2 (diff) | |
aoc: Manager is ksys, the DLC managers stay game-side
aoc::Manager is created during engine start-up and called by gdt, map
and StarterPackMgr; only game code uses HardModeManager and
ChampionBalladManager.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Action')
| -rw-r--r-- | src/Game/Actor/Action/actionCurseRRematchCount.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Game/Actor/Action/actionCurseRRematchCount.cpp b/src/Game/Actor/Action/actionCurseRRematchCount.cpp index 2838007a..a1d70ca1 100644 --- a/src/Game/Actor/Action/actionCurseRRematchCount.cpp +++ b/src/Game/Actor/Action/actionCurseRRematchCount.cpp @@ -1,5 +1,5 @@ #include "Game/Actor/Action/actionCurseRRematchCount.h" -#include "Game/DLC/aocChampionBalladManager.h" +#include "Game/AOC/aocChampionBalladManager.h" #include "KingSystem/GameData/gdtManager.h" namespace uking::action { @@ -19,12 +19,12 @@ void CurseRRematchCount::loadParams_() { } bool CurseRRematchCount::oneShot_() { - auto* manager = ChampionBalladManager::instance(); + auto* manager = aoc::ChampionBalladManager::instance(); if (!manager) return false; - auto blight = BlightType(*mCurseRType_d); - if (blight > BlightType::Water) + auto blight = aoc::BlightType(*mCurseRType_d); + if (blight > aoc::BlightType::Water) return false; if (*mRematchCount_d == 0) |
