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| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:54 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:17 +0300 |
| commit | b34dc8373b646c44c0b582116311872974bc5620 (patch) | |
| tree | 7648a9b3b3802d3babe387a57d03b4102c4532e0 /src/Game/Actor/Damage/dmgDamageManagerBase.cpp | |
| parent | 4a9f46f94750eaa5f03813c75e58572f6163ba8f (diff) | |
data: name uking ctors, dtors, RTTI and thunks
Names come from the shape of each body, its vtable slot and the
singleton disposer pattern. Thunks are named after the slot they
forward to (e.g. IndoorStageMapProps::m2 is actually
IndoorStage::getMapFileNameForPlayerPos_thunk10).
Also renames the j__ZdlPv_NNN operator delete stubs to dtorDelete, and
two j_ stubs after the uking functions they jump to.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Damage/dmgDamageManagerBase.cpp')
0 files changed, 0 insertions, 0 deletions
