diff options
| author | Léo Lam <leo@leolam.fr> | 2026-10-15 22:56:25 +0100 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:07 +0300 |
| commit | 4f9ac88835e3e40fb6e630e5282071d344699f95 (patch) | |
| tree | fa4ee6cdeaf0d8c217bcfa7589d837b63ffe100e /src/Game/Actor/Player/actPlayerInfo.cpp | |
| parent | 75a89dadf9929ba24f4243cd31631ac3588b6ec8 (diff) | |
data: name gsys::ModelScene::skipDraw
0x7100c1016c had an agl::pfx name that was only based on a similar
function body. Labo's gsys has ModelScene::skipDraw with the same body,
also right before isBoundLayer_.
(AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Player/actPlayerInfo.cpp')
0 files changed, 0 insertions, 0 deletions
