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authorLéo Lam <leo@leolam.fr>2026-09-28 03:39:31 +0200
committerLéo Lam <leo@leolam.fr>2026-10-15 01:59:46 +0200
commit37bab93abc2e43a5d33c1747738ce9bed03faf34 (patch)
tree9402995032e5dee586ba64d5a6eb44b2d7ac847f /src/Game/Actor/Damage/dmgDamageManagerBase.cpp
parentdff75e03e837bd35a650871543dff0fc5851d322 (diff)
data: drop names that belong to other code
A matcher had put library, Super Mario Odyssey and Splatoon symbols on functions whose bodies only looked similar, often on game code. Those names were just wrong. Rows with other evidence (vtable slots, enum tables, TU placement or what the function actually does) now get the IDB's name, with a Maybe suffix where part of it is still a guess; two of them now match. The rest are blanked. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Damage/dmgDamageManagerBase.cpp')
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